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    posted a message on Campaign Mirror Map
    Quote from Adorielen: Go

    @Volsky: Go

    Maybe I'm thinking of something else, but can't you just use the Set Boss Bar Boss trigger?

    Haha yeah, I just figured that out. Thanks anyways :D

    Posted in: Project Workplace
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    posted a message on [Data] Tutorial: Boss bars.

    Hi, since making Campaign-Mirror maps are my specialty, I thought I might as-well contribute to the community on how to do boss bars.

    Now this is my first tutorial, so please go easy on me ><

    What are boss bars?

    Boss Bar Example A boss bar is basically an interface tool that allows you to constantly see the health of a certain unit, very useful in campaign-mirror maps. Alot of people don't know that you can actually "link" a boss bar to a unit, and make it refresh to the units health every time the health of the unit changes. To do this is very easy, all you need is two simple triggers

    Setting the boss bar

    The first thing you need to do is create a boss bar. As seen here

    Display Trigger

    Now obviously you need an event - For testing purposes i made it so when i type "Event4" as a chat message, the actions will take place.

    Trigger: Display boss bar

    BossbarID: This is what you set so other triggers can recognize that this is the boss bar you are referring to, lets make it just "1"

    Title: This is just what it says above the boss bar, Just set it to Boss for now.

    Portraits: There are 3 portraits for this, one for Terran, Zerg, and Protoss, I'm using the Protoss one.

    Max: It doesn't matter what you put here, it will be changed with our next trigger anyways.

    Players: Chooses witch player can see the boss bar.

    Now for the trigger that "Links" the boss bar to the unit.

    Linking The Boss Bar

    First off, lets place a random unit on the map. Now lets go into the trigger editor

    Link Trigger

    Trigger:Set Boss bar Boss

    BossbarID: If your boss bar you just made was ID 1, then set this to 1.

    Boss: This is the unit you link your boss bar to, go into values, and select your unit, for this example, I used the Xel"naga Colossus for one of my campaign maps

    Refresh: Make sure you select do here, all I know about this is that it works.

    There you go! You're done!

    Now make another unit to attack that unit to try it out!

    Sorry if it is a little messy, my first Tut here, hope this helped!

    Posted in: Tutorials
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    posted a message on Campaign Mirror Map

    @Sixen: Go

    Thanks Sixen, I did try to use hypercam but..... it recorded too fast (Like the playback was in fast motion)

    Great to get a compliment but the almighty Sixen!

    Edit: Did you end up playing with boss bars yet? I cant seem to figure out how to properly configure it without making a million triggers...

    Posted in: Project Workplace
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    posted a message on Campaign Mirror Map

    @WraithChaser: Go

    I can't do a tutorial right now because I don't have a screen recorder that isn't generally retarded :S If you have a suggestion on what to use, let me know and ill work on that tutorial :)

    Posted in: Project Workplace
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    posted a message on Campaign Mirror Map

    So I did a map of a campaign mirror, The goal of this map is to gather forces to survive waves of attack of the xel'naga, with an end colossus boss, its not finished, but its almost done. the map features transmissions, objectives, and a boss bar to boot. Heres a video of the rough draft.

    Embed Removed: https://www.youtube.com/v/fJ9bu7gxlZQ?fs=1

    I'm trying to complete it but the main problem is the boss bar, theres no way to link it to a unit (That I know of), so i need to create a bunch of triggers to get it to work...

    Download link: Not finished yet, almost though, once its finished ill put in the download.

    Also, heres a teaser for the next campaign map im going to do.

    Embed Removed: https://www.youtube.com/v/HAdGZOPSZZ8?fs=1

    What do you guys think?

    ___________

    UPDATE:

    I have a new video of one of the spells I have been working for awhile now, finally got it done, was a pain to figure out

    Heres the video, and don't mind my weird voice XD

    Embed Removed: https://www.youtube.com/v/FmvXOavZWJ8?fs=1
    Posted in: Project Workplace
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    posted a message on Can't save my map files!

    Try running the map editor in administrator mode.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Cant figure out how to do a attack-move trigger

    @Ateyth: Go

    Quote from Ateyth: Go

    Yes there some options

    http://yfrog.com/jxunbenanntmap

    But i dont get why you want to attach them to a region and dont just do a "unit enters region"

    Because i dont know how to move enemy's into that region in the first place ><

    Posted in: Triggers
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    posted a message on Cant figure out how to do a attack-move trigger
    Quote from Ateyth: Go

    In the first pic is order given without attacthing to a region in the second you can see how to attatch

    http://img697.imageshack.us/i/unbenanntohm.jpg/

    (spawn is the name of the region)

    http://img121.imageshack.us/i/unbenannt2ap.jpg/

    Is there any way to attach more then one unit at a time? without the unit being "Triggering unit"

    Posted in: Triggers
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    posted a message on Cant figure out how to do a attack-move trigger

    Al it used to be is take all units in the area, issue order to attack-move to this area

    .... now i cant figure it out :(

    Edit: Apparently now you have to "Attach" units to a region, how do i do that?

    Posted in: Triggers
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    posted a message on Data Editor Functionality Demonstration
    Quote from GoldfishInAPicklejar: Go

    @Volsky: Go

    "Rokkit Black Guy"

    Lol...

    Yeah, sorry, it was kind of an ongoing joke on the normal starcraft 2 beta forums. Disregard that ><

    Posted in: Miscellaneous Development
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    posted a message on Data Editor Functionality Demonstration

    Yeah, so i was playing with the data editor, and this is what i made.

    What do you guys think?

    Posted in: Miscellaneous Development
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