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    posted a message on Need help with trigger for reviving hero

    Please consider moving this to the "Triggers" forum as this does not directly pertain to Galaxy.

    Posted in: Triggers
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    posted a message on Why is my avatar a debatesling?

    It'd also be nicer if new stickies were more prominent. When a large number of 'em have been there a long time, the mind tends to skip over them and move to the first "new" post, while missing any potentially new stickies.

    Posted in: General Chat
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    posted a message on Why is my avatar a debatesling?

    @Gorandor: Go

    Unfortunately, that's fairly hard to do on SC2Mapster (notice new stickies) because of the clutter of existing ones. :P
    I honestly don't even look at them anymore because of it.

    We need clear out the old ones and keep only the new important information on top, or it's just useless and gets lost in the clutter.

    This forum is probably the worst in that regard. (I mean, we still have Release Usernames thread, when we have our usernames in our posts under our name!)

    Posted in: General Chat
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    posted a message on Why is my avatar a debatesling?

    RODRIGOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!111oneoneoene

    Posted in: General Chat
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    posted a message on How old were you...? 2.0

    @yukaboy: Go

    I was in the 5th grade, I remember that much.
    I started pretty young. xD

    I remember telling my friend, "Oh yeah, Starcraft 2 will prolly only take a few years."
    Well, I was wrong. :P

    (I'm 19 now, fyi)

    Posted in: Off-Topic
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    posted a message on script language
    Quote from avogatro: Go

    @MotiveMe: Go

    U want galaxy automatic cast a integer to a boolean? How typesafe is that XXXX?

    Yes, I do. Because it already does in a lot of places.

    Also, aMask & bMask != 0 IS a boolean expression.

    Posted in: Galaxy Scripting
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    posted a message on [POOL][Graph] Map's Quality vs. Popularity

    Popularity blows. I spent a few weeks working on my latest map and published it on EU and US. I got a few games running on US but on EU I got 5 people to join, then one dropped and that was after an hour. The guy who dropped ended the game. -.- I gave up and went back to US. Lol

    Your only hope to escape the popularity war is to get frontpaged on Mapster, artificially boost your played time, have an incredibly large group of existing fans (Cortex, my first creation), or something like that.

    Posted in: General Chat
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    posted a message on script language

    @s3rius: Go

    But an integer should be cast to a boolean expression even in Galaxy. Doing for example:

    if( a ) 
    {
    }
    

    is completely valid because it just checks the value against 0, which is what should be happening here.

    There should be no reason anything I can use validly in an if() shouldn't work in a return, right?

    In any case, I also had an issue with this code:

    bool libPhantom_PlayersAreAllied(int a, int b)
    {
    	int aMask = libPhantom_Roles[libPhantom_GetPlayerRole(a, false)].allianceMask;
    	int bMask = libPhantom_Roles[libPhantom_GetPlayerRole(b, false)].allianceMask;
    	// Weird Galaxy issue: won't let "return aMask & bMask != 0" compile properly.
    	// Do not change silly redundant code!
    	if( aMask & bMask ) {
    		return true;
    	} else {
    		return false;
    	}
    }
    


    "aMask & bMask != 0" would be a valid boolean expression.

    Posted in: Galaxy Scripting
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    posted a message on Problem with global Unit Groups.

    @Tarbald: Go

    At the time the map runs and the event is registered, Unit 1 from Unit Group(global) is null because the group is empty.
    You need to make it
    Any unit dies.

    Condition: Triggering Unit == Unit 1 from Unit Group(global)

    Posted in: Triggers
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    posted a message on Galaxy to triggers

    @caspersc: Go

    Although I think Sixen's premise is wrong, I do think it's theoretically possible to convert Galaxy to triggers.
    It wouldn't be a perfect 1:1 conversion but you could easily make valid GUI triggers that did the same thing in a lot of cases.

    Posted in: Galaxy Scripting
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    posted a message on script language

    @s3rius: Go

    I think you misunderstood me.
    I was indeed intending to do a bitwise AND, and they are in fact both integer variables.

    In fact, I could not get something like what s3rius quoted to work.

    Posted in: Galaxy Scripting
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    posted a message on Game Lobby does not reflect custom team color changes

    Because my map relies on chat commands and players readily differentiating team colors (pink/lightpink/violet are all easily confused with other colors in-game) I've removed them outright. In the game lobby, however, they are still chooseable options.

    In-game, the players who choose these colors have their colors re-picked according to the available ones, but otherwise it is indeed bugged b/c a player who thinks he's getting violet may very well end up with something else.

    Cross-posted: http://us.battle.net/sc2/en/forum/topic/2030063953#1

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Chat Received Event can read your whispers.

    @s3rius: Go

    Still a problem. :P

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on script language

    @DaFranker: Go

    Working with Galaxy also exposes a few flaws in the language such as:

    return a & b;
    


    will not properly compile, despite being a valid boolean expression.
    In fact, you actually need to do:

    if( a & b ) {
         return true;
    } else {
         return false;
    }
    


    So you need to be able to detect and work around language bugs like that that you may find.

    Posted in: Galaxy Scripting
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    posted a message on [POOL][Graph] Map's Quality vs. Popularity

    @Jinxxx123: Go

    I liked Nexus Word Wars. It was a unique concept that SC2 hadn't seen yet, and people liked it. It had it's problems like Rodrigo's obsession on using a dictionary, but still, it was a good map. It got to the top because it was simple, and amusing.

    As for Debates, I didn't like it so much.

    But regardless, Rodrigo isn't coming off as flaming, which both Jinxxx123 and Vexal are. Knock it off, guys.

    Posted in: General Chat
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