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    posted a message on [Info] Patch 1.4.X Undocumented Changes

    There's a new dialog item type called Movie and a new function Set Dialog Item Movie.

    Doesn't really matter, since the function gives a "not authorized" error when used. Blizzard just does not want us playing movies in our maps ;(

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Starcraft 2 Campaign map Contest! (submit now your project)

    <stirs hornet's nest>

    Why is a rival mapping site advertising it's contest here?

    Posted in: General Chat
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    posted a message on Diablo 3 Beta

    It seems D3 doesn't use the same format for models as SC2. What a shame.

    Posted in: Off-Topic
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    posted a message on Deus Ex: Human Revolution
    Quote from FuzzYD: Go

    Do you think its possible to max out your character in the game? Looks quite promising at this point. I'm going non-lethal, so I find some of the abilities to be non-essential.

    It might be possible if you maximize exp gain by hacking everything (including alarm panels and computers that you have the passcodes to), unlocking every datastore while hacking, doing a non-leathal takedown on every enemy and exploring every corner and hidden area.

    I explored nearly everything and played stealthy, but shot/punched my way out if I got discovered and didn't reload to make everything perfect. I had every augmentation I really wanted by mid-game (entering the 4th city hub) and started taking stuff that I though I'd never touch (rebreather, dermal armor, emp shield - turned out they were useful :P).

    By the end I had 172k total exp. This guy tried to max out and got 191k exp.

    Posted in: Off-Topic
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    posted a message on Deus Ex: Human Revolution

    I love this game! It's truely a Deus Ex game. You can play it in various ways: stealth, combat, hacker, or you can mix the styles together and improvise as you go along. If you've played DX1, then you'll feel very familiar in DXHR, and I mean VERY (mild architectural spoiler). It's like Mass Effect, only with a vastly improved dialog wheel, a cover system that is optional, fluid and adaptive to any obstacle (even self-placed ones), and regenerating health that doesn't heal you to 100% if you stick to cover for 5 seconds.

    Actually... it's nothing like Mass Effect :P

    I do have some problems with it:

    • the boss fights feel like a completely different game, and the bosses themselves don't get a lot of back story, they just appear and you kill them
    • interface for hacking and inventory is laggy and unresponsive (I hover over a button and the one next to it gets highlighted and pressed)
    • the cutscene FMVs look horrible, they look worse than the game engine sometimes and they're low resolution
    • the whole "conspiracy" is presented in a heavy handed and clumsy way
    • the way you choose the endings (no spoilers) reminds me of a game show: you get three big buttons and a host asking you "would you like to choose door number 2?"
    • stealthy and non-lethal approaches give you a lot more exp than going in guns blazing (I guess it's because sneaking is harder)

    TIP: don't skip the credits! Watch them to the very end! DO IT!

    Posted in: Off-Topic
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    posted a message on 1.4.0 patch notes

    Thank Blizzard Dota for this. They wouldn't change this much in the editor if they didn't need it themselves :P

    "Data Editor UI has been reorganized for a better workflow" - this could mean anything... they moved one button or reworked the whole thing. Too bad the PTR is NA only :/

    Posted in: General Chat
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    posted a message on Dota 2

    Reboot of Blizzard Dota means more models, effects, doodads, textures and other crap to use in custom maps. I approve. But they'd better include the models from the abandoned version.

    Posted in: Off-Topic
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    posted a message on Dota 2

    I'd love to see a game development company do everything their whiny, petulant customers want in accordance to the "customer is always right" rule. A company like that would be hard to notice, since it would be gone in the blink of an eye.

    Posted in: Off-Topic
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    posted a message on Net Costs/Gains of StarCraft II Modding

    Should this include the prices of cracked 3DS Max and Photoshops that most modders use? :D

    Posted in: General Chat
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    posted a message on Dota 2
    Quote from Lonami: Go

    Well, it's sure in better hands. Blizzard is terrible with their obsessive control over everything.

    Yeah, they want to control everything, they even trademarked the word "dota" so nobody else could use it.

    Oh wait...

    Honestly, what is with the "I hate blizzard" trolls around here? Why the fuck do you people have 100+ posts here if you hate blizzard so much? Go buy a Source game and go make a mod for that. I hear the SDK is really advanced and user-friendly.

    I can spew some unconfirmend garbage too: http://icefrogtruth.blogspot.com/

    Posted in: Off-Topic
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    posted a message on Blizzard Presentation @ Gamescom
    Quote:

    Over the course of the campaign you will tap into the core fantasy of the Zerg

    I'm almost afraid to ask, but.... what the hell does that mean? :S

    Posted in: General Chat
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    posted a message on Do you "start" at the front page.

    The bookmark I start browsing mapster with is <my latest posts that have a reply>, because I always forget to check those.

    I do check the front page... eventually :P

    Posted in: General Chat
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    posted a message on Dota 2

    I guess that disgruntled valve employee blog that appeared a year ago was true. It said that the Dota guy who got hired by Valve (the one who made/maintained dota for W3) insisted on making the heroes as similar to the warcraft ones as possible without getting a lawsuit from Blizzard.

    A year later I see a Dota 2 trailer that shows Sylvanas and Grom clones in the first 30 seconds. What am I supposed to think? They did it by accident?

    Posted in: Off-Topic
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    posted a message on [Trigger] How to create a basic minimap

    Wasn't there a way to move and resize the actual SC2 minimap using layout files? You could just move it to your desired position, create an arrow ping and attach it to the players unit.

    I admit I didn't give this much though, maybe there are some limitations on using the built-in minimap that justify remaking it completely with triggers.

    Posted in: Tutorials
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    posted a message on Dialog Question

    First thing you need to know about dialogs is that all the numbers (width, height, offset) are NOT pixels* and max width and height are not your actual monitor resolution. They are a "virtual resolution" that is based on the 1600x1200 resolution. Even if you set it to the lowest 1024x768 res, the ui size will still be 1600x1200.

    There's a tutorial about it. What it basically says is that the height of the screen is always 1200 ui units and the width is based on the aspect ratio, but if you want everything to fit on-screen regardless of aspect ratio, just limit your dialogs to 1600 width and 1200 height, and use an anchor that centers the dialog horizontally (center, top center, bottom center).

    If you want dialogs at the edge or in the corner of the screen for both widescreen and normal resolutions, give them the appropriate anchor (top left, right, buttom left, etc). Be aware that if you have any dialogs in the middle of the screen, they might overlap with the ones in the edges.

    If you have a widescreen monitor, the best way to test if your UI is looking properly in non-wide aspect ratio is to switch to windowed mode and set a non-wide resolution (my windowed mode always sets to 1024x768, so I don't even have to change it).

    <sub>*Only exception I know is the "get mouse UI position" function, which returns actual pixel resolution... that's how that Get Resolution library works.</sub>

    Posted in: Triggers
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