Do you want us to animate / rig / texture / un-wrap them?
Because: It takes a long time to texture from scratch, let alone model, and I have little animation experience.
Edit: also, do you want the polygon optimized for gameplay or can it be cinematic polycounts?
Is that thing on the wing and image or its modeled ? Coz you can do this with texture... instead wasting polys.
It's piping and I already considering just texturing it but because the polycount is already pretty low, and since the mod I'm creating has limited amounts of models on-screen at any time, I can go higher detail. This model (with modeled detail) has fewer polygons than most sc2 models (I'm pretty sure).
Hawt. :) Seriously, that's going to be awesome once we can do animations.
haha, thanks. Awesomely enough, it doesn't really need any animations except a turning animation where the engines rotate along the YZ plane (up/down). It's just getting the particles to work and then it will be "very nice." The texturing is going to be a pain though. (I've only successfully textured one model, and I have never textured a model efficiently and never have used custom textures : /)
This is the first model I've made in a couple years, so bear with me. The last time I made a model was probably two or three years ago and it was a collection of Warcraft 2 models. (only one of them got finished)
This is my Starbridge, it is for use in my Escape Velocity project if I ever hear back from AmbrosiaSW's PR rep on whether I have permissions to recreate their game for Starcraft 2.
It has 856 trigons (many fewer polygons), and is not completed as of yet. I still have to model a few more details on the hull and put a black cap the engines (so you don't just see right through). I'm anticipating a total of around 1000 to 1100 trigons on the finished model.
If someone could do mine too, it would be appreciated.
http://www.sc2mapster.com/maps/wasteland-patrol/
There shouldn't be any problems loading it if you go through Galaxy Editor test map to run it.
Sometimes the audio desyncs from the video (due to the way I run the audio) and if that happens, you have to restart it unfortunately. (you can tell if it is desynced if a person in the car starts talking, but the camera hasn't switched to him until a second later, or the crash sound is misaligned by a second or more)
I uploaded my cinematic map to the "Maps" section. If someone could fraps my cinematic (as it won't look any good on mine), it would be appreciated. Please record the loading screen aswell! Note that it needs to be in 16:9 aspect ratio and any lag during the game will desync the audio and video (unfortunately :( ). The cinematic should be exactly 60 seconds.
http://www.sc2mapster.com/maps/wasteland-patrol/files/
Here is an alpha of my video, bear with the terrible quality that my computer and fraps together yielded (and the few seconds that got cut due to trial fraps dropping me at the 30sec mark). The sound gets a little desynced at the end due to my computer slowing down the game.
(it's being processed as this was posted, should be ready soon)
Someone else will need to make the final video (on a 16:9 resolution).
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I suppose it's not too much. It just feels like a lot. I'll give it a shot regardless though.
I think I'll do vivi.
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I don't know. I think making a model and a texture in 19 days is a little too much to do...
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Do you want us to animate / rig / texture / un-wrap them?
Because: It takes a long time to texture from scratch, let alone model, and I have little animation experience.
Edit: also, do you want the polygon optimized for gameplay or can it be cinematic polycounts?
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what if I wanted it to summon, at-will, 9001 void rays and decimate an opponents base?
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@vjeux: Go
Any rules on what the AI can do?
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It's piping and I already considering just texturing it but because the polycount is already pretty low, and since the mod I'm creating has limited amounts of models on-screen at any time, I can go higher detail. This model (with modeled detail) has fewer polygons than most sc2 models (I'm pretty sure).
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haha, thanks. Awesomely enough, it doesn't really need any animations except a turning animation where the engines rotate along the YZ plane (up/down). It's just getting the particles to work and then it will be "very nice." The texturing is going to be a pain though. (I've only successfully textured one model, and I have never textured a model efficiently and never have used custom textures : /)
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This is the first model I've made in a couple years, so bear with me. The last time I made a model was probably two or three years ago and it was a collection of Warcraft 2 models. (only one of them got finished)
This is my Starbridge, it is for use in my Escape Velocity project if I ever hear back from AmbrosiaSW's PR rep on whether I have permissions to recreate their game for Starcraft 2.
It has 856 trigons (many fewer polygons), and is not completed as of yet. I still have to model a few more details on the hull and put a black cap the engines (so you don't just see right through). I'm anticipating a total of around 1000 to 1100 trigons on the finished model.
Edit: It would've been useful if I linked my reference material.... http://images2.wikia.nocookie.net/evn/images/0/0a/Starbridge.png
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Eiviyn, that was really cool!
I wanted to do something like that but I thought it would be impossible! Props.
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What is that file-size I don't even????
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Final version
props to mrm3fan and asa who both recording it. I'm using mrm3fan's because the sound came out perfectly.
I am pleased.
Map: http://www.sc2mapster.com/maps/wasteland-patrol/
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@frasze: Go
I believe I have fixed my map if you want to try frapsing it again! Thank you in advance.
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If someone could do mine too, it would be appreciated. http://www.sc2mapster.com/maps/wasteland-patrol/ There shouldn't be any problems loading it if you go through Galaxy Editor test map to run it. Sometimes the audio desyncs from the video (due to the way I run the audio) and if that happens, you have to restart it unfortunately. (you can tell if it is desynced if a person in the car starts talking, but the camera hasn't switched to him until a second later, or the crash sound is misaligned by a second or more)
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I uploaded my cinematic map to the "Maps" section. If someone could fraps my cinematic (as it won't look any good on mine), it would be appreciated. Please record the loading screen aswell! Note that it needs to be in 16:9 aspect ratio and any lag during the game will desync the audio and video (unfortunately :( ). The cinematic should be exactly 60 seconds. http://www.sc2mapster.com/maps/wasteland-patrol/files/
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Here is an alpha of my video, bear with the terrible quality that my computer and fraps together yielded (and the few seconds that got cut due to trial fraps dropping me at the 30sec mark). The sound gets a little desynced at the end due to my computer slowing down the game.
(it's being processed as this was posted, should be ready soon)
Someone else will need to make the final video (on a 16:9 resolution).