Oh. I think I got what you mean. I will give it a try..
edit:
it doesn't work. the thing is that speed of one beat is calculated by the editor, with a given music speed in real number, which is calculated incorrectly..
by the way... isn't the (Current time - Last Tick) of the timer always the same?
Up Down Left Right control. Space for enter option.
It's not at all published, patterns, difficultly, and more UIs are not yet set for the game yet. You are welling to change the music to 120bpm, 140bpm, 180bpm.mp3. They are useful for testing the speed.
It gets off-beat after the game starts awhile however... See if someone could come up something I will definitely write credit to you.
The map editor does not calculate Real numbers correctly (as far as I test.).
1/3 is not 0.333333. but 0.333251. etc
screen provided here:
This caused me a big problem when I have a big amount of objects spawning with the real number variable (in my case was 60/music note speed in bpm), which follows the beat of the sound/music. I spent the whole night changing around triggers, trying to figure out why objects start to get off-beats after the game starts awhile. Then I found out at 3am, the math calculation was wrong from the top...
Have a peak the project I'm currently working on:
It will really be a fun game if the math can be fixed and every single arrows are on-beat... T_T
Just uploaded. This clock actually took me 2 days to complete. A city style digital clock :D.
The clock is twice faster the real life time, since the real life time is too slow
you don't want to wait for 1 minute just for the 1:00 to appear. haha
Codes are messy, be prepared if you want to read it.
Enjoy the clock!
*version 2 update*
changes
- Big improvement on trigger performance. It takes much less memory then before now.
- Big improvement on in-game dialog UI.
- Fixed many trigger and timer logics.
- Now you are able to set Camera views, time, and speed in setting dialog.
- Change the start sound. Nuke Launch sounds a bit weird ;p
I played around dialog triggers for the last few days, had a really good time. I guess many of you do not like how the default dailog buttons look, and I found a very easy way to make them look better. See my triggers...(Many of you might know already anyway :P)
I made the trigger really easy to read, I learnt many from you guys so this is what I should do for those new ones = ) Support Open Source!
and thanks mapster. I had a good fun making this map.
Enjoy the version 2 digital clock.
btw. If any of you knows how to make listbox/dropdown items in order, please come here. I havent figured out yet..
I am making a city with korhal buildings, and I've been trying to make them blockable(units cannot pass through the model) and destructible. I couldnt find anything in the Data section.
0
@rrowland: Go
Does galaxy language support floating numbers?
0
@Nevir27: Go
Oh. I think I got what you mean. I will give it a try..
edit:
it doesn't work. the thing is that speed of one beat is calculated by the editor, with a given music speed in real number, which is calculated incorrectly..
by the way... isn't the (Current time - Last Tick) of the timer always the same?
0
@Skizot: Go
It looks like a logic bug in the editor... maybe blizzard had some loop to add items into list but did it wrong way =p
0
@QuantumMenace: Go
I have attached the file.
Up Down Left Right control. Space for enter option.
It's not at all published, patterns, difficultly, and more UIs are not yet set for the game yet. You are welling to change the music to 120bpm, 140bpm, 180bpm.mp3. They are useful for testing the speed.
It gets off-beat after the game starts awhile however... See if someone could come up something I will definitely write credit to you.
0
@SCMapper: Go
yea...
and especially for this project im doing... even a little number can make the game off-beat...
I will attach my project soon, look for solutions...
0
The map editor does not calculate Real numbers correctly (as far as I test.).
1/3 is not 0.333333. but 0.333251. etc screen provided here:
This caused me a big problem when I have a big amount of objects spawning with the real number variable (in my case was 60/music note speed in bpm), which follows the beat of the sound/music. I spent the whole night changing around triggers, trying to figure out why objects start to get off-beats after the game starts awhile. Then I found out at 3am, the math calculation was wrong from the top...
Have a peak the project I'm currently working on:
It will really be a fun game if the math can be fixed and every single arrows are on-beat... T_T
Please if someone could test this and also response here. I also posted here: http:forums.battle.net/thread.html?topicId=24702394559&sid=5000
Sorry for bad english if you read something doesnt make sense lol.
0
@Rizaun: Go
thx for the suggestion. I also had the same problem too. It's solved!
One thing though. What's the diff between sound and soundtrack? Say I have a 3min mp3, I wanted to use for background, that's soundtrack right?
0
@WhiskeeGX: Go
yea... I still got the problem. Anyone sort it yet?
0
As title.. this is what I did.
but when i went into the game, the list is in the order of "1 5 4 3 2".
It's weird and i couldn't find a way to make them in order. It's hard to manage when it gets more items in the list. Any ideas?
0
this is insane. How can they do that... omg. this is way too insane.
0
Anyone from new zealand here? = )
Looking for map modding community in nz...
0
good tut! thx for distributing = D
0
I'm in!
*update*
[ Beta.yen's Digital Clock ]
Just uploaded. This clock actually took me 2 days to complete. A city style digital clock :D.
The clock is twice faster the real life time, since the real life time is too slow
you don't want to wait for 1 minute just for the 1:00 to appear. haha
Codes are messy, be prepared if you want to read it.
Enjoy the clock!
*version 2 update*
changes
- Big improvement on trigger performance. It takes much less memory then before now.
- Big improvement on in-game dialog UI.
- Fixed many trigger and timer logics.
- Now you are able to set Camera views, time, and speed in setting dialog.
- Change the start sound. Nuke Launch sounds a bit weird ;p
I played around dialog triggers for the last few days, had a really good time. I guess many of you do not like how the default dailog buttons look, and I found a very easy way to make them look better. See my triggers...(Many of you might know already anyway :P)
I made the trigger really easy to read, I learnt many from you guys so this is what I should do for those new ones = ) Support Open Source!
and thanks mapster. I had a good fun making this map. Enjoy the version 2 digital clock.
btw. If any of you knows how to make listbox/dropdown items in order, please come here. I havent figured out yet..
0
I am making a city with korhal buildings, and I've been trying to make them blockable(units cannot pass through the model) and destructible. I couldnt find anything in the Data section.
Any help on this please?
0
@Skizot: Go
It worked! thanks.
here is the trigger for those who need it.
Set background model
Set camera property - far clip:9999