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    posted a message on Making the melee/default AI harass

    In reply to Prodigy454:

     That would be really nice, yes, please and thanks!
    Posted in: AI Development
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    posted a message on Making the melee/default AI harass

    Can anybody please help with this? I am willing to pay for help with this!

    Posted in: AI Development
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    posted a message on Making the melee/default AI harass

    Does anyone know how to or already have something working where the melee/default AI harass a player like how they do a Banshee opening and keep attacking and retreating with the Banshees when units show up but just make then use a different unit instead and make them keep searching for parts of your base that are not defended well using only AI triggers and so on?

     

    Posted in: AI Development
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    posted a message on “Effect: CEffect Damage_Random” issues help!

    The “Effect: CEffect Damage_Random” for some units does nothing as in the unit does not do random damage when I set it to like 5 and so on, need help with this please? Can someone please test the “Effect: CEffect Damage_Random” on some of the units on this list on their maps so I can try and see if it is only me having issues?

    Here is a small list of some of the units and their effect (Effect: CEffect Damage_Random) damage that does not work: Colossus (Colossus) ThemalLancesMU (Themal Lances) Phoenix (Phoenix) IonCannonsU (Ion Cannons) Banshee (Banshee) BacklashRocketsU (Backlash Rockets) Queen (Swarm Queen) AcidSpines (AcidSpines) TalonsMissileDamage (TalonsMissileDamage) there are few more that do not work, but hopefully this is enough for someone to figure out what is wrong.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Making the melee/default AI harass

    @finiteturtles: Go

    Ok if I think of any new ideas to add I will let you know.

    Posted in: AI Development
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    posted a message on Issue the melee A.I. orders how?

    Is there any way to issue the melee A.I. orders via triggers etc like how it is done in a normal/standard melee game with the allied A.I. like “economic focus” or “timing attack” from the early game build options or like from late game options “focus on creating air units” and other options like “provided detection” or “defend location/unit” all found in the “open A.I. communications” panel found on the bottom of screen etc??? Our do I have to make a custom A.I. or Campaign A.I.???

    Posted in: AI Development
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    posted a message on Creep Engulfment?

    OK I had to increase my graphics settings (in-game settings) to max/extreme but the Creep_Engulf map is now working and I should be able to duplicate the desired effects on other maps now.

    Actually it looks like all I had to change was Terrain from Medium to High to enable Creep Engulfment.

    Posted in: Data
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    posted a message on Creep Engulfment?

    @Kueken531: Go

    Plus do you have screenshots demonstrating what this should look like for the three steps as I'm still not getting it to work right? And thanks for helping!

    Ok I have downloaded the map now had to use Internet Explorer will look at the map now and see what I can learn from it...

    Posted in: Data
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    posted a message on Creep Engulfment?

    How do I enable "Creep Engulfment" (were the Creep will grow on buildings if it reaches them) I saw/had it doing the Beta but its been gone ever since I got the retail version of the game "Heart of the Swarm" help please!?!

    Posted in: Data
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    posted a message on Destructible rocks etc and A.I. not killing them!

    Does anyone know how to make destructible rocks and other destructible things like they use to be where all you had to do was click on them to attack them? Also the AIs do not attack them any more is this a bug or intentional as they used to kill them before? So any help with fixing both would be nice! Also I'm playing on "Heart of the Swarm"

    Posted in: AI Development
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    posted a message on Making the AI act like its on “Debris Field”?

    I'm in the StarCraft II Heart of the Swarm Beta and does anyone know how to make this work in the beta as doing the some thing in WoL is not working at all. Help Please anyone!!!

    Posted in: AI Development
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    posted a message on Making the melee/default AI harass

    @harvy2008: Go

    No that is not what I’m looking for but thanks anyway.

    To anybody else reading this if I tell the melee/default Terran AI to make “Reapers” or “Banshees” like after 8 minutes in a melee game they will automatically tell their “Reapers” or “Banshees” to harass and this will go on for the rest of the game etc… I’m trying to recreate that behavior with the AIs using different units. Plus it also looks like only the Terran AI will harass… I’ve found no other unit from the Protoss or Zerg that the AI will automatically use for harassment only.

    I even tried making the Protoss or Zerg melee/default AI build “Reapers” and “Banshees” by adding them to the Gateway and Hatchery etc and using triggers to make them build the units but they just treat the units like any other combat unit and add them to their blob of already existing units etc! NOTE: I only tested the Protoss AI but I think it is safe to say that Zerg AI will act the same too. Help please!!!

    Posted in: AI Development
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    posted a message on Making the melee/default AI harass

    Does anyone know how to make the melee/default AI harass a player like how they do a Banshee opening and keep attacking and retreating with the Banshees when units show up but just make then use a different unit instead and make them keep searching for parts of your base that are not defended well using only AI triggers etc???

    Posted in: AI Development
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    posted a message on Need help! Terrain texture not working right!

    Has anyone loss the ability to change the terrain texture from like “Mar Sara Dirt” to like “Mar Sara Sand” in the editor because it is not working for me… I click on the map and nothing changes (so for this only happens when using “Mar Sara (Wasteland)” texture set) and this happens both on my laptop and desktop computer too!

    Posted in: General Chat
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    posted a message on Tank actors/models help and other…

    Does anyone know of any tank (like the Terran Siege Breaker actor for example etc…) like actors/models for the Terran or Protoss and I am asking too because the Terran only have like two or three and the Protoss none (I mean really this game has way to many walker/mech like units and hardly any tank/vehicle models in the editor)?

    Or does anyone know a good tutorial(s) for using in game actors/models to try to make something like a new tank actor?

    Posted in: General Chat
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