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    posted a message on ...Websites packing our maps?!

    @ZealNaga: Go

    ZealNaga, stop being such a jerk. Just give it up and let people do whatever they like with the map. That's how you build a modding community, and modding requires free flow of resources.

    If it was up to you WarCraft III wouldn't be such a huge success.

    PS: If you're so concerned about your 'rights' you should just include your name everywhere inside of the map.

    Posted in: General Chat
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    posted a message on Owner of created unit

    You could pick all units owned by player in the entire map and then kill those picked units.

    Posted in: Triggers
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    posted a message on get fps of a player
    Quote from IliIilI: Go

    How can I get fps of a player? I want to make a trigger that will hide weather effects and some other stuff for players with low fps. Is is possible?

    That's actually an interesting idea but I doubt it is possible. Should be requested.

    Posted in: Triggers
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    posted a message on new browser
    Quote from houndofbaskerville: Go

    Explorer works on dinosaur age old computers, unlike sleak buggy chrome (it takes ressources needlessly) and almost outdated firefox

    As stated before people use multiple only for checking purposes

    Firefox is a shareware, so it's real impressive, full of adds and... probably full of spyware, but ot to worry it's just to know which brand of cat food to spam you better with (that's the way things are on the nice internet)

    I'm not sure if you're trolling but Firefox isn't full of ads nor spyware. To be exact, it has the ability to block ads and spyware better than Internet Explorer and other browsers. This can be handled using various extensions that are one of the best features of Firefox.

    Quote from Karawasa: Go

    FF just needs to support 64 bit. IE does it. Can you believe that?

    Firefox 4 64 bit is under development. It'll be released alongside version 5 which should arrive within a couple of months according to Mozilla's much speedier schedule. It's available if you want to try it out, but don't expect much stability from an early release.

    If I remember correctly, Internet Explorer and Safari are the only 64 bit browsers at the moment.

    Quote from Abion47: Go

    @VoidPotato: Go

    I read somewhere that on average Opera is the "best" browser, though Firefox beats it in customization and Chrome wins in speed (with firefox only barely behind).

    I dunno. I'm hardcore Firefox, though I use Chrome from time to time when Firefox is acting weird. IE can go rot in its hole. Safari is only good for people who come over from Macs, and even then most of those people use Firefox too.

    BTW Firefox 4.0 is gonna be awesome once they get the bugs out. ^_^

    You can try to create a new Firefox profile. It's probably a good idea if you've been using the same profile for years, which may accumulate various bugs after years of usage.

    Posted in: Off-Topic
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    posted a message on C# or C++, level editors.
    Quote from aczchef: Go

    i have a few questions about c+ + i have visual studio for it what kind of project should i use for the general programming cause im just doing input and output right now in cmd prompt

    If you're making small applications you might as well go with either Visual Basic or Java. Though, if you're going to work on very advanced stuff that requires a lot of resources I'd suggest low level programing languages such as C, C+ + for those tasks.

    I personally jump between languages. If I need to create very simple stuff, then VB is the way to go, however, if it is a bit more complex and perhaps required to run on multiple platforms I'd choose to write my application in Java.

    It would be helpful if you could actually tell us what sorts of applications yo're trying to make.

    Posted in: Off-Topic
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    posted a message on Pi equations
    Quote from StatusQ3: Go

    Can someone help me learn Pi? I don't know it and I need to know it for my SAT's. :(

    It's just number 3.14 with unlimited decimals, and what's SATs?

    EDIT: It would be better if you could specifiy what exactly you want to know.

    Posted in: Off-Topic
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    posted a message on How to move Dialog and Portrait for specific player.

    Bump for visibility.

    I want to know whether or not it is possible to do this, be the answer GUI, Galaxy or impossible.

    Posted in: Triggers
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    posted a message on How to move Dialog and Portrait for specific player.
    Quote from Segento: Go

    When you say change position do you mean like from left corner to right corner?

    No. I'm referring to the coordinates.

    Posted in: Triggers
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    posted a message on How to move Dialog and Portrait for specific player.

    Bump for visibility.

    Posted in: Triggers
  • 0

    posted a message on How to move Dialog and Portrait for specific player.

    As the title says, how do I change the position of a dialog and portraits for a specific player? The dialog and portraits are visible for all players but will will not look exactly the same for them.

    I've looked but I can't find any:

    set position of dialog/portrait for (Player group(1))

    Perhaps there is a galaxy code for this?

    Posted in: Triggers
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    posted a message on Non-active players
    Quote from Vietman: Go

    I need help making a trigger that kills all the units of players that are not in the game, and end game for defeat for that player. I have placed units that are there in the beginning of the map for them, so I need help having them killed if the owner of the units is not in the game.

    Ammi'doin'it'right?

    Event:

    (Any Player) Leaves The Game

    Action:

    Pick All Units In (Entire Map) Owned By (Triggering Player)

    * Kill (Picked Unit)

    Posted in: Triggers
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    posted a message on Galaxy Editor Modification - Lagless Galaxy Script Patch

    So in essence, NewGen for StarCraft II modding scene, nice.

    Posted in: Third Party Tools
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    posted a message on what the heck IS a dialog?!?
    Quote from Reaper872: Go

    @redmarine: Go

    Ok. Maybe I am bad at posting. I have seen someone say that in order to create things like displayed HP bars and ammo displays, you must make dialogs and remove the standard user interface. I did not know what he was talking about. Therefore, here I am asking.

    That's fine. I simply explained what a dialog is and then recommended you to check out some tutorials related to creating dialogs.

    Posted in: Triggers
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    posted a message on what the heck IS a dialog?!?
    Quote from Reaper872: Go

    @redmarine: Go

    Ok, so how do I make then in the editor and be displayed in game instead of the standard UI?

    First of all, the dialogs and the standard UI aren't exactly made out of the same stuff, or rather, behave in the same way.

    Dialogs can be modified real-time in game while the standard UI can not. What you can do is to hide the standard UI by using the inbuilt action. Use the search bar to find it.

    If you want to create some dialogs, check out the tutorial section for some help. If not, then simply return to this thread and request further help.

    Posted in: Triggers
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    posted a message on what the heck IS a dialog?!?

    Well, you can think about a dialog as the huge block that is holding all of the content.

    If we take the normal Windows Message box as an example then the box itself would be the dialog and the buttons inside would be the dialog items.

    http://blogs.vertigo.com/personal/KeithC/Blog/Lists/Posts/Attachments/39/MessageBox_2_72ADF810.png

    Posted in: Triggers
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