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    posted a message on Multiplayer Keyboard Input Lag

    Lets hope so... otherwise, shit will happen.

    Posted in: Miscellaneous Development
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    posted a message on Unpolished maps ?

    Well, there were few maps for wc3 that were polished. Why dota was so popular coz it had both, balance, fun and it was polished.

    Castle fight was also fun and quite balanced.

    TcX was polished but to complex and slow.

    Mass Destruction was fun and polished. But a only for few players...

    Takes time. All after all, 80% maps are just garbage. And same thing will be here. But hey. Great maps should be supported and commercialized. And weak ones should just be there. All bad maps are leading into something new. People are aving fun creating maps so let them be :) .

    Posted in: Miscellaneous Development
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    posted a message on Forum Features

    Artist thread needs subsection IMO. I would like to see Modeling Section. For Model Makers. I would like to share toughs with other people. But Artist Section looks to general for me. There are textures, icons, models, other shit between. Even requests are there; http://forums.sc2mapster.com/development/artist-tavern/2171-looking-for-a-terrain-artist/#p2 . Nothing wrong with this post, I just want to point out that there are too much posts in one section that can be sorted better.

    Make main sections and then subsections inside them. Look how hiveworkshop is organized for Wc3.

    And this isnt and insult, just an suggestion. Not negative but positive, coz lots of people today are just realizing things wrong.

    "I would like to do a forum restructure when we get the new look, so... Very soon!" Cant wait :) .

    EDIT: oh also, when listing maps, rating could be ok. Well when game comes out at least. That helps to sort out the maps. Really good search system is great. Also, good maps should be promoted somehow.

    Posted in: General Chat
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    posted a message on The Planetary Boss Hunt Footage - (Really need more testers/feedback)

    Sry, tank music theme. My bad.

    Posted in: Project Workplace
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    posted a message on The Planetary Boss Hunt Footage - (Really need more testers/feedback)

    This would be better in Unreal Tournament 3 Engine. SC2 is too weak for your idea... I dislike Tank theme. Bosses are interesting, and what is great is that each boss is different and you need to do different things to win.

    Posted in: Project Workplace
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    posted a message on The Planetary Boss Hunt Footage - (Really need more testers/feedback)

    Music and atmosphere is great. Look a bit shiny, maybe its video quality.

    2 players co-op would be perfect fun.

    This look ok, but try not to add over improve. What I mean, work more with improvements and fixes than adding more stuff.

    At the end I noticed... Projectiles are 100% hit ? Enemy ones.

    Posted in: Project Workplace
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    posted a message on Forum Features

    This is off section post.

    More sections ? better organization/navigation/sorting ? Improved forum visual layout ? Updated weak forum script ?

    Just tips. for me, its hard to see new post in forum I posted, I didnt post, no new post... etc.

    Posted in: General Chat
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    posted a message on [Contest] 3D Modeling

    @xXm0RpH3usXx: Go

    I agree with this guy. Tho, I dont care. Let him be if you ask me.

    Posted in: Artist Tavern
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    posted a message on [Contest] 3D Modeling

    Hive had great contests. And wc3c as well. Creative contests!

    Posted in: Artist Tavern
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    posted a message on The Galaxy Editor(GE) / Pros and Cons

    I made this thread to see what people think of GE as individual. If you think this thread is stupid, report to admins so they can delete it. Its for my personal curiosity and for curiosity of other people. Share your toughs.

    Positive: Why is GE so great ? What special offers GE ? Is it above your expectations ?

    Negative: Do you think they will improve GE ? Do you think they should ? Are you pleasant with everything that GE offers or you think its not enough ? Is it bellow your expectations ?

    You can add your own Pros and Cons if you want.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Projectile launch attachment point?

    So firing point (projectile starting point) is modifiable. That counts for projectile end point also ?

    Lets go with example.

    If unit is on a cliff. That unit jumps, and fires at some unit that is for 1 level(cliff level) lower. Fires left of unit(I forgot to mention, cursor for aiming). Will projectile fly trough the path from point A to point B ? Where point A is unit's weapon and point B is clicked point

    Tnx.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] 3D Modeling

    3DS Max FTW

    Posted in: Artist Tavern
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    posted a message on Projectile launch attachment point?

    So, can you fire a projectile from unit's gun(specific position) ?

    Lets say that unit is jumping all the time, and shooting. In Wc3, that was impossible. It was all right with default attach system, but with projectile system it wasnt.

    Was I unclear or you got me ?

    Tnx. It similar thread so I am rather posting it here.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] 3D Modeling

    IMO, bad entry, and bad modeling contest...

    • Lightning
    • Sazh
    • Snow
    • Hope
    • Vanile
    • Fang
    • Vivi (FF9)

    Oo, snow ? WTF ?

    Well, good luck to everyone that will enter this contest :) . I'll skip this one.

    Posted in: Artist Tavern
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    posted a message on Myth mod

    Trow looks like 400 poly or something. Looks to bad for 1200 polys Oo.

    Posted in: Artist Tavern
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