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    posted a message on Beta Key Contest - Create a Loading Screen
    Quote from TDelamay: Go

    I already have a beta ket though, and I have finals this week T_T

    I understand this; so do I. But somehow I'm going to fit SC2 into my schedule, as well as building a new computer to be able to play it!

    Posted in: Artist Tavern
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    posted a message on Starcraft 2+

    Fun idea; how would you go about the transforming? Ability? Or have a set place near each players base? Or maybe a certain place on the map to do it that everyone shares (And can control by camping it =P )?

    Posted in: Project Workplace
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    posted a message on Beta Key Contest - Create a Loading Screen

    Can we have any details on how the game is going to run? In particular I'm wondering if there's any decision on models that will be used in the game (i.e. the players units, what type of enemy units there may be). I have trouble drawing stick figures, let alone anything worthy of being a loading screen, but I might be able to do some work with sc2 units, or even wc3 units.

    Posted in: Artist Tavern
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    posted a message on Ai League

    Bring out yer dead!

    Thread necromancy, woohoo. Anyway, this is a great idea, that I'd love to get into after sc2's official editor is out. After I get into the map-making a bit I really want to make a competition quality AI. Definitely on my to-do list.

    Posted in: General Chat
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    posted a message on Starcraft Party

    @Bibendus: Go I would consider that bad behavior if his game was called Warcraft Party, but there's not a whole lot of relation between what I have planned and his game. His game was solely a map with minigames, and that was it. I want to have more than that, with my emphasis being between the games. It is not a sequel map by any means at all.

    But I'll look into contacting him anyway.

    Also; I have declared in the first post that the name is definitely NOT final by any means. It's just a generic name that I might stick with.

    Posted in: Project Workplace
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    posted a message on Starcraft Party

    @Bibendus: Go My problem with that is TheZizz isn't the original creator of Mario Party which is where the party name comes from, so there is no reason for us not to use party in the name. There may even have been games before Mario Party that used Party. The final aspect is just that it's a party game, so why not call it a party?

    @YoouuGooo: Go Maybe! We'll see as time progresses and if they release the Galaxy editor soon enough, maybe we can start a team to make the best party game. Two heads are better than one, but many heads are better than two! I'm gonna try like hell to lay down the groundwork for the party map to make adding individual games easily done, so that possibly when I get the main part of my game done others can throw their party games in, and then we'll have one hell of a party going on ;)

    Posted in: Project Workplace
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    posted a message on Contra Defense

    @Alevice: Go I've tried the only two launchers I've been able to find. One locks up as soon as I select the map, the other, Starcraft II Beta Launcher .28 gives me an error message regarding illegal characters. Am I the only one having this trouble?

    Posted in: Project Workplace
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    posted a message on Starcraft Party

    @TDelamay: Go Alright. I'll try to incorporate a small cinematic before each event, and then have players press a key or type -ready or something.

    Posted in: Project Workplace
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    posted a message on Galaxy Editor Release Speculation

    @Sixen: Go I particularly meant the official editor, but I may have to try that one again sometime. I tried it when I first realized how SC2 has progressed and it just error'd at me, and I haven't tried it since. I'll look at it again next time I have some free time.

    Posted in: General Chat
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    posted a message on Contra Defense

    Is there a way to try this (or any other s2ma file for that matter) map while not having a beta account? The Beta launcher I'm using just comes up with an illegal character sort of error message.

    Posted in: Project Workplace
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    posted a message on Starcraft Party

    I've already come across someone else at TheHelper.net that has declared they're making a mini-game map, so this might be a little bit of a competition. I do not plan on using the same style of map that Uther Party was in WC3. My major emphasis is going to be on what's going on between the mini-games, as that they are only miniature to the rest of the game. Also, the name is not permanent by any means.

    Main Concept
    ¯¯¯¯¯¯¯¯¯¯¯¯
    All players will begin in a city-like area. Throughout this city will be various NPC's. Many NPC's will be needing things done; such as delivering objects to other npcs, fixing their rat problem, et cetera. These tasks will be payed for, and each player will be racing to get the money to buy them goods that will help them in the mini-game area of the game. Many goods will be simple items, while others may be abilities. Each mini-game will be started after an agreed on time at the start of the game. The mini-game will be run, with the victor claiming a point. Shortly after the mini-game the players will be put back into the city to repeat the process. The players will be considered at the end of X mini-games with the most points will be the victorious!

    Mini-games
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    This area intentionally left blank

    NPC Quests
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    Types;
    -Delivery and retrieval
    -Animal infestation

    Shop Items and Abilities
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    Between Game Items;
    -Pester Stick
    - - This item may be used as a purge-like ability, slowing down fellow players as you run by them on your own task. If possible animate like tripping the other player.
    -Jumping Boots
    - - Gives a jump ability to used much like blink.
    Items for Games;
    -Extra chance
    - - High-end item that allows a player to respawn after death in any event that involves knocking out players. Must be used while still alive to add a reincarnate-like ability to prevent players from respawning after all but one or two are still alive.

    Miscellaneous
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    -Likely players will be able to buy victory points with high amounts of money, but that takes a lot away from equipment that they could use.
    -Although unlikely in the Alpha release, I'd like to randomize the city. I may randomize the position on NPC's and what quests they give.
    -Also unlikely early on, I want some tasks to be 'stealable.' That is, the NPC may pay up front, and the player can just run off with the money. However this will give them a bit of a bad reputation and NPCs may not give some tasks to players with certain levels of bad reputation.
    -The players will be given a limited ability to harass the other players to slow them down.
    -I want this game to be a very fast pace game, with gametime being approximately 30 minutes at the lengthiest.
    -Add cinematic with description on how to play before any events with a ready key/ability to skip/advance.

    As you can see, I'm still heavily lacking in a laid out plan, but it's a start! =] Feel free to throw opinions, thoughts, and ideas at me, but keep in mind that any mini-game ideas may or may not make it into the game, particularly in the first release. I will be very heavy on how much time I can spend on this, and I want to use it as efficiently as possible. Thanks for reading!

    Posted in: Project Workplace
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    posted a message on Galaxy Editor Release Speculation

    @begebies: Go

    That would suck, but I'm sure in no time someone will have the editor usable outside of the beta. Unless they miraculously recruit me into the beta I hope someone does. I'd really like to get a headstart on making some Custom Maps before the game is released.

    Posted in: General Chat
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    posted a message on Overall style and functions of the site.
    Quote from ckknight: Go

    Clicking on a thread doesn't take you to the last post, it takes you to the first post that you haven't read yet. So if there's a new thread with 10 posts in it that you haven't seen, you will be linked to just the first post.

    I disagree, when I first signed up on these forums a couple days ago, it automatically assumed I had read everything up to the last post on every thread I hadn't yet visited. It functions normally after that, but for the first time it acts like I've already read everything.

    Posted in: Off-Topic
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    posted a message on Galaxy Editor Release Speculation

    What's up lab? (This is Armentia from BoM).

    I'm just curious, where'd you get this information?

    Posted in: General Chat
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