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    posted a message on Terrain Artist/Story Writer Looking for Programming Partner/Team

    I'm a fan of the FF series and working on this would give me some great experience, as eventually I'd like to be one of the best terrain artists. I haven't played XIII, but I'm sure I can mimic screenshots and world maps. Just let me know what you want me to do.

    Posted in: Miscellaneous Development
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    posted a message on Terrain Artist/Story Writer Looking for Programming Partner/Team

    I'm relatively new to this particular site, but I'm very excited about the possibilites of Starcraft 2 and the progress that the site as a whole has made with the Galaxy Editor. I really appreciate the community that sc2mapster.com has founded.

    That being said, I've played a lot of games that programmers have put out that had quality engines, triggers, the works. However, what I felt they were missing that would really put them over the top and make them an amazing Starcraft 2 Map is the terrain, story, and polishing.

    Personally, there's nothing I find more rewarding in Galaxy Editor than setting a camera up, fiddling around, and making the perfect scene in front of that camera. I'd like to extend my passion and start focusing on a collaboration with a programmer who's familiar with the triggers (it's almost all Latin to me, I know lights and the basics. I have experience in MS Basic, so I know my way around an if-then) and would be willing to grow with me as a team. I'd like to think I come up with pretty good stories, and am very willing to listen to ideas. I also enjoy polishing maps; making the dialogue enjoyable, maximizing play-experience enjoyability, and most of all correcting all spelling errors and inconsistencies.

    I work well with others; I've been a guild officer in several WoW guilds, all of which I've came away from with friendships that I still maintain over facebook with people I've never met face to face. I'm fairly intelligent and very motivated. I'm also willing to use Ventrilo and am available most nights during the week. Also, it should be known that I'm a nighthawk, and the majority of my best work is done past 11:00 pm ET (although I'm willing to work before then.)

    If you're interested in my mapping style, I've posted 2 scenes that I slapped together tonight when I came up with this idea (2 hours.) If you want more, just PM me or post in this thread. I'll probably post some more later that are a little more professional, especially when I've finished this map.

    http://i866.photobucket.com/albums/ab223/Mokse_SC2/tribe1.jpg

    http://i866.photobucket.com/albums/ab223/Mokse_SC2/tribe2.jpg

    What I'm looking for in a partner/team:

    1. Patience

    2. Maturity (Which is almost a given with laid-back programmers)

    3. Friendliness

    4. Willing to Give Advice/Recieve Advice

    5. Great Communication Skills/Ability to Compromise

    Together I'd hope to put solid maps out that cover a variety of styles, themes, and storylines through an efficient system of parallel trigger and terrain development.

    Thanks for reading,

    Mokse.

    Posted in: Miscellaneous Development
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    posted a message on Assault on Planetary Boss Fortress

    Great game! Two quick suggestions I have while playing.

    Perhaps your target crowd isn't low level computers. But in any case, when the camera is high enough that all the units are in my "line of sight" (even though terrain/buildings may be in the way) and my computer lags. Maybe you should divide the map into a few different areas and spawn the units at different times (leaving them in and taking them away for the cinematic if you want.) The difference in FPS is just drastic between when my camera is tilted towards the ground and tilted towards the sky and the rest of the map.

    And one more thing. The cinematic gets really old when I keep on dying the first couple times I play it. The language is also kind of hard to follow, but now I'm just nitpicking. :P. Great map-maker once told me "99% of the time the reason someone won't play your game is presentation."

    I really hope to see a final version of this, best of luck!

    Posted in: Project Workplace
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