My new spell (based on vortex) target marker just randomly disappeared despite working perfectly fine a few days ago. The Abil code is still correct and the entry still exists.
Is it possible that this is another bug with the editor like the bug where consumable items randomly quit working?
When you equip an item that adds damage, your damage goes up when you hover over your weapon box. But when you equip an item that increases ability damage, the tooltip does not seem to change, not even if you do <d ref="Effect,ChainLightningDamage,Amount"/> in the ability description.
I'm considering replacing parts of my Move Instantly-based WASD movement with move order-based movement - at least forward motion, turning and strafe (with turning speed temporarily set to 0). However, I don't want to lose the ability to attack and use abilities while moving.
Attacking while moving is an editor feature; using abilities while moving seems more complicated. Anyone? :)
These menus seem simple enough: the former allows you to define attributes and the latter allows you to change them. This will probably be linked to that dropdown box we've seen on screenshots of Bnet2.0 where you can choose a game type.
Ok, fine, so this will work later, but not now. However, you can already implement this functionality.
Except for one thing. How the holy hell do you actually use those attributes? You define them, define the variants and... what next?
I don't know what happened but all of my consumable items (with an 'instant' effect) are now broken. :( When I click on them, instead of producing their effect, they show a target cursor and the text 'select target' for as long as I keep the left mouse button down. When I release it, nothing happens.
This has happened before and I ended up having to revert to a previous version to fix it. Now I 've done too much since the last test. :(
I didn't change items at all for a long time...
Edit - More info: it seems left click with the button held down acts as a sort of right click. You can move the item from your inventory to your bag with left click drag. Fine, but this prevents it from being actually activated...
Edit 2 - Yep. When I go to my Inventory ability, and under 'Commands+' I disable the move command, it gives an error when I click on the item. FINE BUT I DON'T WANT TO MOVE THE ITEM WHEN I LEFT CLICK ON IT. I WANT TO USE IT. GRRR.
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You can turn all of your doodads into units... or more efficiently, create your own regions and place them around your doodads.
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I'm having the opposite problem: my research button doesn't display its cost no matter what I put in the above fields...
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After some experimentation it turns out the splat disappears near ground elevation changes!?
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My new spell (based on vortex) target marker just randomly disappeared despite working perfectly fine a few days ago. The Abil code is still correct and the entry still exists.
Is it possible that this is another bug with the editor like the bug where consumable items randomly quit working?
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Bump? :(
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You could try using power or creep to force players to stay within their own region.
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When you equip an item that adds damage, your damage goes up when you hover over your weapon box. But when you equip an item that increases ability damage, the tooltip does not seem to change, not even if you do <d ref="Effect,ChainLightningDamage,Amount"/> in the ability description.
Did I miss something?
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Actually what they would avoid is an (accidentally or deliberately) broken map that saves a new bank 100 times per second, left running for days.
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So all you have to do is save the map again before you publish it, or does it only work on new maps?
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I'm considering replacing parts of my Move Instantly-based WASD movement with move order-based movement - at least forward motion, turning and strafe (with turning speed temporarily set to 0). However, I don't want to lose the ability to attack and use abilities while moving.
Attacking while moving is an editor feature; using abilities while moving seems more complicated. Anyone? :)
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These menus seem simple enough: the former allows you to define attributes and the latter allows you to change them. This will probably be linked to that dropdown box we've seen on screenshots of Bnet2.0 where you can choose a game type.
Ok, fine, so this will work later, but not now. However, you can already implement this functionality.
Except for one thing. How the holy hell do you actually use those attributes? You define them, define the variants and... what next?
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That did it! Thanks!
Blizzard ought to know this. :(
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I don't know what happened but all of my consumable items (with an 'instant' effect) are now broken. :( When I click on them, instead of producing their effect, they show a target cursor and the text 'select target' for as long as I keep the left mouse button down. When I release it, nothing happens.
This has happened before and I ended up having to revert to a previous version to fix it. Now I 've done too much since the last test. :(
I didn't change items at all for a long time...
Edit - More info: it seems left click with the button held down acts as a sort of right click. You can move the item from your inventory to your bag with left click drag. Fine, but this prevents it from being actually activated...
Edit 2 - Yep. When I go to my Inventory ability, and under 'Commands+' I disable the move command, it gives an error when I click on the item. FINE BUT I DON'T WANT TO MOVE THE ITEM WHEN I LEFT CLICK ON IT. I WANT TO USE IT. GRRR.
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I'm just wondering what's wrong with move unit instantly? That seems much simpler to me and as far as I tested it seems to work well.
Edit: and you can cast on the move.
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This may be a memory leak problem. I've had it crash a few times when I close a second map, though.