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    posted a message on [AMAZING VIDEO] The NEW and IMPROVED Haunted Temple!!!

    Perhaps you could make an assasin like version of the map sometime in the future, if you've played warcraft 3 then I'm sure you've come around a map or two where you start with 10-12 players and one gets to be the killer, and everyone else has to figure out who he is. It could work pretty well with how you've made this map so far don't you think? Or simply make it a game mode.

    Posted in: Project Workplace
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    posted a message on NotDataAvailable

    Just let him make his dota copy, I personally didn't really like DotA when I first played warcraft 3 because I was alot younger and hadn't a clue of how the map worked. I played some years later and it was quite fun, just not the type of game I enjoy doing alot. If he wants to make a DotA map let him, it's a free world after all. No offense but giving negative thoughts to him only for making a map that he always liked to play is a bit harsh in my opinion.

    Posted in: Team Recruitment
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    posted a message on [AMAZING VIDEO] The NEW and IMPROVED Haunted Temple!!!

    I have to say I love the left 4 dead sound usage, can't wait to give it a shot myself when the time comes :) Definetely a one of a kind sc2 map atm.

    Posted in: Project Workplace
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    posted a message on Kick Players

    You could add some triggers like 'player x sends chat message containing kick player 1' and then turn on a vote trigger which counts 'yes' or 'no' from each other player except the one that is going to be kicked and then checking how many yes or no's. Kick if yes > no by simply defeating the player you wish to kick?

    Posted in: Miscellaneous Development
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    posted a message on Prevent attacking through walls (terrain)?

    Perhaps make all attacks missiles that hit walls when they get near them?

    Posted in: Miscellaneous Development
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    posted a message on Over run?
    Quote from zeldarules28: Go

    I Like overrun but I stunk. Thanks to a strategy video, tho, I can make it up till wave 10, after which I get board. The game is basiclly a "build a base to defend from zerg". And it has a lot of custom units and things, which is nice. What are your strategies?

    -Woah I just realized this is in the wrong forum. Can a mod move it please?

    Just thought I'd let you know, I don't think it needs to be moved check out the forum rules at the top it states:

    1.c. Strategies, Replays, and Map-Specific Help

    Exactly what you are talking about in this post:)

    Posted in: Map Review
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    posted a message on vampirism in starcraft 2

    Perhaps add some extra height, because you can make your height level 1 more higher than it is now (shame you can't have as much height difference as in wc3 but ah well). Another thing could be, using a different actor (model) instead of minerals to harvest? Or do you intend to make the map look starcraft-ish instead of the old warcraft 'chop wood' style? I loved alot of vampirism maps, though the damage numbers etc often became massive, do you intend to make tower upgrades/vampire items etc scale up to very high dmg or just keep things a bit smaller? If you get what I mean at least.

    Posted in: Project Workplace
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    posted a message on [Dialog] Linking a dialog button to a unit

    I think you should search the site for 'mouse detection' and then create a dialog window with a picture of the unit you want to heal or what not and through a mouse detection trigger, detect whether you are hovering over the specific unit. Some shooter maps use mouse detecting to see in what direction to shoot for example, I think you can apply the same things to this mechanic you want to create.

    Posted in: Miscellaneous Development
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    posted a message on Dialog in Grid

    The only thing I know from it so far is that when I checked to see what it was I made an image dialog item in grid 4.0 by 4.0 and the image displayed 4x4 times. That's pretty much all I know from it at this point.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] 8 Directional Control Keys

    Are you sure you put the MoveNorth etc not as initially on? And have you tried adding something like send text message in the triggers of key pressed so you can see if it actually responds at all?

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Lagless WSAD

    The thing is that the key pressed event keeps checking whether a player has pressed a key in order to keep the game synchronized. You cannot work around it as it is in the game coding itself, in the key pressed function and how the game handles it. The only realistic way to change it is to have Blizzard do it, or possibly with some hacky way but I'd have no clue on that part.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] 8 Directional Control Keys

    Yes, basically each unit which can attack also has scan move hidden into their unit. It allows you to move a unit without attacking like you said. It's the only way to properly make a unit move as with attack-move it just doesn't seem to work and you would attack anything in your path making you unable to ignore the units if you use standard attack for your map.

    Posted in: Miscellaneous Development
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    posted a message on Custom Live: Map testing night!

    I'll be having dinner right now, but after.. I'll probably pop up and join in:)

    Posted in: Map Review
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    posted a message on [Trigger] 8 Directional Control Keys

    The map I am using it in is far from finished and single player so far so I do not know about that yet.

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] 8 Directional Control Keys

    I know what you are talking about, I haven't encountered it with this movement myself. It just stops.

    Posted in: Miscellaneous Development
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