• 0

    posted a message on create unit in random region

    Maybe give your variable a NAME? >_>

    Posted in: Miscellaneous Development
  • 0

    posted a message on Water Height

    You can change the height of different types of water (press the 'Add water' button when adding water to make multiple water types show up). Add more water through the data editor to get different heights with the same water texture :)

    Posted in: Miscellaneous Development
  • 0

    posted a message on AC130K - Spaceship Gunner

    I'd like to see some missions where there's a possibility you can lose. Like escort a group of ppl.

    Posted in: Project Workplace
  • 0

    posted a message on AI question

    You'll have to make your own AI for that :) Currently the existing AI is too dumb for that kind of stuff, anyways >_>

    Upgrades apply for all units of an unit type for a player. You could try changing the owner from "unupgraded person" to "upgraded person" or doing a shitload with actors, behaviours and stuff like that.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Upgrading Unit Range with Trigger

    To me it looks like behaviours are temporary... Adding an ability that constantly provides the behaviour should work.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Archons and Banelings

    - Check the Actor (Events + has a LOT of info about events and changing and stuff like that)

    - Baneling unit Stats - Supplies (change to 0)

    Posted in: Miscellaneous Development
  • 0

    posted a message on SC1 in SC2 UMS maps

    Will be pretty easy once the full game is out because you'll have models of Goliaths, firebats, etc. And this is soooo easy to make... :P

    Posted in: Miscellaneous Development
  • 0

    posted a message on Upgrading Unit Range with Trigger

    Behaviour!? I can't even find Cost - Resource in a behavior... You must be talking about something else, which I need to know before I can help you... The way I know works is through an upgrade. It'll work for all Archons then, though, does that matter?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Transmission problem

    I don't try to do that, the problem is that the first transmissions don't get sent. I copied all transmissions after the first one from the first one, but they work. It doesn't work when I duplicate them and make the first one not wait, and doesn't work when I wait 2 seconds between initializing the cinematics mode and sending the transmission. I guess it will work when I send them twice with wait between them, but that's obviously not what I want :)

    Posted in: Miscellaneous Development
  • 0

    posted a message on [FIXED]How to change ingame music

    Sounds are linked to actors who are linked to effects. Search for, in example, 'Ghost' and you fill find 'Ghost Attack', which has some sounds linked to it. Check 'Events' of those sounds to change at what events they react. Add events and almost entirely copy them from already existing events to make one sound work on multiple units.

    Posted in: Miscellaneous Development
  • 0

    posted a message on [FIXED]Calldown MULE duplicate problem

    What you need to do is:

    - Go to Data - Actors
    - Search 'Merc Drop Model'
    - Change the value 'Events +' of that actor.
    - "Add Event"
    - Click on 'ActionDamage'
    - Change the value 'Damage' into 'Effect'
    - Change the value '(none)' (Source Name:) into your drop building effect (create persistent)
    - Change the value '(none)' into 'Start'
    - Click on 'ActionImpact'
    - Change 'Action Impact' into 'Create'
    

    Now the drop pod will fall down, but it falls apart really, REALLY late (like 9-8 seconds after hitting the ground), to fix this, you need to do even more complicated shizzle:

    - "Add Event"
    - The event:
    - Msg Type: Effect
    - Source name: your drop down building effect (Final Set)
    - Sub Name: (none)
    - The action:
    - Msg Type: Animation Bracket Stop
    - Name: BSD
    

    I know, it's a lot of work, but hey, it works! :D

    Posted in: Miscellaneous Development
  • 0

    posted a message on [FIXED]How to change ingame music
    1. Copy the file you want to copy to an empty folder (saves shitload of time if you have it in a folder with a lot of files)
    2. Press F9
    3. Press Ctrl+I
    4. Press 'Browse'
    5. Go to folder with file to be imported
    6. I guess you can figure the rest out by yourself ;)
    Posted in: Miscellaneous Development
  • 0

    posted a message on Transmission problem

    Every time I make a cinematic, the first transmission bugs out. It shows the portrait 'n everything, but not the actual text. Cinematic 1:

