It's a different unit. And they are separate. You can make a supply depot to burrow to the burrowed infestor :D Sooo, if you want to get a variable, you could: Event:
Unit - Any Unit uses Burrow at Generic1 - Any stage (Ignore shared abilities) Local var:
x - unit Conditions:
... Actions:
Wait 0.5 seconds (in case it morphs for some time)
Variable - Set x = (Closest unit to (Position of (Triggering ability target unit)) in (Any units in (Entire map) owned by player Any Player matching No Unit Filter, with at most Any Amount))
You can use any options to make the searching more optimised - like unit type filter.
You can "loop" them using a periodical behavior. Jackolas, thanks, you gave me an idea how to do it easier.
First of all, create an effect (Apply Behavior) with name X (or any).
Then, create a behavior (Buff) with name X, set the Effect - Effect - Initial to X, Effect - Effect - Periodical to X, and set the Effect - Period to Y (Y=number of colors you have to change, assuming that they blend over 1 second). Also, you should set the Stats - Flags to Hidden.
Next step - go to the actor of the unit, and at the end of the events, add a new event:
Many people from here have seen the blizzcon Rainbow Archont. I'm trying to create a unit that has the same changing rainbow colors. Anybody knows, how to do it via actor events? In events there are "Timer Expired"; "Timer Set"; "Timer Kill", but I don't know how to use em'. Any ideas?
You need different effects for each. There is a tutorial on hero creation, that has a tutorial telling how to do multi level abilities. and, there is OneTwoSc youtube channel with a tutorial.
OFFTOPIC
I need a tutorial on how to go sleep asap. Damn, i haz problemz.
0
I think it's pretty much impossible. :S
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bump.
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@saumee: Go
Why can't you use If Then Else action? I don't understand the problem of comparison. Explain it more, please.
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[Actors]
I have created a custom mineral field. The problem is, that it is created underground. Only some spikes are seen.
In editor they are placed normally and are fully seen.
In game, they are under the ground.
Any ideas?
[Data]
I want to make Calldown MULE ability spawn unit right next to the caster, without any targeting. How can I do that?
0
You needed to duplicate a Burrowed Queen actor at least.
0
Locate a Supply Depot actor and search for the needed event.
(if it doesn't help, I'll try to find it at the next day)
0
It's a different unit. And they are separate. You can make a supply depot to burrow to the burrowed infestor :D Sooo, if you want to get a variable, you could:
Event:
Unit - Any Unit uses Burrow at Generic1 - Any stage (Ignore shared abilities)
Local var:
x - unit
Conditions:
...
Actions:
Wait 0.5 seconds (in case it morphs for some time)
Variable - Set x = (Closest unit to (Position of (Triggering ability target unit)) in (Any units in (Entire map) owned by player Any Player matching No Unit Filter, with at most Any Amount))
You can use any options to make the searching more optimised - like unit type filter.
0
Yeah, c'mon, you can make more than 1000 games in an hour! :D
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@RodrigoAlves: Go
He didn't lose, he left. Mb, he didn't like it, who knows? :D
0
Hope this will be done, because it looks pretty neat! :D
0
You should just add the behaviors to the needed units. Or, you have an RPG-like items?
Also, you should use the validators. (sorry, can't tell more)
0
You can "loop" them using a periodical behavior. Jackolas, thanks, you gave me an idea how to do it easier.
First of all, create an effect (Apply Behavior) with name X (or any).
Then, create a behavior (Buff) with name X, set the Effect - Effect - Initial to X, Effect - Effect - Periodical to X, and set the Effect - Period to Y (Y=number of colors you have to change, assuming that they blend over 1 second). Also, you should set the Stats - Flags to Hidden.
Next step - go to the actor of the unit, and at the end of the events, add a new event:
And so on.
Yay, solved! :D
/Dwarfius
0
Could you please post it here?
In the meantime, I'll try as Ultimaswc3 said.
Edit:
Whats the Range Duration for Timer?
Edit2:
Made it work, but can't make it like a cycle.
0
Hey to all,
Many people from here have seen the blizzcon Rainbow Archont. I'm trying to create a unit that has the same changing rainbow colors. Anybody knows, how to do it via actor events? In events there are "Timer Expired"; "Timer Set"; "Timer Kill", but I don't know how to use em'. Any ideas?
/Dwarfius
0
@SouLCarveRR: Go
You need different effects for each. There is a tutorial on hero creation, that has a tutorial telling how to do multi level abilities. and, there is OneTwoSc youtube channel with a tutorial.
OFFTOPIC
I need a tutorial on how to go sleep asap. Damn, i haz problemz.