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    posted a message on Moving dialog items and boxes

    Well I found the link referring to timers and what not, It's a good read but I don't think it fixes your problem, just makes the problem visible.
    http://www.thehelper.net/forums/showthread.php?p=1235744#post1234490

    and it won't make a difference if your going to make 2 triggers to move it since all timers go off on the same interval.

    Hmm especially the last post, I remember reading that you can set game speed beyond Very Fast using custom script but you'll have to search the forums for that.

    Posted in: Miscellaneous Development
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    posted a message on So What kind of backpack dialog looks nicer?

    Here I have 3 different dialog types, each look a little different and shall become what my backpack dialog will be in the end, but for now I'm just wondering what kind of dialog you guys think looks nicer and then I'll make my Backpack dialog around that.
    I'm pretty sure people wont like the third one, I think It'll get too cluttered when I get to work on it.

    http://img38.imageshack.us/img38/7545/backpackdialogs.jpg

    Does anyone think the 2nd one looks smaller than the first? because I can assure you the they are the same size

    Posted in: Miscellaneous Development
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    posted a message on Moving dialog items and boxes

    Why don't you try increase the Wait time beyond 0.026ish, because from what i remember that was the minimum(or close to) wait time when people were trying to make projectile systems a while ago.

    Posted in: Miscellaneous Development
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    posted a message on Fallout RPG

    But fallout is a proper word, not a trade mark.

    Posted in: Project Workplace
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    posted a message on Creating a powerup item - Solved(Hacky)

    I've yet to find any setting powerup-related but have tried a few things from items like adding a event on equip to apply an effect which removes the item but that didn't seem to work, then I tried it on use and figured out it just killed/splat the marine i was using but then I just ended up using a hero with a single inventory slot and using triggers to apply buff etc. to a unit and remove the item which seems to work for now.

    All except for the ugly grey box which does nothing but look dull.

    Posted in: Miscellaneous Development
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    posted a message on Creating a powerup item - Solved(Hacky)

    So has anyone figured out how to create a powerup? the kind that doesn't need an inventory and is used on pickup?

    I've tried a few things and looked at the XML edited map but the powerup part seems to be incomplete in that and now I'm wondering if anyone has managed to actually make one.

    Posted in: Miscellaneous Development
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    posted a message on My Game's Interfaces [WIP]

    I'll be adding my Inventory/Equipment/Item usage system some time in the next 2 weeks too, so look out for some more nice looking interfaces.

    Posted in: Project Workplace
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    posted a message on Is this possible?

    Ill add a bit more later, but generally its the same thing as it was in wc3, http://www.wc3c.net/resources.php?f=648
    i just coded some of that into galaxy for the parts i needed.

    It's basically converting vjass into GUI/Galaxy for portions of that system which you need, at the moment i just have all units doing 0 damage since all of the damage will be done through triggers in my map to compare many armor types, % reductions, set reductions, set bonuses etc.

    But some of the it is similar to the intuitive damage detection system, you just need to pick parts out you need.

    http://www.wc3c.net/showthread.php?t=100618

    Posted in: Project Workplace
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    posted a message on Is this possible?

    Thats precisely what I've done, but haven't actually put to use beyond testing.

    It's just variables n things that happen on hit in the trigger editor.

    Posted in: Project Workplace
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    posted a message on Dialog Inventory System

    @ezbeats: Go

    And here i thought it was only for ladder games, if it really isn't hosted by the player then that sucks for all the people who live so far from the US trying to get a national-local game going with low delay, games are more fun when there's no wait when you want something done.

    Hopefully this was only during the Beta and not when they go live.

    Posted in: Project Workplace
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    posted a message on Dialog Inventory System

    I was planning on making a custom inventory, still am but have always had second thoughts about it because on battle net there always seems to be something like a .3-7 second delay when using keys or buttons and this is just between me and a friend who both reside in Australia, we both experience delay even thought I am supposed to be the host.

    But overall I will have to at least write a lot of script for the blizz's inventory if i end up using it to have it change my variables all over the place based on what you have on which is simpler than making my own but not as fun.

    Posted in: Project Workplace
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    posted a message on My Game's Interfaces [WIP]

    Updated with Version 2 of my interface!

    I completely remade the whole thing with a different approach, Its coded in an auto-resizing, auto placing, button/label/image adding, button/label/image setting and set to automatically update values when things are clicked by using loops and what not so its easier on me, the data entry is still giving me nightmares at the moment but I'll live.

    WHATEVER YOU DO don't watch it until its done processing, you can't even read the text yet.

    Posted in: Project Workplace
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    posted a message on any importers / exporters found for freeware editing?

    you can import 3ds into blender =\

    file -> import 3d studio.

    If it doesn't work google is your friend.

    Posted in: Artist Tavern
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    posted a message on anyone know if SC2 supports JPG?

    I haven't played with custom loading screens before but you could probably try importing a jpeg with the extension .tga and see if it works, because from what i can see you can't put a string in anywhere. Unless you want to open it up in MPQEditor just to change the string.

    you don't have to use the actual General -> custom script to set images to JPGs there's a custom value when you select the image in GUI.

    Posted in: Miscellaneous Development
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    posted a message on anyone know if SC2 supports JPG?

    Because if you have a jpg and a TGA with the dimensions 1920 x 1080 the TGA would be like 15MB? and the jpg could be as low as 100kb thats like 150x the size used up, you wouldn't even be able to publish your silly map anymore.

    And custom script is only 1 click of difference when using GUI anyways, there's the usual 'select image' part then next to it is the 'custom script' part where you would just type in, in my case it was "map.jpg" - done

    Posted in: Miscellaneous Development
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