Under the Barracks - Train ability, did you add the units to the Ability - Info section?
Yep, the problem isn't that i'm doing something wrong, i think its cause of the way dependacies are, because i do that exact same thing for something like a hellion and it works.
For my project, i'm using the sc2 campaign units, such as the firebat and medic, to be put into the barracks. I do what i usally do to add the unit, but when i try to put it on the command card, its not there under Barracks - Train like i made the units to be. The original units such as the marine and maruder are there, but i can't pick the guys i made. I did exactly the same as the others.
I've done with several of my units that can only attack air, attack ground. The "Air" in the filters for the unit usally has required, which i can easily change.
However, if i need something that only attacks ground to attack air, the ground doesn't say "required" and air doesn't say "Restricked" or w/e.
I've made several upgrades, and i've had 2 questions on the subject:
• I want to have upgrades that when you upgrade, they disappear. Right now you can upgrade it an infinite # of times. How do i change it?
• I manually made the 1,2,3 upgrades (ex: Air Armor 1, 2, and 3) and i've put them on the command card right, but for some reason it just lets me buy the first one and infinite # of times.
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I have a few simple questions:
• How do you remove requirements? Like i want to make it so you don't have to research for yamato
• EDIT: NVM
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Yep, the problem isn't that i'm doing something wrong, i think its cause of the way dependacies are, because i do that exact same thing for something like a hellion and it works.
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Been happening to me too. All the units on the dependancies can't go on the command card :S
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@Gaurus: Go
Yeah, its the units that are from the dependancies :S
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For my project, i'm using the sc2 campaign units, such as the firebat and medic, to be put into the barracks. I do what i usally do to add the unit, but when i try to put it on the command card, its not there under Barracks - Train like i made the units to be. The original units such as the marine and maruder are there, but i can't pick the guys i made. I did exactly the same as the others.
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Right now I'm in need of a mass mover such as ones in the Zone Control that move all of your units. How do you go by doing this?
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I've done with several of my units that can only attack air, attack ground. The "Air" in the filters for the unit usally has required, which i can easily change.
However, if i need something that only attacks ground to attack air, the ground doesn't say "required" and air doesn't say "Restricked" or w/e.
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I enjoyed the map, was annoyed by a few ballence problems, but overall was fun :)
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I've made several upgrades, and i've had 2 questions on the subject:
• I want to have upgrades that when you upgrade, they disappear. Right now you can upgrade it an infinite # of times. How do i change it?
• I manually made the 1,2,3 upgrades (ex: Air Armor 1, 2, and 3) and i've put them on the command card right, but for some reason it just lets me buy the first one and infinite # of times.
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I'm stuck on how to do this: After clicking an ability on a building, multiple units will pop out of a different building for a amount of resources.
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@kaji2: Go
Alright, thanks ^_^
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I've looked through the editor and can't find out how to make it so that if you kill an enemy unit, you get X amount of resources.
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Sorry for a lot of threads recently, but i need some more help with the editor :P
I'm about to publish a map, but it will fail it due to "Variant Deffinition is not valid!"
Is the variant deffinition the Loading screen stuff? Because it doesn't seem to have to do with anything about the variants.
The only 2 conclusions i've come up with are that i can't color words in the loading description or that "counter" is a "Bad" word.
EDIT: Nvm, fixed the problem.
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I've got alot of progress on one map, and i've just have one thing left, to make it so stuff like vikings, phoneixs, and Corruptors can shoot ground.
Do i make the buildings have a quality? Or is there somethnig i do with the weapon?
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@TheSkunk2: Go
Thanks, i'll have to try it ^_^
EDIT: It works, thanks alot :D