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    posted a message on End of CardCraft SC - vote for what to do on cardcraftsc.com

    I am sorry that the pictures are mixed up, but they are in different development stages, as soon as everything seems to work i will do new ones!

    Posted in: Project Workplace
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    posted a message on Zergling food count help

    @Clonze: Go

    Zergling uses 0,5 suplly just change it in the data editor: Units - melee - zerg - zergling change Supplies: -0.5 to -1

    and thats it if i have understood your problem correctly

    Posted in: Miscellaneous Development
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    posted a message on End of CardCraft SC - vote for what to do on cardcraftsc.com

    @Bobby5589: Go Thanks!

    You are right about the banks, but in warcraft you had this problem for every game since it was only able to use banks for campaigns, after ending a map it has been deleted.... but it should not have been so difficult to just remove this removal of this cache.

    Until now i put already a few hundred of hours into this map, i hope it will be worth it! hehe

    Posted in: Project Workplace
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    posted a message on Create a unit directly from a building in a region ?

    @xxnxx: Go

    First use the normal train ability like normal barracks have. Then create a trigger you have to create regions for every play spawn[0]=region0 spawn[1]=region1....

    i didnt check yet, so i am not sure for unit if it is triggering progress unit or triggering unit

    Events

    Unit - Any Unit training is Completed

    Local Variables

    unit = (Triggering progress unit) <Unit>

    player = (Owner of unit) <Integer>

    point = No Point <Point>

    Conditions

    Actions

    Variable - Set point = (Random point in spawn[player])

    Unit - Move unit instantly to point (No Blend)

    Posted in: Miscellaneous Development
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    posted a message on End of CardCraft SC - vote for what to do on cardcraftsc.com

    Hi there, i want to demonstrate you my project, i hope to get some people into the official forum on http://www.cardcraftsc.com// since there are still just 9 members including me!

    First i tell you something about cardcraft: In real it is Cardcraft 2, since the first part was for warcraft 3, but there are not so many people out there who know this map, since it came out very late around mid of 2007.

    The project started as Warcraft 3 Card Game, but i should have named it trading card game, since noone came in with that name, so it has been renamed to Cardcraft, it got a bit more popular with this name.

    So now lets start talking about the project itself. It is comparable to magic the gathering or yu-gi-oh, but in real time, all units are moving every second instead of turn based gameplay. It is a cardgame, where you can select out of many cards to create a user made deck and you were able to store them into passwords for later usage. There were around 300+ cards, some cardmasters to choose of and just 1on1 games, but some different modes. Cardmasters are your units ingame who play the cards, they had different hero abilities to support the deck strategies.

    Its a pity, but for this one and CardCraft SC i cant show you a video since i dont know how to make them, they get like 200mb for a few seconds for me...

    Lets now come to Starcraft - in CardCraft SC the gameplay will be improved a lot! I got already lots of systems working, you can play in teams with any number of players so you can play e.g. 3on1, 2on2 3on3 7on3 even a 14on1. I wanted to use all 16 players you have available in starcraft, but player 0 has sight over whole map and so it is temporarily removed until that can be fixed or when it is for sure that it does not matter! Even a tournament system is ready, where you have to win a best of 3 against every opponent on your way to the trophy! This tournament mode is even possible with 2on2 teams!

    At the moment i am working on exchanging cards being items like in cardcraft (1) to be like dialogs, as for now i finished the whole shop where you can buy cards, search for cards to buy them, administrate your deck and save/load in/from saveslots where you can save your decks for later usage in other games using banks, it is working fine already.

    The battle system is also finished, the arenas are a lot smaller compared to cardcraft, so an arena is just a bit bigger than 1 screen, in warcraft you always had to scroll a lot so you lost the overview, even if you had comments what your opponent has summoned!

    The life bar is implemented as an obelisk having life/shield per enemy player. At the moment the stats are 500life,100shield per enemy restoring 10 shield per player, when it is not attacked for more than 1 round.

    The cards will be displayed at the bottom of the screen and be activateable by the players, i will try to do this today! Later on there will be a mode for trading card game, where you may be have a campaign and you can get points to trade them into booster packs getting random cards, you could trade them with others or sell them in the shop to buy new cards. There was also a point that many players wanted to have AI to be able to play offline, i want to create some AI but i can not promise yet that it will work!

    Now that you can see something i have added some pictures!

