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    posted a message on " Hero Forge " (Placeholder Name)

    Sorry to say, we have already picked up someone to work on terrain. If anything comes up and the terrain can't be produced, I would be glad to pull you on-board. The progress so far is that I am working on trying to get the hero right, so it doesn't look too much like a futuristic warrior. It goes well so far, just need a few more tweaks.

    A problem has come up though that will need addressing: How to scale enemies according to how many people are in your party and we also need to devise a way to specify enemies to your party so that it is a friendly, kill-stealing-less experience. If anyone has any ideas on this, please come forward :)

    Posted in: Team Recruitment
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    posted a message on " Hero Forge " (Placeholder Name)

    Essentially, I have been working around the idea of players creating their own hero through a small amount of options that not only buffs their hero very slightly, but you can unlock more as you progress and customize on the fly. You can then save it and play again later, although you will keep all of your unlocks, I plan to make everyone start off with the person who has the lowest progression. If it ends up being disliked, I will make everyone load at their last visited town and perhaps add an instantaneous transit between towns.

    Now, I plan to have this aimed at a more... Back in the day feel. Magic and swords, but that is flexible as well. I really want to work on the aesthetics of the game, make everything flow and look as appealing as possible. With this said, I am not that great with this in SC2. I could polish the fuck out of a piece of crap back in SC1, but this is just... Overwhelming for me and I cannot seem to get the options right.

    I am looking for people who know how to work the Data Editor well and can design some really nice Terrain. Not really looking for consultants at the moment, but I will take everything anyone says into consideration. Mapping is a community effort, it's not something people should keep to themselves and have sole jurisdiction on. As for my experience, there isn't much, but I am quickly learning everything I am shown and what little I toy with. It's possible we may need someone who is good at Triggers as well. I have already started designing the dialog used in the creation process, but I will most likely need some help with it.

    As far as gameplay goes, I will not have levels or any sort of "i get awesome" in this game. You get unlocks and points, which are saved to you hero. You can replay the game as many times as you want with your hero, which is the plus. I am also contemplating having respawning bosses, but I doubt it.

    Just post here or PM me. Appreciate the read.

    Posted in: Team Recruitment
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    posted a message on [Trigger] Environmental Fog

    For some reason, it does not work. I have tried both with triggers and also with the Data Editor.

    That is why I figured there might be something special to it. Any suggestions on why it might not be working quite right?

    Posted in: Triggers
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    posted a message on [Trigger] Environmental Fog

    You see it at the bottom of some levels, is there any way to control it similar to water (height and thickness)?

    Posted in: Triggers
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    posted a message on Remove UI, Keep Minimap

    Essentially, I have created my own UI. However, I have no idea how to bring the minimap back. I would prefer to have it as an image or be applied within a dialog box. Something of that sort.

    Posted in: Miscellaneous Development
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    posted a message on Help with Veterancy Levels

    What I have noticed, is that there is apparently no way to avoid having to do the unit movement through the new Behavior. I wish there was a way that you didn't have to redo his movement speed all over again. I would have created a perfect hero system, but I cannot seem to retain the original movement speed without having to redo it at each level. This is annoyingly frustrating and should be as simple as "Disable Speeed Modifiers."

    Posted in: Miscellaneous Development
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