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    posted a message on AC130K - Spaceship Gunner

    It's shaping up good. The upgrades selection looks pretty good and the effects on the 155.Cal and multi-rockets look superb.

    Now, I remember that in MW's AC130 mission they can't shoot back - will it be the same in your version? Or will there be any other mission objective?

    PS: Actually, what effect did you use for the bullet trace of the 155 Cal? It's not the Sniper Beam, that's all I can deduct :D

    Posted in: Project Workplace
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    posted a message on Troubles finding imported files.

    I've just had this again so I looked a little more closely what has to be done - it seems that simply saving that map is enough, no need for a restart.

    Posted in: Miscellaneous Development
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    posted a message on Troubles finding imported files.

    Tried to enter the name of the imported file into the search bar?
    It sometimes doesn't show up for me too, until I try to search for it.

    Posted in: Miscellaneous Development
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    posted a message on Array index

     Dialog - Any Dialog Item is Clicked by Player Any Player 
    

    Guess that's what you were looking for?

    And then in your actions..

     If (clicked dialog item) == YourButton[1] then 
    


    Or with switch/case if you want to.

    Posted in: Miscellaneous Development
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    posted a message on unit enters region trigger

    You could do one out of two things:

    1. Add a condition to the Any-unit-enters trigger that checks if the entering unit is of unit type zealot (I think that's what you mean by berserker ^.^) or your hero.

    2. Make variables for the hero and zealots and use "<myVariableHero> enters region". But that probably won't work unless you add the event through another triggers since the variables are empty at the time the event gets linked to the trigger.

    So my tip is to use method #1.

    Posted in: Miscellaneous Development
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    posted a message on [FIXED]How to change ingame music
    Sound - Play Music Music_ZergLow (Unnamed) (Any Soundtrack Index) for (All players) (with cue Any Cue) and Do make default
    

    You need to make your imported music into a soundtrack first, however.

    1. Go to the Data Editor, Sounds tab. 2. Create a new sound and name it whatever you like. 3. Under "Sound Assets+" you can add your imported sound file. 4. Now go into the Soundtrack tab and create a new soundtrack. 5. Under "Cues+" you can add your newly created sound. 6. Now use the trigger I've pasted above and it should work like a charm.

    Posted in: Miscellaneous Development
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    posted a message on Freezing a unit's animation

    No, the idea is to stop ANY animation. Completely freeze the unit. Look at the Marine for example. His default stand animation shows him breathing and shifting his weight from one leg to the other - I want that to not happen anymore.

    Anyway, thanks Thanatos. It's probably not the most elegant way, but it works. Althought if you watch very closely you can see how the unit's moving veeeery slowly :=)

    Posted in: Miscellaneous Development
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    posted a message on Floating Damage Text

    Create the text tag at " Position of (Triggering unit) " and completely remove the line where you pick each unit. Triggering Unit is the unit that activates the trigger, in other words the unit that takes damage.

    Posted in: Miscellaneous Development
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    posted a message on Freezing a unit's animation

    Hi guys,
    I'm searching for a way to completely stop a unit's animation (basically playing the stand-animation without the random movement).

    I've tried the most obvious ways of simply pausing the unit (doesn't pause the actor though) and "Animation - Set the Default animation time scale to 0.0".
    The latter one seemed to work just fine for a few seconds, but after that the unit would play it's animation again as if nothing happened >.< (funnily it seems to work permanently if you try to speed the unit up - ergo increase the time scale to >1)

    Does anyone know a different way or what I did wrong?

    Posted in: Miscellaneous Development
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    posted a message on Disabling Global Omni light?
    Press SHIFT+CRTL+F10 and you can open up the lighting editor. Choose the correct light set (depending on your tile set) and play around with the values in Key, Fill and Back. If I remember correctly Back casts shadows and Fill causes lights on your stuff.
    Posted in: Miscellaneous Development
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    posted a message on [UI] Leaderboard
    It would even look a tad more awesome if the numbers were centered instead of left-bound. But I don't remember that being easily possible >.< Nonethless nice work there.
    Posted in: Project Workplace
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    posted a message on is it possible to make a Save/Load system working with ACCOUNT NAME?
    I don't think there's any way to query the account name (identifier) through galaxy scripts. Only the player name.
    Posted in: Miscellaneous Development
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    posted a message on Styles - What do they look like?
    Quote from Squeegeez: But for the editor. Thanks, as there are quite a few styles to choose from!
    I can't help you in this regard but would you be so kind to make a list of the styles you know of? I don't know of any except of "ObjectiveTitleDisplay" and I can't find any presets for it.
    Posted in: Miscellaneous Development
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    posted a message on World of Starcraft - Public Engine Released
    Uhm yea. At least when you're alone you don't have to preload. I've attached my map, if you would like to see for yourself. 1) Start the map 2) write "-save" and it'll save some string ("HIHO") into a new bank. 3) Restart the map 4) write "-load" and it'll load some string and output it (you'll see it's "HIHO"). No preloading. So either I'm getting something horribly wrong here or it works at least for 1 player. PS: I'm European, so you might see some PARAM sh*t instead of the actual string.
    Posted in: Trigger Libraries & Scripts
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    posted a message on World of Starcraft - Public Engine Released
    Hm so what happens if you don't preload a bank and then try to access information from it? Does it desync in Multiplayer games? Till now I've only used banks on my own - and you don't seem to need preloading for 1-player maps, which is kind of logical.
    Posted in: Trigger Libraries & Scripts
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