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    posted a message on [MOVIE] Battlecruiser Operational (Blizzcon Entry)

    Epic! I like it.

    Posted in: General Chat
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    posted a message on Can you use campaign units in the editor ?

    @Molsterr: Go

    Thanks very much for telling me that. I try what you told me to do, and it works! awesome man!

    Posted in: General Chat
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    posted a message on Can you use campaign units in the editor ?

    There are many interesting units like goliath, wraith, ultimate zerg air unit, heros,etc. in the campain maps, but I can NOT find any of them in the editor.

    I am currently using a Traditional Chinese version of Starcraft 2, so I am just wondering what the case is when it comes to other SC2 versions. Can you guys put a campaign only unit in your maps directly from the Units Layer?

    Posted in: General Chat
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    posted a message on Prozaic's Data Editor Tutorials (Week 1)

    I doubt whether a marine can carry ghost's sniper rifle instead of his own gauss rifle. if so, I am dying to see it in your tutorial.

    Posted in: Tutorials
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    posted a message on [Challenge] Make a map larger than 256*256
    Quote from ArcadeRenegade: Go

    Quote from tearofrainbow: Interesting challeng, though I doubt whether it is possbile to create a real map larger than 256*256. And I have suggestions for next challengs:

    1. GE challenge: Cliffs more than 2 levels that work properly with ramps, units, etc.

    2. Dat editor challenge: Bridge that really works so units can walk across / under it.

    You can make working bridges with the trigger editor. Its kind of compex but you have to make a ramp under the terrain of both ends of the bridge. Make a trigger so then when the unit starts walking onto the bridge (and over the ramp) the trigger repetitively increases the unit's height using the Pythagorean Theorem until the unit is fully on the bridge and off the ramp. Where the unit's new height is A and its distance from the top of the ramp is B and the length of the ramp is C (usually "4" for one tier ramps). Set the trigger up so that the unit can't walk past the bridges edges while its on it. And then do the same thing in reverse when it gets to the end of the ramp.

    I have a bug report for your bridge in Metal Slug. Once I was killed on the bridge ( maybe while jumping ), and I was reborn under it.

    Posted in: Project Workplace
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    posted a message on [Challenge] Make a map larger than 256*256

    Interesting challeng, though I doubt whether it is possbile to create a real map larger than 256*256. And I have suggestions for next challengs:

    1. GE challenge: Cliffs more than 2 levels that work properly with ramps, units, etc.

    2. Dat editor challenge: Bridge that really works so units can walk across / under it.

    Posted in: Project Workplace
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    posted a message on [Voting] 3D Models

    No offence, but I think we still need better Fang, Sazh, etc, it would be better if the vote could be started later. Kanaru and Glitching's Vivis are awesome too, but it seems only 1 vote is avaible per account, or i'll also vote for them.

    Posted in: Artist Tavern
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