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    posted a message on Attributes and Abilities

    I am really close to figuring this out myself. I'll try to post a tutorial once I figure it out.

    Posted in: Miscellaneous Development
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    posted a message on Starcraft Prologue Remake

    Lookin cool :)~

    Posted in: Project Workplace
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    posted a message on World of Starcraft - Public Engine Released

    That sounds pretty interesting. Sounds like a lot of trigger work. Actually it sounds like the original sc1 leveling system now that I think about it :)~

    Posted in: Trigger Libraries & Scripts
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    posted a message on Adaptation - Epic Rpg -

    My team and i have been planning this game for more than 2 years. We have a lot of the hard work done already. The only thing right now that is holding us back is learning the new editor and the lack of campaign models. Btw I am interested in your project as well :)~ When I first read it a few days ago I was like shit this sounds just like the one I am working on. Until I finished reading it. It looks different enough for both of them to compliment each other if both became popular. Whatever the case i'll be playing yours when its done.

    Posted in: Project Workplace
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    posted a message on Adaptation - Epic Rpg -

    Coulple of preliminary screenshots. First outpost you will encounter. Not much to it, but thats the point. Mining Facility Pier

    Posted in: Project Workplace
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    posted a message on Adaptation - Epic Rpg -

    Adaptation Banner

    First off this is the link to the Facebook Page You will find the most up-to-date information on the project there.

    What is adaptation?

    • 3 tiers of classes that branch out allowing you to specalize your hero in various ways at each split 10 times equaling about 250 classes by the first release.
    • Seemingly Infinite level ups
    • Heroes level up, Ships level up, Skills level up, Pets level up
    • Conquer the galaxy in space on your ship or on foot on each planet
    • Begin the plot as a nobody, crash landed in the desert of a backwater planet owning nothing but your clothing.
    • Hundreds of monsters per planet
    • Hundreds of quests per planet
    • Lots of secrets and very dangerous dungeons that will kill you if you dont use your wits and watch the environment.
    • Unique heroes, monsters, bosses, and items.
    • Each planet will have its own map, utilizing saving your hero in multiple ways.
    • Interactive quests with the developers and the planets change over time due to various circumstances. (the first planet you encounter might look completely different with different creatures because the season changed from summer to winter)
    • 10 slot equipment system and 30+ slots inventory

    » Okay but what does that mean?

    Adaptation is the ultimate Open RPG mod/map series for Starcraft 2. The game will include multiple completely unique and balanced classes, planets and professions available to you, the player. It will include original ecology to the deep and rich environments of each layer of each planet and each city will have their own infrastructure.

    » When is the project going to be playable?

    At this point, it's too early to provide an initial estimate on the release date. We will take as much time as needed to ensure the game is as fun, balanced, and polished as possible... But if I had to make a shot in the dark i'll estimate 6 months after starcraft 2's release.

    » How will Adaptation be different from other Open RPGs I have seen in the past?

    Adaptation's largest key point feature is that it will essentially be played much like a multi-map campaign, allowing you to progress to a certain point, attaining as much as you wish from a certain planet, and saving your hero. Then you load your hero in space on his space ship and fly around exploring and conquering the galaxy with player-run and AI-run ships that level up. It also will have permanent savable attributes in the future, eventually allowing you to land on other planets and explore them for valuable and rare treasures and items.

    We're also introducing a number of distinct items and tradeskills that will correlate with other planets, allowing you to create powerful items through tradeskills from two or more planets resources and ecologies.

    In addition, we plan on having an immense leveling system where your skills level up through use, so pretty much everything you do will help improve your hero; and we plan to have seemingly no level limit!

    » Will there be a plot or will this just be a hack and slash fest like most Open RPGs I've played in the past?

    There will be a plot and a back history to all the main characters. There will be histories of each planet and each main character will have a backstory delving deeper into the plot and ideas of why people are sending you on quests to do certain things. We are also discussing having separate maps just for cinematics explaining what happens between certain time gaps between each of your favorite adaptation heroes.

    In Adaptation, players will see vast environments, powerful items and relics, amazing skills, humorous events and plot lines, endless monsters, and periodic events that change the outcome of planets for good. Our goal is to ensure that all the playing experience will be as unique and enjoyable and easygoing as possible while allowing the ability to be able to show off your powerful hero that took you two months to build and creating an environment that makes you claw for more each new release.

    We understand that we have set the bar pretty high, but this type of pressure is no laughing matter to us. Creating an Open RPG that's bigger and better than any ever seen prior in StarCraft or WarCraft 3 is definitely a big challenge, but it's one that we fully intend to meet and exceed.

    Posted in: Project Workplace
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    posted a message on World of Starcraft - Public Engine Released

    Did you figure out how to make your hero level up automatically without having to trigger each individual level up?

    Posted in: Trigger Libraries & Scripts
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    posted a message on [XML] Inventory, items, powerups and more - Part 1

    This is sexy - I wish I knew your personally HPX I want to be your groupie

    Posted in: Tutorials
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