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    posted a message on [Texture] How to change resource icon

    Finally made it.

    You write about four line and forgot to write that Fourth line!
    Should be:

    UI/ResourceIcon0=Assets\Textures\icon-custommineralicon-terran.dds
    UI/ResourceIcon0_Prot=Assets\Textures\icon-custommineralicon-protoss.dds
    UI/ResourceIcon0_Terr=Assets\Textures\icon-custommineralicon-terran.dds
    UI/ResourceIcon0_Zerg=Assets\Textures\icon-custommineralicon-zerg.dds

    attached picture of four custom picture resources.

    Thanks for this tutorial :)

    Posted in: Tutorials
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    posted a message on [Texture] How to change resource icon

    @Argutaris: Go

    As I read before about it, you cant add more. 4 resources limit.
    You can creat other resources by triggers, dialogs. etc.

    Posted in: Tutorials
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    posted a message on [Texture] How to change resource icon

    @Argutaris:

    2 more resources types arent used in the game like Custom Resource and Terrazine. You can change name, tooltip for them and it would be like other minerals.


    Assets.txt (What is written in the file):
    UI/ResourceIconSupply_Prot=Assets\Textures\icon-customsupplyicon-protoss.dds
    UI/ResourceIconSupply_Terr=Assets\Textures\icon-customsupplyicon-terran.dds
    UI/ResourceIconSupply_Zerg=Assets\Textures\icon-customsupplyicon-zerg.dds
    UI/ResourceIcon0_Prot=Assets\Textures\icon-custommineralicon-protoss.dds
    UI/ResourceIcon0_Terr=Assets\Textures\icon-custommineralicon-terran.dds
    UI/ResourceIcon0_Zerg=Assets\Textures\icon-custommineralicon-zerg.dds
    UI/ResourceIcon1_Prot=Assets\Textures\icon-customgasicon-protoss.dds
    UI/ResourceIcon1_Terr=Assets\Textures\icon-customgasicon-terran.dds
    UI/ResourceIcon1_Zerg=Assets\Textures\icon-customgasicon-zerg.dds
    UI/ResourceIcon2_Prot=Assets\Textures\icon-customterrazineicon-protoss.dds
    UI/ResourceIcon2_Terr=Assets\Textures\icon-customterrazineicon-terran.dds
    UI/ResourceIcon2_Zerg=Assets\Textures\icon-customterrazineicon-zerg.dds

    For 5. Resource (Custom Resource):


    UI/ResourceIcon3_Prot=Assets\Textures\icon-customresourceicon-protoss.dds
    UI/ResourceIcon3_Terr=Assets\Textures\icon-customresourceicon-terran.dds
    UI/ResourceIcon3_Zerg=Assets\Textures\icon-customresourceicon-zerg.dds


    Icon Names (All 5 resources):
    http://img1.kilu.de/ImgServer3.0/upl/Nuke3.0_81f7ffe259454aa57c546e91e.jpg

    Posted in: Tutorials
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    posted a message on Building cost display

    Having problem with Cost display.
    Building upgrade cost 300 minerals but it displays -2200 minerals and -2500 gas cost. But if you use that upgrade it would take those 300 minerals.
    And if it would cost 2500 minerals or gas so it would be Zero cost like and but still would take those 2500 minerals or gas.

    Posted in: Data
  • 0

    posted a message on Terrain Textures - Rocks.

    @DrSuperEvil:

    Doodads.

    Posted in: Data
  • 0

    posted a message on Terrain Textures - Rocks.

    @DrSuperEvil:

    There is nothing what I can find to change rocks textures at Textures - Blend or Creep Texture which souldnt effect to my mind Rocks textures.

    Posted in: Data
  • 0

    posted a message on Terrain Textures - Rocks.

    Making a map with Texture changes for Terrain. How or what I have to change that Rocks had from Haven rocks, to Mar Sara rocks textures?

    Posted in: Data
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    posted a message on [Contest] (War3) Legacy Melee Remake

    @Lonami:

    There is no need to add things to make AIs play the map. They should find choke points, naturals and etc by themselves.
    Just make the map and play it with them. Using melee map triggers.

    Posted in: Project Workplace
  • 0

    posted a message on Players array in condition.

    How to check in condition Array of players boolens.

    conditions
    Votes[PlayersArray]==true.
    actions
    ...

    Posted in: Triggers
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    posted a message on [Contest] (War3) Legacy Melee Remake

    Off Topic.

    Here is minerals you have to collect and that way reach your opponent by Ground.
    Cutting your way through

    TwoDie

    Posted in: Project Workplace
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    posted a message on [Contest] (War3) Legacy Melee Remake
    Quote from shaotang: Go

    @zeldarules28: Go

    lol. totally.

    perhaps use minerals with only a few amount left?

    That would be interesting to see a UMS like that..

    So I just need to take one from these map and make it to SC2? http://classic.battle.net/war3/maps/mappictures.shtml http://classic.battle.net/war3/maps/war3xmappictures.shtml

    Posted in: Project Workplace
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    posted a message on Creat Building on rought terrain.

    Having problem with making to do:

    Creat a building for a player on entire map. But sometimes it fails to place it because of cliffs or other objects in the way. There is ignore placement function but it places on edges and stuff. How to deal with this problem?

    Posted in: Triggers
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    posted a message on Exporting map Data as a Mod?

    i trying this method and i have problem with importing those XML as it says that there are not enough space on the this when there is plenty of it... Have now only half of the XML files added.. and they all those files size about 20kb..

    Posted in: Miscellaneous Development
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    posted a message on Team ffa win condition.

    while people here want desperately to help me...

    Here is how it finally works...:

    team Win

        Events
            Timer - Every 10.0 seconds of Game Time
        Local Variables
            players = 0 <Integer>
        Conditions
            (Number of players in (Active Players)) <= 2
        Actions
            Player Group - Pick each player in (Active Players) and do (Actions)
                Actions
                    General - For each integer players from 1 to 8 with increment 1, do (Actions)
                        Actions
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Status of player players) == Playing
                                Then
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            And
                                                Conditions
                                                    (Picked player) != players
                                                    (Player (Picked player) treats player players as Ally) == true
                                        Then
                                            Player Group - Pick each player in (Active Players) and do (Actions)
                                                Actions
                                                    Game - End game in Victory for player (Picked player) (Show dialogs, Show score screen)
                                            Trigger - Turn (Current trigger) Off
                                        Else
                                Else

    solo Win

        Events
            Timer - Every 10.0 seconds of Game Time
        Local Variables
            players = 0 <Integer>
        Conditions
            (Number of players in (Active Players)) <= 1
        Actions
            Game - End game in Victory for player (Number of players in (Active Players)) (Show dialogs, Show score screen)
            Trigger - Turn (Current trigger) Off

    TwoDie

    Posted in: Triggers
  • 0

    posted a message on Team ffa win condition.

    anyone?....

    Posted in: Triggers
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