In celebration of my birthday, I'm giving the community the Photon Cycles source map. I'm not interested in maintaining it further (or in modding SC2), but it would be a dick-move to let it die when it has regular players, so I decided to make it available to all. I'll apologize in advance for the shitty state of the galaxy script and point out that piling new features on prototype code is a bad idea.
Duxter is the online social gaming platform that lets you chat, share, and game with your friends all while earning reward points that can be spent on games, accessories, and cool SWAG.You are pretty special, you are either on the exclusive invite list or one of your hip friends was able to score you this invite. Check out the video and click register!
Haha. Also, why would they embed js in the html? =\
EDIT: And their styles call assets from gamingsynergies.net, a site with the meta description "Professional Gaming Services provider, 2 years of experience. Intrested in starting a franchise, visit us and be considered for approval." (emphasis added)
Dialog, edit box, button, trigger. If this sounds non-trivial to you, you're welcome to promote it on your forum.
Novel ideas do not a resource make, nor even good ideas; good implementations of good ideas, consistent with community values, that save users non-trivial time otherwise spent making their own implementations, that's worth being called a resource.
This altogether doesn't seem to warrant being called a resource, and the association with Paypal is superficial. It consists of a single action to create and configure a dialog and its controls, a single trigger to enable visibility of the dialog, and some global variables. Methodological issues aside (initializing the dialog with an action instead of a custom event definition), it's not approved because it's trivial.
This would make a great example for users new to triggering, because it demonstrates how to trigger a response to a button, how to customize a dialog's appearance, and how to make nice use of an edit box dialog control. It's simply not significant enough to be a resource, though.
Looks fine to me. I don't see much point in complaining about the lack of a feature they didn't claim would be in the patch in the first place.
Complaining about the duration of development is like that old trope involving children on a trip, repeating "Are we there yet? Are we there yet? Are we there yet?"
Certainly looks like a bug; if there's a good, technical reason why that is the case, it's not obvious.
At least in the case of structref, its limitations make sense inasfar dynamic memory allocation is not supported, so local struct references would fall out of scope when returned from a function.
Also, important to note, is that while function references can be used with complete abandon in global and local scopes, structref can only exist in a function's scope; struct references can be parameters or local variables, but can't be returned, can't be in structs or global vars, so the possibility of genuine constructors are completely out the window.
EDIT: One more caveat; functions used to define the funcref interface must return a non-void type.
I participated in the patch alpha testing. Now that it's moved into beta (depending on who one asks) with a larger apparent pool of testers, seems safer to discuss it.
I am skeptical posting galaxy code publicly would be an issue.
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In celebration of my birthday, I'm giving the community the Photon Cycles source map. I'm not interested in maintaining it further (or in modding SC2), but it would be a dick-move to let it die when it has regular players, so I decided to make it available to all. I'll apologize in advance for the shitty state of the galaxy script and point out that piling new features on prototype code is a bad idea.
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Congrats on scoring an invite!
Duxter is the online social gaming platform that lets you chat, share, and game with your friends all while earning reward points that can be spent on games, accessories, and cool SWAG. You are pretty special, you are either on the exclusive invite list or one of your hip friends was able to score you this invite. Check out the video and click register!Haha. Also, why would they embed js in the html? =\ EDIT: And their styles call assets from gamingsynergies.net, a site with the meta description "Professional Gaming Services provider, 2 years of experience. Intrested in starting a franchise, visit us and be considered for approval." (emphasis added)
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Dialog, edit box, button, trigger. If this sounds non-trivial to you, you're welcome to promote it on your forum.
Novel ideas do not a resource make, nor even good ideas; good implementations of good ideas, consistent with community values, that save users non-trivial time otherwise spent making their own implementations, that's worth being called a resource.
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This altogether doesn't seem to warrant being called a resource, and the association with Paypal is superficial. It consists of a single action to create and configure a dialog and its controls, a single trigger to enable visibility of the dialog, and some global variables. Methodological issues aside (initializing the dialog with an action instead of a custom event definition), it's not approved because it's trivial.
This would make a great example for users new to triggering, because it demonstrates how to trigger a response to a button, how to customize a dialog's appearance, and how to make nice use of an edit box dialog control. It's simply not significant enough to be a resource, though.
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Looks fine to me. I don't see much point in complaining about the lack of a feature they didn't claim would be in the patch in the first place.
Complaining about the duration of development is like that old trope involving children on a trip, repeating "Are we there yet? Are we there yet? Are we there yet?"
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Certainly looks like a bug; if there's a good, technical reason why that is the case, it's not obvious.
At least in the case of structref, its limitations make sense inasfar dynamic memory allocation is not supported, so local struct references would fall out of scope when returned from a function.
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Correction: funcref require non-void return functions only when they are defined as arrays.
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Null reference comparison requires a comparison to a reference var of the same type; null will throw a type error.
Yeah, Beier, your examples are invalid syntax.
Also, important to note, is that while function references can be used with complete abandon in global and local scopes, structref can only exist in a function's scope; struct references can be parameters or local variables, but can't be returned, can't be in structs or global vars, so the possibility of genuine constructors are completely out the window.
EDIT: One more caveat; functions used to define the funcref interface must return a non-void type.
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The results of my reference tests.
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The results of my reference tests.
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If the subject of this tutorial was not the implementation of custom player decals, that would be a legitimate observation.
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Haha, I never would have guessed that syntax. Thanks.
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I participated in the patch alpha testing. Now that it's moved into beta (depending on who one asks) with a larger apparent pool of testers, seems safer to discuss it.
I am skeptical posting galaxy code publicly would be an issue.
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Please elaborate. I've been trying to figure out the syntax for the last two weeks, with no results.