• 0

    posted a message on Question on regions + Specific building.
    Quote from Drakarin: Go

    Thank you Chaos Berserker, I'll let you know how that went.

    One more question.

    @ChaosBerserker: Go

    I don't know where to find this trigger.

    Do i need to create a variable first?

    Ok, so i decided to make a small test map for you, cause i am really bad at explaining things :P

    its in attachments :P

    Posted in: Triggers
  • 0

    posted a message on Noob: trigger help wanted

    First: Hi there Fuzz ^^

    Second: well i would suggest that you put in a Wait for Conditions every 2.5 seconds loop before your actions and also remove that If Then Else, cause it would simplify it. So it would look like this:

    Events

    Game - Map initialization

    Actions

    Wait for (Conditions) checking every 2.5 seconds of Game Time

    - Number of Living units in Player2base = 0

    Unit - Kill Valhalla Base Door [37.00, 117.00]

    AI - Suicide all player 2 units

    As for second trigger, do the following:

    Events

    Game - Map initialization

    • Local Variables

    Enemy units in expansion(1) = expansiondefenceder <Unit Group>

    Actions

    Wait for (Conditions) checking every 2.5 seconds of Game Time

    - (Number of Living units in expansiondefenceder) = 0

    Cinematic - Turn cinematic mode On for (All players) over 15.0 seconds

    Unit Group - Pick each unit in player1base and do (Actions)

    Actions

    Unit - Show (Picked unit)

    Animation - Play Build animation for (Actor for Pylon [62.00, 38.00]) as Default, using No Options options and 15.0 blend time

    Story - Set mission objective Objective progress to 0

    Posted in: Triggers
  • 0

    posted a message on Duplicating unit messes up original

    This seems to have something to do with the Marines attack actor, you should check it if anything has changed or disappeared :P

    if not, then, when duplicating, also try to dupe the Weapon, the Weapon Effect and the Attack Actor. That's how i usually dupe, and it works fine all the time :)

    Posted in: Data
  • 0

    posted a message on Question on regions + Specific building.

    Hmm, if you wanted them to spawn like every 10th second i would probably use something in this kind of style:

    - Events -

    Every 10.0 seconds of Game Time

    - Actions -

    Pick each unit in ("any" units in (Region 1) owned by Player 1 matching (Excluded: Missile, Dead, Hidden. Include: Structure)

    - If Then Else (If)

    - If (Unit Type of picked unit = Spawning Pool)

    - Then (Create 1 Zergling at (Unit Position (Picked unit))

    - If (Unit Type of picked unit = Pylon)

    - Then (Create 1 Zealot at (Unit Position (Picked unit))

    That would make it so that every 10 seconds it picks all structures in region 1 and the runs an If Then to sort out which unit to spawn :D

    Posted in: Triggers
  • 0

    posted a message on Where did everyone go?

    @devilesk: Go

    I think you should try though, there are some pretty decent maps out there :P (such as Start Battle and Special Forces Night) i've spent way to many hours on those two :P

    Posted in: Off-Topic
  • 0

    posted a message on What are you getting for Christmas?

    Project Nathal for Xbox 360 and new plasma screen :D

    Posted in: Off-Topic
  • 0

    posted a message on One word Story

    Mass Marines

    Posted in: Off-Topic
  • 0

    posted a message on One word Story

    (new sentence) Then

    Posted in: Off-Topic
  • 0

    posted a message on Cooking + Beer + Pepper = Lolz for ye

    I Lol'ed :D

    Posted in: Off-Topic
  • 0

    posted a message on One word Story

    The

    Char Limit ^^

    Posted in: Off-Topic
  • 0

    posted a message on One word Story

    Battlecruisers

    Posted in: Off-Topic
  • 0

    posted a message on Looking for Map Testers (EU)

    Hi Yoshi, it would be nice if you wrote a little info about your map, for example if its an RPG or RTS, the story behind it and such :)

    That way you would get this message out to the right people ;)

    Posted in: Miscellaneous Development
  • 0

    posted a message on What is the Perfect World? (deep discussion)

    @slaydon Are we talking about Minecraft here ? :P

    Cause that description sounds awfully lot like a Minecrafters Paradise ^^

    Posted in: Off-Topic
  • 0

    posted a message on [Model] Does it look any Good ?

    @PermaG: Go

    I made a New thread containing all of my updated models Here

    Go and comment of that instead :D

    Posted in: Artist Tavern
  • 0

    posted a message on [Showcase, Models] "Turret Tower Project"

    UPDATE:

    I finished my work on the Sting Ray Tier One

    Also, rendered photos to higher quality ones :)

    Posted in: Artist Tavern
  • To post a comment, please or register a new account.