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    posted a message on How to check if player exist ??

    use a condition to check if the player is in the player group "active players" (make your event map initialization)

    Posted in: Miscellaneous Development
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    posted a message on Bridges Bridges Bridges

    @Habladabla: Go

    Hm. Warcraft 3 had support for Bridges (Although I don't think you could walk under them), so starcraft 2 SHOULD.. hm

    Posted in: Miscellaneous Development
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    posted a message on Unit animation when he gains level

    @afire007: Go

    "UI- Create a thor-Reborn complete alert for player 1 with text ((Triggeringplayer) + etc....)" I'm not sure what this is trying to do so I can't help there, but the reason the ghost nuke calldown isn't working is because it requires you select a ghost. That's what the "from (triggering unit)" is, it's asking for you to select the ghost or unit calling down the ability

    Posted in: Miscellaneous Development
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    posted a message on Bridges Bridges Bridges

    @Jozrael: Go

    Have you tried using the pathing tool to draw over where you put the bridge?

    Posted in: Miscellaneous Development
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    posted a message on Bounding in Starcraft 2
    Quote from Forge_User_36010895: Go

    I'm working on a bound atm, it will be a 4 parter with the story tied together, if you want a sneak peak, I attached it to this post (if the attachment thingy works, otherwise it'll be in my post as soon as I upload it somewhere else):3 by downloading my WIP map, you agree to not edit, publish or claim as your own without my permission*

    Edit: just wanted to let you know that the revive function doesnt fully work, in the way that the respawned zergling cannot die from units, I'll try to fix that later. (just restart)

    Edit 2: I also wanted to let you know that I chose to base the map around you being a zergling in honor of SC1 bounds, since in them you mostly were a zergling because they were the fastest units ingame (I used to make SC1 bounds with the x-tra editor, but since I can't get the fully square tiles with this editor, it gets a more escapey approach)

    Excellent work so far. I actually downloaded it because I couldn't remember what a bound was, then as soon as the map loaded I was hit with a wave of nostalgia. I'll definitely be keeping my eye on this one.

    Posted in: Project Workplace
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