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    posted a message on Change Pylon power range model

    Any help?

    Posted in: Data
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    posted a message on Change Pylon power range model

    Hi there,

    I want to change the appearance of the blue power radius (in fact I want it to be more of a ring than a cirle area to show the attack range of a unit which is from 8 to 12). I think the appropriate model data for this is "PowerVisual". But as soon as I change the model ("PylonRadius.m3") to a custom one (or something like "BeaconZerg.m3" or any other model), it just doesn't show up in game. Anybody got any idea why that is?

    Thanks!

    Posted in: Data
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    posted a message on Outranged (BIG update with video)

    We've now got a project page under http://www.sc2mapster.com/maps/outranged/ .

    Posted in: Project Workplace
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    posted a message on Outranged (BIG update with video)

    Alpha v.0.2

    After some additional testing and some afterthought we made the first couple of changes to the game.

    Balance/Gameplay Changes:

    • Melees now have the ability to toggle Ranger-speed on or off.
    • Melees are now completely blind. So they can only attack targets that nearby Scouts can see.
    • Rangers now have 5HP/0 Shield instead of 4HP/2 Shield.

    Version Notes:

    Actually, it might be helpful if anyone who might be interested in testing and doesn't yet have someone to play with leaves his battlenet-ID and code in this thread. (ours would be anteevy.690 and BaronCid.654)

    Posted in: Project Workplace
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    posted a message on Outranged (BIG update with video)

    UPDATE: We now have a narrated gameplay video in HD which explains the basic rules and shows a quick round in the second half:

    Embed Removed: https://www.youtube.com/v/vESjL39DDIY?fs=1

    Hey there, as a quick summary, Outranged is a competitive 1v1 gametype with following design goals:

    • very simple to learn yet (hopefully) hard to master
    • distinctivly different from most known games yet kind of familiar/easy to get into
    • competitive - even though it’s a custom map we didn’t intent making a "funmap" - it should still be fun though of course

    The name is due to the basic concept of two players trying to outsmart each other by combining units with different view- and attackranges in battle. If you're interested, feel free to read through the rules on our project page: http://www.sc2mapster.com/maps/outranged/

    Screenshot: Loading Screen

    As we have reached Beta status, all gameplay components are in the mod, but the balancing is still not complete. This is where we need you. Which unit is overpowered? Too fast? Has too much health? Kills too quickly? Any overpowered/unfair tactics? Strange bugs? Too cute Automatons? Anything else improved? Additional ideas?

    Now that you've made it this far, you'll be rewarded with a download link: http://www.anteevy.de/upload/temp/Outranged%20Beta%200.7.SC2Map

    The map is published on the EU servers. To playtest it on servers other than EU, download the map, publish it and play with your friends.

    Thanks in advance, anteevy and sh1tbringer

    Posted in: Project Workplace
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    posted a message on Cant publish my map any more

    Got the same error yesterday and it was indeed the race setting. I switched it back to random in the player properties, but locked them in my custom game variant to a specific race. That seems to achieve the same and my map can be published. Strange bug though.

    Posted in: Miscellaneous Development
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    posted a message on Setting an actor's model variation

    Nice, thank you! I always wondered why there was only one model listed as Model property, but that makes sense.

    Posted in: Triggers
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    posted a message on Setting an actor's model variation

    Yes, I mean I don't understand what you mean by "actor tab on doodads and civilians to see how variations works". I've looked into the doodad actors, but somehow they all have a fixed model and I can't find any hints about variations of them. And that wouldn't get me help in the trigger editor anyways...

    Posted in: Triggers
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    posted a message on Setting an actor's model variation

    Sorry, I have no idea what you meant by your direction.

    Posted in: Triggers
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    posted a message on Setting an actor's model variation

    Hmm anyone?

    Posted in: Triggers
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    posted a message on Setting an actor's model variation

    I'm creating an actor with a trigger, but of course the model looks different everytime I start the map. I've tried changing the variation with the ModelSwap actor message, but I must be doing something wrong, because the "Variation" field just does nothing. :( What could I be doing wrong or is there a better way?

    Posted in: Triggers
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    posted a message on How do you activate auto-cast on ability threw triggers?

    Is there a way to find out if autocast is currently activated on an ability? I'd like to toggle it on/off with a key trigger, but if the user rightclicks the ability manually my own boolean variable (that stores whether it's active or not) doesn't get updated obviously.

    Posted in: Miscellaneous Development
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    posted a message on Hide actor for player?

    I would use the Siege Tank Attack Range, but because of that event bug (can't chose any unit for the selection event), that's impossible.

    Posted in: Miscellaneous Development
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    posted a message on Hide actor for player?

    Is it possible to hide an actor for a specific player (or better said, show that actor only to one player)?. An example would be the sensor tower range actor, I want that only be visible for the owner of the tower.

    Posted in: Miscellaneous Development
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    posted a message on get "the other" triggering unit

    Really not possible?

    Posted in: Miscellaneous Development
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