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    posted a message on Tutorial Request

    The best tutorial thats absolutely necessary to practically every custom game is a tutorial for an advanced leaderboard that can keep track of kills, a players level, life and/or (optional energy) and what level wave a person is on.

    An optional tutorial would be to make a simple 5 level wavemap that will only spawn the next wave once all the units are dead from the current wave and a timer reaches the end of 30 seconds.

    Im absolutely positive this could help around 90% of the community that wants to generate any sort of fun multiplayer map for a lot of different gameplay types.

    The uberlisk tutorial is great. but TBH its an asthetic tutorial, and isnt that vital to many maps. Whereas leaderboards and waves are crucial to a lot of maps that will be released in starcraft II. It may be better to start out with tutorials that focus on general gameplay before going into asthetics.

    Thanks in advance for reading and listening to this post guys, you guys have been immensely helpful during my Starcraft II mod making process.

    Posted in: Tutorials
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    posted a message on Unit animation when he gains level

    @Pinworm45: Go

    Under normal circumstances you would be correct. But awkward enough the effect still plays even if i dont specify the other triggering unit. Could be a glitch, but either way it worked for my benefit.

    Posted in: Miscellaneous Development
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    posted a message on Unit animation when he gains level

    As the title says, i need some help getting this to work.

    Just some extra details 1. My game is like a hero arena, where you pick your hero and it spawns in at a certain point on the map. -----

    Event Any Unit gains an experience level

    Local variables none

    conditions none

    Actions Environment - Create Ghost - Nuke Calldown on (triggering unit) from (triggering unit)

    UI- Create a thor-Reborn complete alert for player 1 with text ((Triggeringplayer) + etc....)

    Text Tag - Create a text tag with text "LEVEL UP!" for (All Players) using a font size of 24, at (Position of triggering unit) height offset etc.....

    ---

    The problem is when a unit level ups, nothing happens. And i mean literally nothing, i tried putting a debugger action so it would print out "UnitGainsLevel Runs" but that didnt even display meaning the trigger event didnt even run.

    If anyone has a better idea of how to do this i would greatly appreciate it, thanks in advance!

    EDIT: Alright i managed to get the level up text to display, still a no go on the other two things

    Posted in: Miscellaneous Development
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    posted a message on Whats with all these XML tutorials

    Woah scratch what i said above. Your xml tutorials are still very very useful. I managed to make that inventory, powerup, and item tutorial simply by matchign up the Citem, Ceffect, etc... simply by exploring my data editor even further.

    Your right the data editor is simply a organized view of the xml data sheets, and still makes your tutorials very easy to follow. Simply switching between the raw data view/simplified data view, i was able to follow pretty much everything you said in that tutorial.

    Albiet id recommend to people who do this to have a good knowledge of how everything works in the data editor before trying to following a XML tutorial to data view.

    Posted in: Miscellaneous Development
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    posted a message on Whats with all these XML tutorials

    o thank god, lol, i was afraid i was gunna have to go through all that.

    But it also kinda sucks that the power, item, and inventory tutorial that vjeux put up was pretty cant be followed right now. It was a pretty awesome feature.

    Posted in: Miscellaneous Development
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    posted a message on Whats with all these XML tutorials

    This is a pretty awesome site for tutorials and all, but why isnt their a single tutorial on how to add, access, and change XML files? Im fairly certain im not the only one stuck here. Im fully aware that some tutorials requires the user to have knowledge on adding, editing, and changing xml files, but how is anyone supposed to know that when this editor just came out 24 hours ago for most people?

    if their is a tutorial on the basics of all this XML in Starcraft II edit, a link would be greatly appreciated. I would really like to know how to edit these files, or add them to my map, as i would like to follow some of the tutorials here.

    Posted in: Miscellaneous Development
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