Okey heres the thing is that the event is that when player 1 presses W then give 1 mineral to player 1, and now I need the condition and that is that if the zealot is facing the up region (or 90 degrees).
I can give the example.
My Zealot faces my left, right, up or down regions randomly every 3 seconds
And now I am trying to make an scoring system so if unit is facing the region named up then add 1 mineral to player 1
Just one simple question, is it possible to make an condition that is based on wheres a building/unit (a raven tower) are facing such as:
If unit is facing region above (90*) then add 100 minerals
Hey!
I would really need to know how to make an abillity like sprint in wow, but that costs 1 energy every second like ghosts cloaking.
Please help me with this!
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@RCIX: Go
Okey heres the thing is that the event is that when player 1 presses W then give 1 mineral to player 1, and now I need the condition and that is that if the zealot is facing the up region (or 90 degrees).
Solved!
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@RCIX: Go
I can give the example. My Zealot faces my left, right, up or down regions randomly every 3 seconds And now I am trying to make an scoring system so if unit is facing the region named up then add 1 mineral to player 1
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Hey guys
Just one simple question, is it possible to make an condition that is based on wheres a building/unit (a raven tower) are facing such as: If unit is facing region above (90*) then add 100 minerals
Thank you!
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AWESOME MOUSE TRACKING!
With that said I am officialy out of anything else to say :D
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Will give this a try ;) hopefully it will work xD
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Yes but this must be overtime
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Hey! I would really need to know how to make an abillity like sprint in wow, but that costs 1 energy every second like ghosts cloaking. Please help me with this!
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DAMN /cry -.-
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Can you place them on the map and play them? :)
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Are these complete units?