Second: well i would suggest that you put in a Wait for Conditions every 2.5 seconds loop before your actions and also remove that If Then Else, cause it would simplify it. So it would look like this:
Events
Game - Map initialization
Actions
Wait for (Conditions) checking every 2.5 seconds of Game Time
- Number of Living units in Player2base = 0
Unit - Kill Valhalla Base Door [37.00, 117.00]
AI - Suicide all player 2 units
As for second trigger, do the following:
Events
Game - Map initialization
Local Variables
Enemy units in expansion(1) = expansiondefenceder <Unit Group>
Actions
Wait for (Conditions) checking every 2.5 seconds of Game Time
- (Number of Living units in expansiondefenceder) = 0
Cinematic - Turn cinematic mode On for (All players) over 15.0 seconds
Unit Group - Pick each unit in player1base and do (Actions)
Actions
Unit - Show (Picked unit)
Animation - Play Build animation for (Actor for Pylon [62.00, 38.00]) as Default, using No Options options and 15.0 blend time
Story - Set mission objective Objective progress to 0
This seems to have something to do with the Marines attack actor, you should check it if anything has changed or disappeared :P
if not, then, when duplicating, also try to dupe the Weapon, the Weapon Effect and the Attack Actor. That's how i usually dupe, and it works fine all the time :)
I think you should try though, there are some pretty decent maps out there :P (such as Start Battle and Special Forces Night) i've spent way to many hours on those two :P
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Ok, so i decided to make a small test map for you, cause i am really bad at explaining things :P
its in attachments :P
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First: Hi there Fuzz ^^
Second: well i would suggest that you put in a Wait for Conditions every 2.5 seconds loop before your actions and also remove that If Then Else, cause it would simplify it. So it would look like this:
Events
Game - Map initialization
Actions
Wait for (Conditions) checking every 2.5 seconds of Game Time
- Number of Living units in Player2base = 0
Unit - Kill Valhalla Base Door [37.00, 117.00]
AI - Suicide all player 2 units
As for second trigger, do the following:
Events
Game - Map initialization
Enemy units in expansion(1) = expansiondefenceder <Unit Group>
Actions
Wait for (Conditions) checking every 2.5 seconds of Game Time
- (Number of Living units in expansiondefenceder) = 0
Cinematic - Turn cinematic mode On for (All players) over 15.0 seconds
Unit Group - Pick each unit in player1base and do (Actions)
Actions
Unit - Show (Picked unit)
Animation - Play Build animation for (Actor for Pylon [62.00, 38.00]) as Default, using No Options options and 15.0 blend time
Story - Set mission objective Objective progress to 0
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This seems to have something to do with the Marines attack actor, you should check it if anything has changed or disappeared :P
if not, then, when duplicating, also try to dupe the Weapon, the Weapon Effect and the Attack Actor. That's how i usually dupe, and it works fine all the time :)
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Hmm, if you wanted them to spawn like every 10th second i would probably use something in this kind of style:
- Events -
Every 10.0 seconds of Game Time
- Actions -
Pick each unit in ("any" units in (Region 1) owned by Player 1 matching (Excluded: Missile, Dead, Hidden. Include: Structure)
- If Then Else (If)
- If (Unit Type of picked unit = Spawning Pool)
- Then (Create 1 Zergling at (Unit Position (Picked unit))
- If (Unit Type of picked unit = Pylon)
- Then (Create 1 Zealot at (Unit Position (Picked unit))
That would make it so that every 10 seconds it picks all structures in region 1 and the runs an If Then to sort out which unit to spawn :D
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@devilesk: Go
I think you should try though, there are some pretty decent maps out there :P (such as Start Battle and Special Forces Night) i've spent way to many hours on those two :P
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Project Nathal for Xbox 360 and new plasma screen :D
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Mass Marines
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(new sentence) Then
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I Lol'ed :D
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The
Char Limit ^^
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Battlecruisers
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Hi Yoshi, it would be nice if you wrote a little info about your map, for example if its an RPG or RTS, the story behind it and such :)
That way you would get this message out to the right people ;)
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@slaydon Are we talking about Minecraft here ? :P
Cause that description sounds awfully lot like a Minecrafters Paradise ^^
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@PermaG: Go
I made a New thread containing all of my updated models Here
Go and comment of that instead :D
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UPDATE:
I finished my work on the Sting Ray Tier One
Also, rendered photos to higher quality ones :)