            Cinematics - Turn cinematic mode On for (All players) over Default seconds
            General - For each integer X from 1 to Amount of Players with increment 1, do (Actions)
                Actions
                    Camera - Apply Camera 001 for player X over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Don't Include Target
                    Camera - Follow for player X (Unit group(Commander[X])) with the camera and Clear Current Target
            Unit - Order all units in (Marine units in (Entire map) owned by player 6 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to ( Move targeting Base Start) (Replace Existing Orders)
            Transmission - Send transmission to (All players) from (Commander[1] with Flash (Do Not override portrait) playing Talk) playing No Sound Link with name "Commander" and message "Keep running! We're almost there!" using (Cinematic portrait (Center Left)) playing Talk (Add 4.0 seconds, Wait until it finishes)
            Camera - Stop Following for player X (Unit group(Commander[X])) with the camera and Clear Current Target
            Sound - Play Marine_EnterBunkerVO for (All players) (at 100.0% volume, skip the first 0.0 seconds)
            Camera - Apply (Default game camera) for player X over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Don't Include Target
            General - Wait 2.0 Game Time seconds
            Transmission - Send transmission to (All players) from (Commander[1] with Flash (Do Not override portrait) playing Talk) playing No Sound Link with name "Commander" and message "Finally, we made it. Get that commu..." using (Cinematic portrait (Center Left)) playing Talk (Add 4.0 seconds, Don't Wait until it finishes)
            General - For each integer X from 1 to Amount of Players with increment 1, do (Actions)
                Actions
                    Camera - Make the camera look at (Position of Base [38.00, 82.00]) for player X over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration
            Unit - Order Marine [69.53, 80.87] to ( Move targeting (Position of Base [38.00, 82.00])) (Replace Existing Orders)
            General - Wait 6.0 Game Time seconds
            Unit - Remove Marine [69.53, 80.87] from the game
            Sound - Play Bunker_What for (All players) (at 100.0% volume, skip the first 0.0 seconds)
            Unit - Order Base [38.00, 82.00] to (Command Center - Upgrade To Orbital Command) (Replace Existing Orders)
            General - For each integer X from 1 to Amount of Players with increment 1, do (Actions)
                Actions
                    Camera - Apply (Default game camera) for player X over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Don't Include Target
                    Unit - Make Commander[X] Vulnerable
            Cinematics - Turn cinematic mode Off for (All players) over Default seconds
    

    Cinematic 2:

            Cinematics - Turn cinematic mode On for (All players) over Default seconds
            General - For each integer X from 1 to Amount of Players with increment 1, do (Actions)
                Actions
                    Camera - Apply Camera 001 for player X over 0.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Don't Include Target
                    Camera - Follow for player X (Unit group(Commander[X])) with the camera and Clear Current Target
            Unit - Order all units in (Marine units in (Entire map) owned by player 6 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to ( Move targeting Base Start) (Replace Existing Orders)
            Transmission - Send transmission to (All players) from (Commander[1] with Flash (Do Not override portrait) playing Talk) playing No Sound Link with name "Commander" and message "Keep running! We're almost there!" using (Cinematic portrait (Center Left)) playing Talk (Add 4.0 seconds, Wait until it finishes)
            Camera - Stop Following for player X (Unit group(Commander[X])) with the camera and Clear Current Target
            Sound - Play Marine_EnterBunkerVO for (All players) (at 100.0% volume, skip the first 0.0 seconds)
            Camera - Apply (Default game camera) for player X over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Don't Include Target
            General - Wait 2.0 Game Time seconds
            Transmission - Send transmission to (All players) from (Commander[1] with Flash (Do Not override portrait) playing Talk) playing No Sound Link with name "Commander" and message "Finally, we made it. Get that commu..." using (Cinematic portrait (Center Left)) playing Talk (Add 4.0 seconds, Don't Wait until it finishes)
            General - For each integer X from 1 to Amount of Players with increment 1, do (Actions)
                Actions
                    Camera - Make the camera look at (Position of Base [38.00, 82.00]) for player X over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration
            Unit - Order Marine [69.53, 80.87] to ( Move targeting (Position of Base [38.00, 82.00])) (Replace Existing Orders)
            General - Wait 6.0 Game Time seconds
            Unit - Remove Marine [69.53, 80.87] from the game
            Sound - Play Bunker_What for (All players) (at 100.0% volume, skip the first 0.0 seconds)
            Unit - Order Base [38.00, 82.00] to (Command Center - Upgrade To Orbital Command) (Replace Existing Orders)
            General - For each integer X from 1 to Amount of Players with increment 1, do (Actions)
                Actions
                    Camera - Apply (Default game camera) for player X over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Don't Include Target
                    Unit - Make Commander[X] Vulnerable
            Cinematics - Turn cinematic mode Off for (All players) over Default seconds
    
    Posted in: Miscellaneous Development
  • 0

    posted a message on How to make a Flashlight?

    I want Light triggers... Imagine all the maps with awesome ambiance would come out of that... *drools*

    Posted in: Miscellaneous Development
  • 0

    posted a message on Multiplayer Map Tags

    Then we'll need a button for 'Singleplayer' too! :)

    Posted in: General Chat
  • To post a comment, please or register a new account.