Could I suggest something you could do ? For now, the terraining is moving forward at slow pace and it could take a few more days for the machine to start ! In the meantime, we must sum up ideas and discriminate best ones. In my opinion, names are details, whether we call it ancients, avatars, aspects etc... For now we must decide in what direction the gameplay should go. Epicprawn, it would be perfect if you could help DrSuperEvil in the reflexion of all these things. Be constructive boys :).
We already have people assigned to datas and assets, we should create some document or sum things up so they can begin to work.
I will take care of seeing how the terraining goes on.
If you guys feel like the mission 1 had enough talks, go on to the next one, but I want you to agree ;). Also if other people assigned to data and assets and other want to participate in the thinking of this they are very welcome !
Sorry not implying much these past few days, but the begining of big projects are always a lot of thinking work and organization :).
Not because we wrote a few messages, means we found an agreement. Plus, we need to keep organized.
I will write a summary for this mission ASAP. We need to find the terrain type too. That's why I would like to hire a terrainer, he would feel what kind of terrain we need.
In my opinion, we should not chance the gameplay without true reason and get random values for units/building costs.
The idea of having periodic reinforcements (we should define if its at checkpoint or time-defined) is perfect. We can do macro-missions latter.
I strongly believe this is how we should do that mission.
+1 I would prefer to have some troops management, especially if you can only count on reinforcements. It goes in the direction of the protoss who can't waste resources and lives as they are in a lesser number than before.
I'm really not convinced by the tileset for this first draft, I might try to do something myself too, but I really can't do all the terraining myself.
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The Umojan Marine is just perfect :). I will definitely integrate it my campaign asap ! Will give you additional feedback when possible.
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@epicprawntime: Go @DrSuperEvil: Go
Could I suggest something you could do ? For now, the terraining is moving forward at slow pace and it could take a few more days for the machine to start ! In the meantime, we must sum up ideas and discriminate best ones. In my opinion, names are details, whether we call it ancients, avatars, aspects etc... For now we must decide in what direction the gameplay should go. Epicprawn, it would be perfect if you could help DrSuperEvil in the reflexion of all these things. Be constructive boys :).
We already have people assigned to datas and assets, we should create some document or sum things up so they can begin to work.
I will take care of seeing how the terraining goes on.
If you guys feel like the mission 1 had enough talks, go on to the next one, but I want you to agree ;). Also if other people assigned to data and assets and other want to participate in the thinking of this they are very welcome !
Sorry not implying much these past few days, but the begining of big projects are always a lot of thinking work and organization :).
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A new team member should be working on mission 1 sketches by the time we talk. I need confirmation.
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@irongatediaries: Go
Well we can see editor indicators (the green arrow in the round mine entrance in the last screenshots i.e) but thats not critical of course ;).
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It seems they are some visual indicators (point name and doodad positioning) in your screen ? Are you in In game vision mode (V hotkey) ?
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Awesome idea ! I will try to do something I did back in world editor but it may not look perfect ^^
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@epicprawntime: Go
Not because we wrote a few messages, means we found an agreement. Plus, we need to keep organized. I will write a summary for this mission ASAP. We need to find the terrain type too. That's why I would like to hire a terrainer, he would feel what kind of terrain we need.
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I meant that solo campaign has as guideline to introduce each unit and its role, not all of them in once.
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Right for me, and it fits with the solo campaign idea.
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In my opinion, we should not chance the gameplay without true reason and get random values for units/building costs. The idea of having periodic reinforcements (we should define if its at checkpoint or time-defined) is perfect. We can do macro-missions latter.
I strongly believe this is how we should do that mission.
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Pay attention, I think they can only attack ground units.
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@DrSuperEvil: Go
+1 I would prefer to have some troops management, especially if you can only count on reinforcements. It goes in the direction of the protoss who can't waste resources and lives as they are in a lesser number than before.
I'm really not convinced by the tileset for this first draft, I might try to do something myself too, but I really can't do all the terraining myself.
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You can make a draft if you agree and we will see if we keep it (no promise). Do you have other works you can show us?
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The dragoon is very nice, with all its upgrade. Make me want to start a protoss campaign :)
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@willuwontu: Go
The principe of kickstarter is that everybody gives a little money, but all added it can fund the project. Already 16 persons gave 769$.