    Tutorial Just as a short explanation

    Board Shows the actual decksize of a player, wins,loses and gametime, it can be minimized

    Battle This is how a battle looks like, but atm it is without the dialog cards and just my units since there is no AI yet and no multiplayer gaming in sc2.

    Shop Here you can buy cards, sort them, administrate your deck and search for cards.

    Saving Loading Here you can save and load decks from the actual or previous games!

    Tournament This shows the table for tournaments, at the moment only the mode that you have to win a best of 3 against every player or team if done in 2on2.

    I hope you enjoyed this presentation, like to see your comments guys!

    Edit: sorry, i forgot to post the project relation http://www.sc2mapster.com/maps/cardcraft-sc/

    Posted in: Project Workplace
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    posted a message on Editboxes dont get really created

    Dialog item editbox can not be referred with last created dialog item so you cant edit it and it can also not be used...

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on How to use Editboxes?

    I need an editbox so that someone can enter a word in a dialogitem... last time i tried it i was not able to write in it, it was just a black box with no sense... anyone knows what to do?

    I can not even get them with last created dialog item

    Posted in: Miscellaneous Development
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    posted a message on Banking Hero Inventory-Items and upgrades.

    Meanwhile i shortened the map as much as possible... but somehow when i import the working part on my map it stops working even if its totally the same... When i reload my map i cant load from the saved data and i have no clue why...

    Edit: found the reason - whenever you do this file loading in a loop it will make your trigger crash, so you have to load it for every person manually

    Posted in: Miscellaneous Development
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    posted a message on Banking Hero Inventory-Items and upgrades.

    @Pandaros_Brewmaster: Go

    I dont know why but me for it is not working after reopening the map, i have the same for mine, so i dont know what to do. In your map for me the buttons for loading hero are empty and i cant load, i cant even delete there are just empty buttons.

    Or isnt it possible to reuse a bank after reopening the map yet?

    When i restart my map where i saved in a bank before and try to load i get a trigger error and when i save soemthing new to the file it is totally overwritten and old data is lost...

    Posted in: Miscellaneous Development
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    posted a message on Pro Sound Designer looking for modding team.

    sound effects like this or music like this is awesome that would be interesting for neraly every map i guess but i dont know what programs you need to do so. Even if its jhust a part of it it would be awesome

    Posted in: Miscellaneous Development
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    posted a message on Pro Sound Designer looking for modding team.

    I was more interested in the sound effects you did. The music is fine, but if people play a map and they always here something really similar it makes them crazy, so inserting music is bad as long as its not an rpg and you add several mp3s also including battle music.

    So i refer more to the first example you had with the horror like if you could create nice sound effects or little sounds, not whole music tracks, even if its very nice! It difficult to have an example, i try to find one...

    Your newest post is really nice, even if its looped lol ^^

    Posted in: Miscellaneous Development
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    posted a message on Trigger Never Runs

    @TGhostdk: Go

    sure, but if its infinite divided by 0 it seems to be triggered even before the map initialization and i am not sure but i guess it created an infinite loop doing this trigger before any other can be used... and since the triggers are not executed at the same time only this trigger was working and the variable could not be set by map init

    Posted in: Miscellaneous Development
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    posted a message on Pro Sound Designer looking for modding team.

    @Utilize123: Go

    Thats awesome but i guess best usage would be for rpgs or horror games since they need good sounds for environment.

    Could you imagine any sounds for a real time card game? Just like special sounds when playing a card or someone wins a game or even a tournament?

    Posted in: Miscellaneous Development
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    posted a message on Trigger Never Runs

    @TGhostdk: Go

    man.... wtf did you do... look at the first trigger , this one

    Events

    Timer - Every (2.0 / (Real(j = 0 <Integer>))) seconds of Real Time

    Local Variables

    Conditions

    Actions

    Unit - Create 1 Marine2 (Unnamed) for player 15 at (Random point in (Playable map area)) using default facing (No Options)

    cant tell you the name since the texts were gone

    you cant divide by 0 that crashes the whole triggers lol

    you have to set the variable at initial state to somethign else than 0, (i had to rename it to j) state then all your triggers work lol

    by the way local variables work perfect

    Posted in: Miscellaneous Development
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    posted a message on Pro Sound Designer looking for modding team.

    @Utilize123: Go

    Could you show some examples or give some examples of what you can do? i think it will help everyone and it sounds interesting.

    At the moment i would not be sure if i need custom sounds in any case, already because they increase the map size and thats bad.

    Posted in: Miscellaneous Development
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