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    posted a message on Color Change

    @gregv21: Go

    All I can tell at this moment is that it is possible in the WC3 editor, it should (eventually) be possible in the Galaxy Editor. Maybe take a look at the actor of the specific unit, as that's the cosmetic part.

    Posted in: Miscellaneous Development
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    posted a message on Local VS Global Variables

    I'd really like to know what the benefit is of a local variable over a global one as a global variable allows you to use it in a new trigger if you so desire. Any scenarios where a local variable would be better than a global?

    Posted in: Miscellaneous Development
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    posted a message on Custom Placement Model

    @Aizuu: Go

    I think what you need is an entire new model as I don't think Blizzard added the green 'wireframe' models for doodads. If you look in the unit editor all units have a placement model (if I remember correctly). I could be wrong though, maybe there is a setting that allows you to change the colour into green and the alpha into 50% and other options. Have a look at the placement models, maybe you can get something out of that.

    Posted in: Miscellaneous Development
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    posted a message on Trapped inside and outside

    @Eldrazor: Go

    Then a simple trigger telling the forcefields on the map to ignore collision would fix that I suppose.

    Posted in: Miscellaneous Development
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    posted a message on Is there a way to turn pathing on/off

    @EpicurusDarwin: Go

    If this is about killing a pathing blocker you could use a Dynamic Pathing Blocker, it's in the units layer somewhere. You can easily add the following action when you want it removed:

    • ACTION - Remove [Dynamic Pathing Blocker]
    Posted in: Miscellaneous Development
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    posted a message on order ally unit to move

    You could also make another trigger which moves a region every 0.01 sec to the position of your hero. It should be about the size of a Command Center I suppose. Let's call it moveRegion Then make a new trigger which looks like:

    • EVENT - When player 1 types a message containing "move" matching exactly
    • ACTION - Order all units owned by player 13 in [moveRegion] to Move to random point in [moveRegion] replacing existing orders

    Hope this works.

    Posted in: Miscellaneous Development
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    posted a message on Item that adds ability

    @kozm0naut: Go

    I suppose you could make a trigger for it.

    • EVENT - Unit picks up item
    • CONDITION - Item being manipulated equal to [Your item name]
    • ACTION - Add [Ability] for [Triggering Unit]

    And another for when he drops it.

    • EVENT - Unit drops an item
    • CONDITION - Item being manipulated equal to [Your item name]
    • ACTION - Remove [Ability] for [Triggering Unit]

    I'm not sure if this event exists but there must be something like it, maybe: A unit manipulates an item

    Posted in: Miscellaneous Development
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    posted a message on Terrain manipulation. Ramps.

    If there was something like the Invisible Platforms in World Editor of WC3 it would be pretty easy. Just put a few of those where you want this corpse ramp to be build: making it pathable, ignoring the cliff and put some dynamic pathing blockers in front of it until the ramp is build via trigger: removing the dynamic pathing blockers.

    I have yet to find something like this, maybe it's there already but I missed it.

    Another idea would be to give all units the reaper cliff jumping ability once the corpse ramp is build. This does mean however that you need to place pathing blockers all around the cliffs so that they don't actually jump off cliffs where they're not supposed to. Put some dynamic pathing blockers where the ramp will be and remove them once the ramp is built. I have no idea if this would look smooth and if there's a way to hide that Reaper Jump Ability icon from the UI as I imagine it would look sloppy. But it doesn't seem like much work to test this out. I'd like to know the results as I don't have acces to the galaxy editor anymore (on a Mac).

    Hope this helps!

    Posted in: Miscellaneous Development
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    posted a message on Transmission problem

    @Eldrazor: Go

    I don't know how 'Add' actually works, try changing it into set to and add a wait action after it, works for me with no problems.

    Posted in: Miscellaneous Development
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    posted a message on How do I use Unit - Order Nydus Network to ( Unload All (Nydus Canal)) (Replace Existing Orders)?

    Last Created Unit always refers to a unit created by triggers; never by a training structure. Have you checked if there is something like Last Created Nydus Worm? As there is a Last Created Cargo Units which refers to the units made by a Trigger which creates cargo; I suppose there should be something like Last Trained/Build unit as well. The Nydus Worm target counts as a structure right? Maybe you can set it to a variable and then refer to that variable when the unloading should happen. Let me know if this works (I don't have the Galaxy Editor at this time, so I can't check it).

    Posted in: Miscellaneous Development
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    posted a message on Changing cliff corners

    Only thing I know is to make it 2 tiles wide and at least 2 tiles long that will make it square.

    Posted in: Miscellaneous Development
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    posted a message on Black area at map boundary

    I'd like to know this too, it fucks up my cinematics pretty much!

    Posted in: Miscellaneous Development
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    posted a message on unit enters region trigger

    If the case is that you made a trigger that loads the transport with the specific units at the map initialization and Issue orders the dropship to Unload at the target location, then option 1 s3rius metioned is easier in my opinion.

    Make a new global variable (it should appear on the left side of the trigger window) change it into type unit group and name it something appropriately, let's say unitgroupForces

    Every time you make the action "Create cargo for Dropship etc." create a new action immediately after it: Add last created cargo units to unitgroupForces

    When the dropship lands and you want the unit to change ownership make this action:

    ACTION - Pick every unit in unitgroupForces and do: Change ownership of picked unit to Player 1

    As I don't think unloading in a region counts as entering.

    Posted in: Miscellaneous Development
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    posted a message on Transmission problem

    I make my cinematics like this:

    Transmission - Send transmission to (All players) from (Commander[1] with Flash (Do Not override portrait) playing Talk) playing No Sound Link with name "Commander" and message "Keep running! We're almost there!" using (Cinematic portrait (Center Left)) playing Talk (SET TO 4.0 seconds, DON'T WAIT until it finishes)

    Wait - General Wait 4.5 sec (The time the transmission takes to read or play in case you got a sound file attached +0.5 for a small break between transmissions)

    I use SET TO and DON'T WAIT, instead I use a General Wait action after the transmission, it looks like more work and unnecessary actions, but at least it works.

    EDIT: I suppose you can use SET TO and WAIT untill it finishes as well, but that makes it impossible to run any cations during the transmission.

    Posted in: Miscellaneous Development
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    posted a message on Troubles finding imported files.

    I don't know about textures, but I managed to find imported sounds. When you go to the Sounds tab in the Data window, add a new object. Then on the right is one field that let's you set the file associated with it (I'm not sure which one, as I don't have the Galaxy Editor anymore; laptop died). It may help to turn on/off some of the icons that show on top, there's five in them in total. You should be able to find your imported files when double clicking the field that contains the actual MP3. If you can't find a solution, I'll post a screenshot saturday; as then hopefully I will be able to use the Galaxy Editor again.

    Posted in: Miscellaneous Development
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