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    posted a message on Robert Heinlein's Starship Troopers

    @jrs3000: Go

    This would really be great in larger scales. One of the things about the book I loved was that, despite so much seemed about "Rico" himself, it was not. It was very explanitory on how not one man can really make a difference, for he is no "God", but how he taking control of his life? Might effect others enough to where, through intelligence of The Many? CAN make a difference. The only individual stance that was given was in the terms of having the many wade out the few unique individual capable of leading.

    Starship Troopers is a destined RTS game in the making; it's just, the movie seemed to ruin that... a lot.

    Might you also be planning an underground feature as well? There is at one point if you remember where Rico falls underground into the Bug Caverns. I believe during a fight down there, a cave in ensues and he is K.Oed.

    I would suggest a function to where, anywhere you click you shoot. One of the amazing things about the M.I.s suite is how much mobility it gave him through all of its firepower. When Rico is patrolling that 3x3 Mile square with his men and is ambushed by the workers bursting out've the ground to conceal the soldiers? He uses his thrusters A LOT, to skim over them blasting away with a Flame Thrower. It's hard to achieve strafing if the firing function is only on a "click on unit" basis; especially if it's a Flame Thrower.

    Are you planning on adding the "Skinnies" in anyway to the project?

    Posted in: Project Workplace
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