• 0

    posted a message on Beta Usernames

    Chaoswind.310

    I want to play!!!

    RAWRRR

    Posted in: General Chat
  • 0

    posted a message on Patch 16 Patch Notes
    Quote from KerenskyLI: Go

    <<quote>>Quote from Southpaw444: @sixen: Go

    I'm sure im not the first person to post this, but if you download the new patch while battle.net is still down you won't be able to use the Galaxy Editor, it asks for authentication from battle.net. Booo

    Phew good think I read what you guys were saying. Just canceled my update. <</quote>>

    Oh FUCK!!!!

    Posted in: General Chat
  • 0

    posted a message on Turn-based Combat Game
    Quote from Hamstroman: Go

    Turn-based combat game: What is this?

    It is an attempt to make a combat system similar to the ones seen in games like Heroes of might and magic and King’s bounty. I decided to use the King’s bounty combat system as a template, because I found it to be much more advanced and challenging compared to the one in Heroes. How does it work?

    You should be familiar with the combat system already if you’ve played games like Heroes of might and magic, King’s bounty or age of wonders. I’ll try to explain it:

    It’s a turn-based system, where 2 persons fight each other with their individual army. The armies consist of different kinds of troops, who are divided into stacks on the battlefield (up to five stacks for each player). Each stack of troops gains an amount of action points each round (the amount of action points being determined by the troops’ speed characteristic), which can be used to perform actions such as moving across the battlefield, attacking or using abilities.

    A video and some screenshots are probably much better at explaining this than I:

    As you can see, the core of the system is pretty much complete. I do naturally need to add more units, but that is not a really a concern. However, I’m not sure about how the map itself should look like outside combat. My current plan is to basically let the map be a tournament-style game, where you start off by composing your army and hero. Then, you just fight each other’s armies in a tournament.

    So what is the reason for me posting this here? (Other than trying to get attention)

    Well first of all, as I mentioned before, I’m not too sure about my idea of the map being set up like a tournament only. I’d very much appreciate ANY ideas concerning game modes and the map in general. Ideas about units and abilities are also appreciated, although I do have a lot of ideas already. Also, I wouldn’t mind hearing what you think about the combat system :P.

    Holy wow!!!

    This is exactly what I wanted to do, just that I am too much of a noob and lack the time to actually pull this one out of my ass

    Oh wait Suggestions...

    Obstacles are a must "Trees. Rocks, Lava Pit", landscapes as battlefields with a city in the background/deserts, etc I don't think giving it a base is a good idea, otherwise is going to be Starcraft with turns... with is not cool on its own.

    I love it, because you can do SO much stuff with this setup :)

    Posted in: Project Workplace
  • 0

    posted a message on A concept of a table game

    @MasterDinadan: Go

    You guys are right, that makes a lot more sense :)

    Now lets look for some texture tutorials

    Posted in: Miscellaneous Development
  • 0

    posted a message on A concept of a table game

    Ok, I know is possible to make the pylons power area bigger, but what about the Hexagon area around the Pylon?

    The idea is to make the area MUCH bigger, while keeping the hexagons themselves the same (aka not bigger)

    Those hexagons would turn into the base of a table top trigger controlled game like chesscraft, but units would move in all hexagonal directions, a set number of times (depends of the unit), with diferent types of attack and... well I am just talking crap...

    In short, how can I steal the pylons power area art, make it bigger and apply it to the terrain?... or is that even possible?

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.