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    posted a message on [Requesting help] How do you texture

    Say I want to make a custom doodad for a cave. So say I make my form with 3DS Max or whatever, but then I need to texture it, using, say, the textures used on the rocks and stuff.

    How do I do that?

    Posted in: Artist Tavern
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    posted a message on Is there any way to have invisible backgrounds for images?

    Oh ok, thanks =)

    Posted in: Artist Tavern
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    posted a message on [Question] Where to begin? Making caves

    Hello everybody! I want to make caves in my map. But making maps with the current doodads is frustrating and inefficient. I'm thinking of learning on how to make some 3D models in order to make better more efficient caves that allow me to do what I want in my map.

    I'm just learning how to model, so I'm asking for help. Any ideas in what programs to use, any place to look, and what method to use? I was thinking making some basic polys on 3ds Max and then giving them some nice shapes and textures with Zbrush, or something, but that is just my intuition.

    Thanks!

    Posted in: Artist Tavern
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    posted a message on Race vs Race icons

    Thanks for sharing!

    Posted in: Artist Tavern
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    posted a message on Shadows of Kobalon gameplay

    Looks really cool. You really captured the whole ME feel very well. Keep up the good work

    I really like multiple gameplay scenarios and you seem to be going for that.

    Posted in: Project Workplace
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    posted a message on DotA 2 by Valve

    Quite lame that its sounding like an exact remake (HoN already did that), and that they took the Dota name. I expected a reinvention

    Posted in: General Chat
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    posted a message on Is there any way to have invisible backgrounds for images?

    For example, I want to make an arrow for a tech tree in photoshop. But I want the background to be invisible.

    Can this be done?

    Thanks

    Posted in: Artist Tavern
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    posted a message on [noob question] ---ing dialogs how do they work?

    dayum

    thanks masters, you masters are my masters of triggers mastery

    Posted in: Triggers
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    posted a message on Making Icons for requests

    Those are awesome. Thanks for the contribution!

    Posted in: Art Assets
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    posted a message on [noob question] ---ing dialogs how do they work?

    For TutorialEnable? I guess it should have an event, no?

    Posted in: Triggers
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    posted a message on [noob question] ---ing dialogs how do they work?

    Ok, so its a SP map so I don't really need to address that, but I'm still unable to make it work. This is what I have so far

    A global variable called TutorialEnabled (boolean) which starts out as true
    A global variably called TutorialCheck(dialog item) which starts out empty

    Now in every dialog I have this: I set the checkbox to TutorialCheck
            Dialog - Create a check box for dialog (Last created dialog) with the dimensions (200, 50) anchored to Bottom Right with an offset of (69, 50) setting the tooltip to "Check this to hide tutorials." and default to Unchecked
            Variable - Set TutorialCheck = (Last created dialog item)

    Then in every dialog, I have a condition
                    TutorialEnabled == true

    Finally, I have a trigger called TutorialEnable

    TutorialEnable
        Events
        Local Variables
        Conditions
            (Used dialog item) == TutorialCheck
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (TutorialCheck is checked for 1) == true
                Then
                    Variable - Set TutorialEnabled = false
                Else

    But... it's not working, and I don't know what I'm doing wrong (or right lol)

    Posted in: Triggers
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    posted a message on [noob question] ---ing dialogs how do they work?

    Ok, so I have another question. I managed to close dialogs like a pro, but I can't manage to get the check boxes to work. I want to show a series of dialogs, but if they check a box once, they don't get more dialogs.

    I don't know how to make the trigger recognize that it has been checked.

    Posted in: Triggers
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    posted a message on [Preview]UED Solar Marines

    Looks amazing, I would love to use them on my map

    Posted in: Art Assets
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    posted a message on [Request] 2d artists... invisible smooth borders in images on dialogs

    Ok, so maybe too many words in the thread title, but I am wondering about this: I want to put an image in a dialog box, but I want it to have smooth borders, sort of like this:

    But I want the borders to be invisible, so the image merges within the dialog box pretty swiftly.

    I am not very familiar with photoshop, but I would really apreciate some help in figuring out if

    A) This can be done

    B) How do you do it

    Any ideas?

    Posted in: Artist Tavern
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    posted a message on [noob question] ---ing dialogs how do they work?

    Nvm, I found a converter and it worked great, thanks!

    How does it work, exactly? Is the image now attached to my map, so if I share it, the images will transfer?

    Posted in: Triggers
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