This is still a WIP but I think its nearing completion, I have some more doodad work to do and the just go around touching things up. For those of you who dont recognise it, the map is Destination. I have not been able to play-test this so I have made no changes based on balance.
Changes:-
- Only 2 bridges in the centre of the map as fitting them in was difficult and looked ugly. SC1 used 30/60 degree angles, SC2 uses 45 degree angles.
- All expansions have and extra gas geyser, making normal bases have 2 and mineral-only expansions from the original have a single geyser.
I am currently remaking the SCBW map 'destination', for the melee map contest, but I have a major issue with pathing at the moment. I think it has something to do with importing the original as a legacy map as a starting point. But tbh, thats just guess work. Heres a SS of my problem.
Any help on how to fix this to make the map pathable would be appreciated.
Thanks in advance.
Im not sure if it will be possible with SC2 but in WC3 you could make parts of models 'invisible' by editing the alpha layer on the textures. I will give it a try once the game is released but I think alpha channel is used for team colours in SC2.
Im having trouble joining this site's IRC. I get this error message whenever I try to access it.
'Firefox doesn't know how to open this address, because the protocol (chat.freenode.net) isn't associated with any program.'
This is the URL im using 'chat.freenode.net:6667 #sc2mapster' is there anything its missing/ is wrong with it or anything i need to do to acces the IRC?
Hi everyone Im Dan/ danmw/ random_user12, call me whichever you like.
Sixen sent me a PM on darkblizz to come over and check out this site so I did
I am an old time Wc3 mapper, although I havent touched the map editor in about 3-4 years. Im currently in my final year of an architecture degree and am therefore better at the visual/eye candy side of modding. However I do have some very basic programming ability from Wc3 editor and my dad, who is a programmer.
Some of you may have seen me on SC2GDF or Darkblizz and the reskinning mods I have made so far for dark protoss and frozen zerg. they were both pretty rushed tbh but im happy with them until i get my hands on the editor.
0
This is still a WIP but I think its nearing completion, I have some more doodad work to do and the just go around touching things up. For those of you who dont recognise it, the map is Destination. I have not been able to play-test this so I have made no changes based on balance.
Changes:-
- Only 2 bridges in the centre of the map as fitting them in was difficult and looked ugly. SC1 used 30/60 degree angles, SC2 uses 45 degree angles.
- All expansions have and extra gas geyser, making normal bases have 2 and mineral-only expansions from the original have a single geyser.
0
I am currently remaking the SCBW map 'destination', for the melee map contest, but I have a major issue with pathing at the moment. I think it has something to do with importing the original as a legacy map as a starting point. But tbh, thats just guess work. Heres a SS of my problem.
Any help on how to fix this to make the map pathable would be appreciated. Thanks in advance.
0
@Biophysicist: Go
Im not sure if it will be possible with SC2 but in WC3 you could make parts of models 'invisible' by editing the alpha layer on the textures. I will give it a try once the game is released but I think alpha channel is used for team colours in SC2.
0
Im having trouble joining this site's IRC. I get this error message whenever I try to access it.
'Firefox doesn't know how to open this address, because the protocol (chat.freenode.net) isn't associated with any program.'
This is the URL im using 'chat.freenode.net:6667 #sc2mapster' is there anything its missing/ is wrong with it or anything i need to do to acces the IRC?
0
Hi everyone Im Dan/ danmw/ random_user12, call me whichever you like. Sixen sent me a PM on darkblizz to come over and check out this site so I did
I am an old time Wc3 mapper, although I havent touched the map editor in about 3-4 years. Im currently in my final year of an architecture degree and am therefore better at the visual/eye candy side of modding. However I do have some very basic programming ability from Wc3 editor and my dad, who is a programmer.
Some of you may have seen me on SC2GDF or Darkblizz and the reskinning mods I have made so far for dark protoss and frozen zerg. they were both pretty rushed tbh but im happy with them until i get my hands on the editor.
http://darkblizz.org/Forum2/general-discussion/dark-protoss-visual-mod/
http://darkblizz.org/Forum2/general-discussion/frozen-zerg-visual-mod/