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    posted a message on no fog of war?

    It says Fog Of War : Grey Mask.

    Change it to No Fog Of War.

    Posted in: Miscellaneous Development
  • 0

    posted a message on no fog of war?

    At the top of the screen is the Map Tab, click on it and then go to Map Options (second on down). Voila.

    Posted in: Miscellaneous Development
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    posted a message on FM Vampires + SC2 = Alien Vs Predator

    Good idea, with the release there are going to be Colonists (Civilians) and Infested Colonists (Zombies). Lol, there you go!

    Posted in: Miscellaneous Development
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    posted a message on [Terrain] Terraining for Dummies 1.0

    How does the Pathing Tool work exactly?

    Posted in: Tutorials
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    posted a message on [Campaign] Changeling RPG

    I would love to work on this project! if there's anything you need done I can look into it and try it out.

    Posted in: Project Workplace
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    posted a message on [Request] Psionic Hydralisk Model & Portrait

    Bumpity bump!

    Posted in: Requests
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    posted a message on The New GE

    I absolutely love how they changed it into a SC GE. Before it had WC3 icons and it didn't fit with Starcraft, but now it does. I love the new layout! What do you guys think?

    Posted in: General Chat
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    posted a message on The Basic AI making

    Oh, that's ok, just in case someone can't understand just use Grammar Check next time.

    Posted in: Galaxy Scripting
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    posted a message on The Basic AI making

    English and Proper Grammar plz.

    Posted in: Galaxy Scripting
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    posted a message on Wow, 60 bucks just for this game.

    @RileyStarcraft: Go

    I think it's a Win - Win. . .

    You aren't thinking about this.

    No Expansions - BIG PROFIT

    1 Expansions - BIGGER PROFIT

    2 Expansions - MEGA PROFIT

    I think it's a Win - Win.

    Posted in: Off-Topic
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    posted a message on Detailed Earth

    Keep working on it, a lot of errors. . .

    Posted in: Terrain
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    posted a message on Wow, 60 bucks just for this game.

    @Vicboy: Go

    No. The multiplayer will be somewhat like the Beta but with everything, like more maps and all that good stuff. The campaign however is completely different. It's sort of like a Dawn of War II style. You choose missions from your ship and complete them for stuff. The Campaign will have a slew of new units that just couldn't fit into Multiplayer. For example, there will be Firebats, Goliaths, Scourge, Lukers, etc. So I think it's worth $60. Plus, the examples will be about $40 because they really only hold a new Campaign for you to play as Protoss, and Zerg in their own giant campaings spanning over 50+ hours. So I think it's worth it.

    Posted in: Off-Topic
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    posted a message on The Invasion of Aurora

    Please comment on the idea, and send me a PM if you are interested!

    EDIT: I am not putting this on the Recruitment Page because I don't care I can do it alone, just if someone is really interested and wants to join they can..

    Posted in: Project Workplace
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    posted a message on [Terrain Showcase] Welcome to the Jungle

    Absolutely amazing! I wish I could make terrain as good as this for my maps.

    Posted in: Terrain
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    posted a message on The Invasion of Aurora

    Current Stage: Alpha

    The Invasion of Aurora is a large Campaign spanning over 15+ missions. They vary from Space Battles to Tactical Squad Gameplay to Massing Armies.

    The Story

    The basic premise of The Invasion of Aurora is about watching the three races, Zerg, Protoss, and Terran vie for control of this Mineral Enriched Planet known as Aurora. The Campaign will span across over 40 years, 3 races, and 5+ zones. The zones will vary from the dark depths of space, to the lush jungles of a forest, to a barren desert, to a murky swamp, to densly populated cities and more.

    Gameplay

    The gameplay will span from controlling many ships and having massive space battles, to fighting to get the most minerals in a time limit, all the way to controlling 4 - 5 specialized units, and eliminating someone. They will also be massive City Invasions by which you take block by block. There will even be 3rd Person Shooter gameplay!

    Race Specialites

    Each race will have a flew of custom abilities for their missions. I will have a list of the abilities soon, but for right now I am only working on the Protoss Abilities.

    Missions

    Mission 1: 42% completed

    Status:

    Terrain - 41% completed

    Gameplay - 63% completed

    Story - 79% completed**

    Mission 2: 3% completed

    Status:

    Terrain - 0% completed

    Gameplay - 0% completed

    Story - 8% completed

    Mission 3: 0% completed

    Mission 4: 0% completed

    Mission 5: 0% completed

    Mission 6: 0% completed

    Mission 7: 0% completed

    Mission 8: 0% completed

    Mission 10: 0% completed

    HELP! I need people to help with Terrain, Data, and Triggers! Please send me a PM if you are interested.

    The Team Page

    Posted in: Project Workplace
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