I like it A LOT. I just I don't like the model you used. :P But I do like it! It's awesome. Because of the triple actor, I was able to shrink the scale from 8,8,2 to 5,5,1, and it looks fine. That should, hopefully, not bust your graphics card. Thank you very much, I'll credit you in the next version.
BTW: Please tell me what the Dark Swarm SOP actor does and what "SOP" stands for, so I can understand what you did.
What happens without the dummy unit makes it so that if you cast Dark Swarm twice, then the second Dark Swarm will last the duration of the first Dark Swarm. For example, without the dummy unit, cast Dark Swarm, wait 5 seconds, cast it again. The second and first casts will vanish at the same time. The Dummy unit prevents that.
... really? I didn't make the dummy cast it 6 times or so. It casts it once. All I did was made the HDR multiplier 2.0 on the tint. :/ Edit: Oh wait... *you* cast it 6 times. ... ha ha ha ha, I'm an idiot.
Why "-201"? Because I based it off Guardian Shield, which damage modifier is/was "-2", so I assumed that I'd need a high number in order to make it so that no single range attack exceeded that. I don't if '0' works or not. I could try it.
Really, though, what concerns me now is your graphical lag. I have no idea what's causing that, but I want to fix it.
So, I tried stacking the spell by having the dummy being commanded to cast it twice. However, the spell is based off Guardian Shield, so it can't stack. I even gave the dummy enough energy to cast Dark Swarm twice. I don't know what to do. Can anyone help me?
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Blues have said the patch is coming out in the first week of January.
http://us.battle.net/sc2/en/forum/topic/1568008036
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What do you mean? Can you show me a screenshot? Because it looks rather clear to me on any terrain.
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Um... it's a bit dark. I imported it, and of course, the transparent BG is needed, but... Kheldrun himself looks too dark.
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Welcome back. We're glad you're still alive! :)
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<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/yVTQwiR3nXE?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yVTQwiR3nXE?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Embedded Version!
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<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/yVTQwiR3nXE?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yVTQwiR3nXE?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x006699&amp;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
VIDEO! :D
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Thanks. BTW: Awesome origami Hydralisk portrait there!
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Woo! I'm on the list! :D
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Cool! Thanks a bunch! :D
Anyway, the new version is up, and you're in the credits.
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I like it A LOT. I just I don't like the model you used. :P But I do like it! It's awesome. Because of the triple actor, I was able to shrink the scale from 8,8,2 to 5,5,1, and it looks fine. That should, hopefully, not bust your graphics card. Thank you very much, I'll credit you in the next version.
BTW: Please tell me what the Dark Swarm SOP actor does and what "SOP" stands for, so I can understand what you did.
0
What happens without the dummy unit makes it so that if you cast Dark Swarm twice, then the second Dark Swarm will last the duration of the first Dark Swarm. For example, without the dummy unit, cast Dark Swarm, wait 5 seconds, cast it again. The second and first casts will vanish at the same time. The Dummy unit prevents that.
... really? I didn't make the dummy cast it 6 times or so. It casts it once. All I did was made the HDR multiplier 2.0 on the tint. :/Edit: Oh wait... *you* cast it 6 times. ... ha ha ha ha, I'm an idiot.Why "-201"? Because I based it off Guardian Shield, which damage modifier is/was "-2", so I assumed that I'd need a high number in order to make it so that no single range attack exceeded that. I don't if '0' works or not. I could try it.
Really, though, what concerns me now is your graphical lag. I have no idea what's causing that, but I want to fix it.
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Dark Swarm ver. 1.4 uploaded. I'll be making a movie soon for it.
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So, I tried stacking the spell by having the dummy being commanded to cast it twice. However, the spell is based off Guardian Shield, so it can't stack. I even gave the dummy enough energy to cast Dark Swarm twice. I don't know what to do. Can anyone help me?
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Well, yeah, that's very true. Thanks for 'newsing' this, BTW. :)
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http://us.battle.net/sc2/en/forum/topic/1306100875
1) Bunker build time reduction removed as previously noted
2) Fungal Growth’s terrestrial limitation has been removed and the ability once again affects air units
3) It will once again be possible to hold down a key to repeat a hotkey command
Just FYI. :)