Hi, since making Campaign-Mirror maps are my specialty, I thought I might as-well contribute to the community on how to do boss bars.
Now this is my first tutorial, so please go easy on me ><
What are boss bars?
A boss bar is basically an interface tool that allows you to constantly see the health of a certain unit, very useful in campaign-mirror maps. Alot of people don't know that you can actually "link" a boss bar to a unit, and make it refresh to the units health every time the health of the unit changes. To do this is very easy, all you need is two simple triggers
Setting the boss bar
The first thing you need to do is create a boss bar. As seen here
Now obviously you need an event - For testing purposes i made it so when i type "Event4" as a chat message, the actions will take place.
Trigger: Display boss bar
BossbarID: This is what you set so other triggers can recognize that this is the boss bar you are referring to, lets make it just "1"
Title: This is just what it says above the boss bar, Just set it to Boss for now.
Portraits: There are 3 portraits for this, one for Terran, Zerg, and Protoss, I'm using the Protoss one.
Max: It doesn't matter what you put here, it will be changed with our next trigger anyways.
Players: Chooses witch player can see the boss bar.
Now for the trigger that "Links" the boss bar to the unit.
Linking The Boss Bar
First off, lets place a random unit on the map. Now lets go into the trigger editor
Trigger:Set Boss bar Boss
BossbarID: If your boss bar you just made was ID 1, then set this to 1.
Boss: This is the unit you link your boss bar to, go into values, and select your unit, for this example, I used the
Xel"naga Colossus for one of my campaign maps
Refresh: Make sure you select do here, all I know about this is that it works.
There you go! You're done!
Now make another unit to attack that unit to try it out!
Sorry if it is a little messy, my first Tut here, hope this helped!
I can't do a tutorial right now because I don't have a screen recorder that isn't generally retarded :S If you have a suggestion on what to use, let me know and ill work on that tutorial :)
So I did a map of a campaign mirror, The goal of this map is to gather forces to survive waves of attack of the xel'naga, with an end colossus boss, its not finished, but its almost done. the map features transmissions, objectives, and a boss bar to boot. Heres a video of the rough draft.
I'm trying to complete it but the main problem is the boss bar, theres no way to link it to a unit (That I know of), so i need to create a bunch of triggers to get it to work...
Download link: Not finished yet, almost though, once its finished ill put in the download.
Also, heres a teaser for the next campaign map im going to do.
What do you guys think?
___________
UPDATE:
I have a new video of one of the spells I have been working for awhile now, finally got it done, was a pain to figure out
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Haha yeah, I just figured that out. Thanks anyways :D
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Hi, since making Campaign-Mirror maps are my specialty, I thought I might as-well contribute to the community on how to do boss bars.
Now this is my first tutorial, so please go easy on me ><
What are boss bars?
A boss bar is basically an interface tool that allows you to constantly see the health of a certain unit, very useful in campaign-mirror maps. Alot of people don't know that you can actually "link" a boss bar to a unit, and make it refresh to the units health every time the health of the unit changes. To do this is very easy, all you need is two simple triggers
Setting the boss bar
The first thing you need to do is create a boss bar. As seen here
Now obviously you need an event - For testing purposes i made it so when i type "Event4" as a chat message, the actions will take place.
Trigger: Display boss bar
BossbarID: This is what you set so other triggers can recognize that this is the boss bar you are referring to, lets make it just "1"
Title: This is just what it says above the boss bar, Just set it to Boss for now.
Portraits: There are 3 portraits for this, one for Terran, Zerg, and Protoss, I'm using the Protoss one.
Max: It doesn't matter what you put here, it will be changed with our next trigger anyways.
Players: Chooses witch player can see the boss bar.
Now for the trigger that "Links" the boss bar to the unit.
Linking The Boss Bar
First off, lets place a random unit on the map. Now lets go into the trigger editor
Trigger:Set Boss bar Boss
BossbarID: If your boss bar you just made was ID 1, then set this to 1.
Boss: This is the unit you link your boss bar to, go into values, and select your unit, for this example, I used the Xel"naga Colossus for one of my campaign maps
Refresh: Make sure you select do here, all I know about this is that it works.
There you go! You're done!
Now make another unit to attack that unit to try it out!
Sorry if it is a little messy, my first Tut here, hope this helped!
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@Sixen: Go
Thanks Sixen, I did try to use hypercam but..... it recorded too fast (Like the playback was in fast motion)
Great to get a compliment but the almighty Sixen!
Edit: Did you end up playing with boss bars yet? I cant seem to figure out how to properly configure it without making a million triggers...
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@WraithChaser: Go
I can't do a tutorial right now because I don't have a screen recorder that isn't generally retarded :S If you have a suggestion on what to use, let me know and ill work on that tutorial :)
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So I did a map of a campaign mirror, The goal of this map is to gather forces to survive waves of attack of the xel'naga, with an end colossus boss, its not finished, but its almost done. the map features transmissions, objectives, and a boss bar to boot. Heres a video of the rough draft.
I'm trying to complete it but the main problem is the boss bar, theres no way to link it to a unit (That I know of), so i need to create a bunch of triggers to get it to work...
Download link: Not finished yet, almost though, once its finished ill put in the download.
Also, heres a teaser for the next campaign map im going to do.
What do you guys think?
___________
UPDATE:
I have a new video of one of the spells I have been working for awhile now, finally got it done, was a pain to figure out
Heres the video, and don't mind my weird voice XD
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Try running the map editor in administrator mode.
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@Ateyth: Go
Because i dont know how to move enemy's into that region in the first place ><
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Is there any way to attach more then one unit at a time? without the unit being "Triggering unit"
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Al it used to be is take all units in the area, issue order to attack-move to this area
.... now i cant figure it out :(
Edit: Apparently now you have to "Attach" units to a region, how do i do that?
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Yeah, sorry, it was kind of an ongoing joke on the normal starcraft 2 beta forums. Disregard that ><
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Yeah, so i was playing with the data editor, and this is what i made.
What do you guys think?