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    posted a message on Map Night Revived! (EU-NA)

    Archive for EU map nights plays made since limitations reached in SC2 for news type of stuff.

    2 Hours till NA map night left..

    Posted in: General Chat
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    posted a message on HotS Hero Models

    but the amount of additional size mod files or maps will have just to have those team colors biggest annoyance in the end.

    Posted in: General Chat
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    posted a message on HotS Hero Models

    nice tits u have right there!

    still that giant murloc is badbutteryass!

    Posted in: General Chat
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    posted a message on Map Night Revived! (EU-NA)

    EU map night in 3h and 30 mins.

    Posted in: General Chat
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    posted a message on I have serious problem

    there is utube and things like tutorials how to use that misterious program u using

    Posted in: Artist Tavern
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    posted a message on I have serious problem

    seems like problem may be that there are duplicated Names of objects, bones and stuff. Unhide all and go to list of objects, filter the names and see if there are duplicates. script maybe not capable to change names before exporting.

    Posted in: Artist Tavern
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    posted a message on Team Selection with Colors in the Game Lobby
    Quote from TwoDie: Go

    @Intranetusa: Go

    what a hacker :D map is locked as most of them and creators are dicks so they wont give u the map just to learn, and even if u would get it in other ways, there wouldnt be included how its done.

    It uses Game Attributes (at toolbar Map > Game Attributes next to Game Variants). It hides game variants properties and uses those Attributes for players to choose from and sets the Icons with colors (it uses self made custom Icons of all 12 players colors for races, choises). and in triggers Picks Every Player and goes through the conditions like:

    condition function Attribute Player Value ( Nations value for player (Picked player) ) == England actions

    i gave u the explanation how its done.. Sorry that i cant make anything clear for u and we have to talk about same shit again and again

    Posted in: Triggers
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    posted a message on Team Selection with Colors in the Game Lobby

    @Intranetusa: Go

    if u would hack the map the code would be in Text (now when u add triggers its like Objects) and to find and understand something there for Newbies in programming is just pain and long hours or even days to understand what does what. It would be like reading the whole book of 100 pages.. So hacking something for triggers to learn isnt worth the time in this case for sure.

    Bad assumption indeed. Most of self respecting people dont publish maps for everyone to download and learn since most of that "learn" would be making some shitty changes and uplaoding as ur own. So they really care for their own creations.

    I have it, but it wont be any use for u and I really wont give u the files. Maybe someone else be willing to do for u or will teach how to do it. And if u still dont understand YOU wont benefit from the map if u dont see triggers in GUI (not plain text form)

    those "Thanks" in every post when noone even willing to help....

    Posted in: Triggers
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    posted a message on Team Selection with Colors in the Game Lobby

    @Intranetusa: Go

    what a hacker :D map is locked as most of them and creators are dicks so they wont give u the map just to learn, and even if u would get it in other ways, there wouldnt be included how its done.

    It uses Game Attributes (at toolbar Map > Game Attributes next to Game Variants).
    It hides game variants properties and uses those Attributes for players to choose from and sets the Icons with colors (it uses self made custom Icons of all 12 players colors for races, choises).
    and in triggers Picks Every Player and goes through the conditions like:

    condition function Attribute Player Value
    ( Nations value for player (Picked player) ) == England
    actions

    Posted in: Triggers
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    posted a message on Blizzard Arcade Contest and Launch Event

    @Hookah604: Go

    "@Goa: If I recall correctly, it's because those countries or states have strict gambling/competition for monitory prizes laws that disallow or make it very difficult for their residents to participate in competitions like this. I know Desrow and Major have had difficulty playing in SC2 tournaments because of these laws. "

    Source: http://us.battle.net/arcade/en/blog/12709722/blizzard-arcade-rock-the-cabinet-contest-1-30-2014#comments

    Posted in: General Chat
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    posted a message on Blizzard Arcade Contest and Launch Event

    @Hookah604: Go

    gg wp no re.

    Posted in: General Chat
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    posted a message on [Showcase] TwoDie's Models

    @DrSuperEvil: Go

    There really where times when balance for Macro management was really high.. Currently its a bit better.

    Millitia looking cool cause of that boxes :d while in game it looks pretty decent (for me at least). About archer, so people have such heads I would trough the excuse for this imba head for now.

    Remade Castle model originally made by Zolden that he tried to recreate seen in Rise of Nations game. Model 2 years old.

    Posted in: Artist Tavern
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    posted a message on [Showcase] TwoDie's Models

    @TaylorMouse: Go

    well the second picture is the view in Mudbox.. As for that time I was trying to learn at the same time so it looks quite bad still as havent touch that since.

    In other news was making Models improvements and making new ones for Age of Knights. (in the picture not all of them displayed)

    Posted in: Artist Tavern
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    posted a message on Display resources spent or gained (like Bunker Salvage)

    Data > Actors > Text Type or type in search bar the refund or something like it to find it

    Posted in: Data
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    posted a message on WTF Is... : Blizzard Arcade ? (TotalBiscuit)

    @crazyfingers619: Go

    Blizzard Starcraft 2 team are NAZIS!!!!!!!!

    Posted in: General Chat
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