Description: Avoid the unburrowing banelings for as long as you can. There are 2 modes, solo and battle. Both can be played multiplayer, however, only 1 can be played single player. In solo you get 1 point per second alive. You get stim packs so you can avoid banelings, although it loses you 20 hp, so its not always a good idea to use it. In battle mode you also get a weapon (10 damage to the banelings, 0 to other players, but can slow both), and 2 extra abilitys (one whichslows down time in the target area, and one that teleports you). In battle mode you get 1 point per round won. Winner is the person with the most points after 5 rounds.
My 3rd Submission (still keeping up with 1 each day XD).
Dodge The Archon
Basicly you control a zergling, and you need to avoid the archons that are running across the map. if you collide with them you're dead.
Blue Archons: they spawn at an edge and move to a random edge.
Red Archons: they spawn at an edge, move towards the zerglings current position, and then continue to move to the edge of the map in a random direction.
Green Archons: they spawn at an edge, move towards a random point on the map, move to another random point on the map, then move to an edge.
Nice. Seems a lot like my baneling one i made though :/
Thanks. Just, how can i change the A and D keys to rotate my unit and Q and E keys to strafe? I'd like the camera to always be behind my unit (WoW style)
Simply, its just dialogs etc. So, a 'Open Skill tree' dialog that opens a second, then lots of buttons that add skills and apply differant things etc. Im busy making one myself.
Just wondering, what will this be marked on? How good they are attached, best unit design/ coolest unit? Because I have a good idea for one, but it probably won't be created well xD
I've made an 'Icebat' unit (You can guess what it is ;)) and I have a problem with its attack and primary ability.
1) It attacks and slows down the enemy. I want this to tint the enemy unit a light-blue colour, due to it being 'frozen', but I don't know how to get the tint working.
2) It can cast an 'Instant freeze' ability to freeze the target unit (including itself) for 20 seconds, allowing it to get away from a pursuing enemy, or use it to heal quickly (increased regen). I want the targeted unit to be encased in a block of ice to show that its disabled, but I have no idea how to do this.
Im using a maraurder copy as my unit, and i haven't changed the targets etc for the damage effect. I just assumed they would've been correct. The beam im using is 'Tractorbeam.m3' because it looks quite ice-like. However, when i was using the collossi beam, it still didn't show up.
Also, i want to make this apply a stackable slowing debuff. I would do this via a set. Would i change the animation play to be when the set starts, or stay with damage/ debuff?
Ive used the lancer beam for my 'Icebat'. However, my beam doesnt appear, even though i followed the actor instructions perfectly :/. After messing around with some other fields, i did get it working, but the beam went above the targets head, so i changed it back. :(
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Description: Avoid the unburrowing banelings for as long as you can. There are 2 modes, solo and battle. Both can be played multiplayer, however, only 1 can be played single player. In solo you get 1 point per second alive. You get stim packs so you can avoid banelings, although it loses you 20 hp, so its not always a good idea to use it. In battle mode you also get a weapon (10 damage to the banelings, 0 to other players, but can slow both), and 2 extra abilitys (one whichslows down time in the target area, and one that teleports you). In battle mode you get 1 point per round won. Winner is the person with the most points after 5 rounds.
Link: http://www.sc2mapster.com/maps/baneling-run/
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Btw, the vid of my map has been made by Ousnius (ty :D).
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Nice. Seems a lot like my baneling one i made though :/
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My map will have 2 modes (both able to be played online), but only 1 is able to be played single player. Is that allowed?
Edit: Well, the maps finished, and localised. I'll need someone to make a vid for it. The map is uploaded here: http://www.sc2mapster.com/maps/baneling-run/files/1-v1/
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Same here :(
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Thanks. Just, how can i change the A and D keys to rotate my unit and Q and E keys to strafe? I'd like the camera to always be behind my unit (WoW style)
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Simply, its just dialogs etc. So, a 'Open Skill tree' dialog that opens a second, then lots of buttons that add skills and apply differant things etc. Im busy making one myself.
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Id like one on fully customizable UIs. I have no idea how to do it right now :D
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Just wondering, what will this be marked on? How good they are attached, best unit design/ coolest unit? Because I have a good idea for one, but it probably won't be created well xD
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I want all but the first and last one :).
Although, what i would really like is an advanced spells tut, and learning to make spells such as this:
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I've made an 'Icebat' unit (You can guess what it is ;)) and I have a problem with its attack and primary ability.
1) It attacks and slows down the enemy. I want this to tint the enemy unit a light-blue colour, due to it being 'frozen', but I don't know how to get the tint working. 2) It can cast an 'Instant freeze' ability to freeze the target unit (including itself) for 20 seconds, allowing it to get away from a pursuing enemy, or use it to heal quickly (increased regen). I want the targeted unit to be encased in a block of ice to show that its disabled, but I have no idea how to do this.
So basically, I need actor help ^^
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Im using a maraurder copy as my unit, and i haven't changed the targets etc for the damage effect. I just assumed they would've been correct. The beam im using is 'Tractorbeam.m3' because it looks quite ice-like. However, when i was using the collossi beam, it still didn't show up.
Also, i want to make this apply a stackable slowing debuff. I would do this via a set. Would i change the animation play to be when the set starts, or stay with damage/ debuff?
0
Ive used the lancer beam for my 'Icebat'. However, my beam doesnt appear, even though i followed the actor instructions perfectly :/. After messing around with some other fields, i did get it working, but the beam went above the targets head, so i changed it back. :(