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    posted a message on Random Encounters.

    Try a debugging message to figure it out.

    I think doing this would help figure out where it's going wrong:

    Directly under "Set Battle unit"

    Create 2 debugging messages,

    Text message ( convert integer to text ( battle zone unit 1 count ) )

    Text message ( convert integer to text ( battle zone unit 2 count ) )

    1. This will tell you if the trigger is actually being run

    2. It will tell you if your conditions will be met

    Also, maybe try something other than "any unit" as the event, or the "move order", like for debugging switch it to a 5 second game timer and see if it runs, if it runs with a simple timer, then it's something in your event.

    Posted in: Miscellaneous Development
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    posted a message on Help! Leaderboard / Timer hiding problems.

    I'm having trouble getting my leaderboard or timer windows to dissapear.

    I've tried the actions:

    - "destroy timer window" - "destroy leaderboard" - "hide all leaderboards for all players" - "minimize leaderboard"

    The leaderboards and timer windows are set to global variables, and the data inside the leaderboards/timers work, but i just can't get them to disappear when i want them too!

    -I have 2 leaderboards (One for kills / deaths, and another for total rounds won)

    -I have 3 timers (One for round time, one for the break time between rounds, and a hidden timer that finishes 5 seconds before the break timer in order to get the triggers ready for the next round)

    -2 of those 3 timers have timer windows, but the 3rd timer displays even without a timer window.

    Any and all help is appreciated, thanks =)

    Posted in: Miscellaneous Development
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    posted a message on Incrementing variable in leaderboard?

    I had the same problem, it's really annoying. To fix mine i switched "For each integer" to "Pick each integer", for some reason it makes all the difference. Inside the actions: "Use picked integer" to refer to each increment. Hope this works for you! =)

    Posted in: Miscellaneous Development
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    posted a message on Player groups help!

    In your "Show dialog for" actions, use your variable "Player1" instead of what you have for the "for" part.

    Posted in: Miscellaneous Development
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    posted a message on What is the Max Players allowed?

    What are the total player counts you can achieve?

    8 human players? Or can this be raised somehow?

    Human players + computer players total?

    Total human players + player entities? (like neutral, hostile, etc)

    What kind of slot does a spectator take up?

    I just want to be certain of these things because a lot of triggers and map layout depends on this, thanks!

    - Also, if player 2 changes his player slot to 7 during the pre-game lobby setup, will that mean that there is now "player 1" and "player 7" in your map instead of "player 1" and "player 2"?

    Posted in: Miscellaneous Development
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