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    posted a message on Tutorial Request
    Quote from Mohumasta: Go

    @InfestMe: Go

    Okay thanks! I'm still new to this. Now I need to figure out how to get it to move across the map -_-

    Your best bet is to open the campaign map 'Supernova' and looking at the triggers to see how they did it.

    To sum it up they create a wall of fire at a point located on the top left of the screen by calling a trigger after the little intro scene. They then issue an order to the unit (wall of fire) to move to the top right of the screen.

    If you don't want to create a wall of fire using triggers, simply place one in your map and then create a point parallel to the top of the wall of fire. You can then use a trigger:

    event: Map Initialization

    variables: none

    conditions: none

    actions: unit - issue order

    change the unit to the wall of fire(found in the values tab). select the '(' to the left of ability command and change it to 'Order targeting point'. Then change Point to the point you just made prior.

    This will move the fire from its spawn location to the point. The unit is very slow so you can edit its movement speed in the data modeler.

    Note: this will not apply any damage to units who enter the wall of fire. To do this you have to apply a behavior to a unit when they enter. If you have any trouble with applying the damage I will write up a lil solution but its late here and I need my beauty sleep :)

    Posted in: Tutorials
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    posted a message on Possible fix for Campaign dependency bug

    Thank you, such an easy fix but works beautifully.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Tutorial Request
    Quote from zioburosky13: Go

    Hi there. I am interested in making a basic multiplayer-type map. I have experience in map making way back in SC1.

    My question is how do I add the start player location (which I found it while checking the official mp map of Blizzard)? It seems to me the starting location is not based on the player slot like SC1.

    If there is a similar question, please show me the link. Any help will be appreciated. Thanks. :)

    Not sure if this answers your question or not but you can create Start Player Locations and then set which player(s) will spawn there.

    To create a Start Player Location go to Points tab (arrow pointing down)

    - There you will find the start player location (the circle button)

    - Finally go to Map > Player Properties and set the players start location to the newly created Start Player Location.

    - You can also fiddle around with team placement

    Posted in: Tutorials
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