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    posted a message on Difficult Creep Shockwave ability

    I am working on a hero that has various abilities that place down creep in differant formations, including generating creep at the heros feet wherever it walks...

    I need to make an ability that, upon use, sends a "Wave" through the creep, dealing damage to enemies on the creep, with the center of the wave starting at the location of the hero... to better illustrate exactly how i need this to happin here are some poorly drawn paint documents

    Key:

    Purple-Creep

    Pentagon-Hero (Source of Shockwave)

    Arrows-Path the creep shockwave will take

    Here is a standard case, where there is just a circle of creep Creepwave1

    This one is a bit more trickey directionalcreepwave

    How could i go about creating somthing like this with data? i could bring triggers in to the mix if need be.

    Posted in: Data
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    posted a message on HoTS Opening Cinematic

    Zerg op

    Posted in: General Chat
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    posted a message on Tutorial Request

    Could we get a video tutorial for the Cutscene Editor.

    Posted in: Tutorials
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    posted a message on [Solved]Stacking Behavior Actor

    Thanks!

    Posted in: Data
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    posted a message on [Solved]Stacking Behavior Actor

    I have about 10 different behaviors and each behavior can stack multiple times...

    I need to make an actor that creates a "Daze" model above the units with these behaviors on them... (Daze model i will use the thing from Tosh's mind blast)

    The issue i am having is, I want the model there when a unit has 1 or more of these 10 behaviors and only ONE model, no matter how many stacks or what behaviors i want just 1 daze model above their head, and when they dont have any of these 10 behaviors the daze model is not there...

    Anyone have any idea how i could set an actor like this up??

    Posted in: Data
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    posted a message on Have a look, there is my N-th model

    Lul

    glad to see you got that partical effect removed Tainted

    Now what i want to know is, can i get Kerrigan's partical effects in a model by them selvs, and team colored so i can use it for hero glow...

    Posted in: Artist Tavern
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    posted a message on Stay Protoss, or go Terran

    Terran if u wana be OP

    Toss if you wana stay cool

    Ur choice

    lol just kidding

    Posted in: General Chat
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    posted a message on Very Simple traceline (Unit is Highlighted)

    genius...

    Posted in: Triggers
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    posted a message on Giving 1 point every 5 lvls

    Ummm atm it is only implemented in my main project... however, it shouldent be hard for me to make a tutorial for it... and upload a demo map there... Ill do it tomorrow, its late now, im going to sleep lol

    Posted in: Triggers
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    posted a message on Giving 1 point every 5 lvls

    Ummm atm it is only implemented in my main project... however, it shouldent be hard for me to make a tutorial for it... and upload a demo map there... Ill do it tomorrow, its late now, im going to sleep lol

    Posted in: Triggers
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    posted a message on Data vs. Triggers in Optimization
    Quote from Taintedwisp: Go

    @DogmaiSEA: Go

    I have a prediction, if BLizzard makes a new RTS with an editor, There wont be a need for triggers, it will be 100% data. Dialogs and all.

    I have a prediction, if Blizzard makes a new RTS with an editor, There wont be a need for Data, it will be 100% triggers...

    ...I hate data...

    ♥♥Triggers♥♥

    Posted in: Miscellaneous Development
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    posted a message on Giving 1 point every 5 lvls

    @Selfcreation: Go

    I have had to do this in my game... Only a point with 2 level, you cannot make a learn give a point every several levels but there is a workaround that i came up with... There are a few parts to it...

    First make an upgrade Call it somthing like "Learn Available", then make a requirement that requires the player to have the "Learn Available" upgrade...

    Go to your learn ability, and set the initial points to like 5000, and the points per level to 0, then go to each index for abilities in the learn ability and set the requirement on them to "Learn Available"

    Go to the command card on your hero, and whatever button you have for the learn submenu, take off the "Learn Ability" and set it to none, this way the number of points you have wont show on the learn button in game, but other than that it will work the same

    Next you have to make triggers to manually research and unresearch "Learn Available" for each player, just do somthing like increment a variable for a player when a hero levels up and his level is evenly divisable by 5, and decrement the variable when your hero uses a learn ability, whenever you change the variable check to see if it is = to 0, if it is =0 unresearch the "Learn Availabe" for that player, and if not research it... Also, it adds a nice effect if,when you research learn available for the player, turn the ability hilight for your learn ability on, and turn it off when it is not researched... that way ur learn button will flash when you have available points...

    Hope that Helps!

    Posted in: Triggers
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    posted a message on Requesting Skillshot and Cone Shaped cursor splats

    I feel that, now that we have support for "Skillshot" type abilities, we should get some good models for cursor splats with them, because the raynor Penetrator round laser line is kinda lame and stale... If someone could make some models for this im sure it would benefit the entire community...

    if you are confused about exactly what i am asking check this screen shot of League of Legends (I dont particularity like league, but just for an example)

    http://images2.wikia.nocookie.net/__cb20110506013409/leagueoflegends/images/a/ab/Line_missile_indicator.jpg

    Posted in: Map Suggestions/Requests
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    posted a message on The Thread of Science, Technology, Engineering, and Mathematics
    Quote from SGTMeowmers9: Go

    @Antimatterthunder: Go

    Uh... what debate? Why does everybody think there is some strange mystically obscured debate here? Okay, EVERYBODY READ THIS: THERE IS NO F* * *ING DEBATE. WE ARE ONLY FINDING INTERESTING TOPICS TO LOOK AT.

    Well there is a poll up top so...

    Posted in: Off-Topic
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    posted a message on The Thread of Science, Technology, Engineering, and Mathematics

    I play Starcraft and Program... So yea... I do like science, technology, engineering, and/or mathematics.

    And i would assume if u are on these forums that you also play Starcraft and Program... If this is meant to be a debate thread i think that it is pretty 1 sided here.

    Posted in: Off-Topic
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