They don't even pass around any parameters, it's basically sort my global array.
You're supposed to copy/paste the template as a starting point if used.
You've probably realized I'm a purist when it comes to code so here it goes.
You're breaking the naming convention, functions are PascalCase! ;)
The casting functions, since they can get very long when you have things like StringToFixed(Catalog ...) etc i can consider their naming as a special case.
Other than that i'd try to match natives naming convention, i.e UnitCreateFacing rather than newUnitFacePoint
@Obatztrara: Go
That's the plan, i'll add my entries as i use them and whenever people post, the data section of the wiki is rather empty and a thread to gather the knowledge in makes it easier to get an overview of everything.
Apparently AcquireFilters is not writeable through catalogs, so any ideas on how to change or disable scan filters for a player or unit? (Except having two abilities)
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Apply as an animation group.
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@s3rius: Go
They don't even pass around any parameters, it's basically sort my global array. You're supposed to copy/paste the template as a starting point if used.
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There aren't any pre-built sort functions, they are templates since arrays cannot be passed around nor can you determine the size of an array.
There's isn't a max for collections, but the plain old min, max is there.
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Appearantly one slot equals two slots, see attached screenie.
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Not sure if it is intentional, but you are reading the catalog from player 0, which is a player.
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Apparently the range is 0-64, but it never throws any errors if you go beyond that.
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You can't set it in data, it's just a custom value for scripting purposes. The max range of the array is unknown.
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You've probably realized I'm a purist when it comes to code so here it goes. You're breaking the naming convention, functions are PascalCase! ;)
The casting functions, since they can get very long when you have things like StringToFixed(Catalog ...) etc i can consider their naming as a special case. Other than that i'd try to match natives naming convention, i.e UnitCreateFacing rather than newUnitFacePoint
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Transport loads cargo, the player gains control. Transport unloads cargo, player looses control of both the transport unit and the cargo unit inside.
Player should gain control of the transport when cargo is loaded, and retain control of his cargo units when unloaded. Suggestions?
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Add the buff in the transport ability (Load Cargo Behavior)
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@OneTwoSC: Go
This field is also read-only.
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@BorgDragon: Go Nice in-depth description!
@Obatztrara: Go That's the plan, i'll add my entries as i use them and whenever people post, the data section of the wiki is rather empty and a thread to gather the knowledge in makes it easier to get an overview of everything.
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Apparently AcquireFilters is not writeable through catalogs, so any ideas on how to change or disable scan filters for a player or unit? (Except having two abilities)
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Workaround: Newline, Undo.
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re-read the post, put them on a leash.