Could you post what you did, like a walkthrough? I am missing something with the abilities. The unit morphs correctly into the other unit, it is just void of any abilities or weapons or anything on the command card.
Heres a pretty good video tutorial that walks through some of the data editing to get you started (by One.two on TL.net). Theres 6 parts but he starts off with the data editing which is what you need.
I ended up doing a lot of finagling with the actors but I think what got the models to change correctly (at least for me) was to add an event on the actor for the first tower:
(AbilMorph.*.Start > MorphFrom: LaserCannon , MorphTo: LaserCannon 2 > Destroy)
that gets rid of the model (or actor?) from the first cannon.
Then on the second tower (LaserCannon2) I added an event to it's actor:
(AbilMorph.*.Start > MorphFrom: LaserCannon , MorphTo: LaserCannon 2 > Create).
I don't have any animations for in-between the morphs though.
I'm trying to make a tower defense map and want some upgradable towers, so I've been messing around with morphing and stuff. I got the models to change appropriately, however, the new unit does not have any abilities that it should like attack and stop. If I place the unit seperately on the map it works fine, just when i try to morph to it it gets messed up somehow.
I am in the process of making a tower defense map and I've started to make some custom towers. However, I want a tower to upgrade to level 2, so I copied some data from the planetary fortress CC upgrade and made the necessry changes (i think) to make it work with my new units. But in-game all i get is the upgrade bar, and when it's done it's the new unit (at least the name is) but no abilities what-so-ever, not even attack. I can place the tower v.2 on the map in the editor and it works just fine, it is something wrong with the upgrade ability, I just can't figure it out.
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Could you post what you did, like a walkthrough? I am missing something with the abilities. The unit morphs correctly into the other unit, it is just void of any abilities or weapons or anything on the command card.
Thanks
0
Heres a pretty good video tutorial that walks through some of the data editing to get you started (by One.two on TL.net). Theres 6 parts but he starts off with the data editing which is what you need.
0
I ended up doing a lot of finagling with the actors but I think what got the models to change correctly (at least for me) was to add an event on the actor for the first tower:
(AbilMorph.*.Start > MorphFrom: LaserCannon , MorphTo: LaserCannon 2 > Destroy) that gets rid of the model (or actor?) from the first cannon.
Then on the second tower (LaserCannon2) I added an event to it's actor: (AbilMorph.*.Start > MorphFrom: LaserCannon , MorphTo: LaserCannon 2 > Create). I don't have any animations for in-between the morphs though.
0
I'm trying to make a tower defense map and want some upgradable towers, so I've been messing around with morphing and stuff. I got the models to change appropriately, however, the new unit does not have any abilities that it should like attack and stop. If I place the unit seperately on the map it works fine, just when i try to morph to it it gets messed up somehow.
Any advice would be nice thanks :)
0
I am in the process of making a tower defense map and I've started to make some custom towers. However, I want a tower to upgrade to level 2, so I copied some data from the planetary fortress CC upgrade and made the necessry changes (i think) to make it work with my new units. But in-game all i get is the upgrade bar, and when it's done it's the new unit (at least the name is) but no abilities what-so-ever, not even attack. I can place the tower v.2 on the map in the editor and it works just fine, it is something wrong with the upgrade ability, I just can't figure it out.
Thanks for the help :)