So this begs the question...How in the world did you find that? Were you just testing out random url's until something worked? Or are you a spy who broke into our secret hideout? :P
The wiki.sc2mapster.com link was used to redirect to the sc2mapster.com/wiki, I think. I got there from:
You've been making great tutorials and the forum is not really good to show more than 10 tutorials. This is why I've setup a sorted listing of all the tutorials on the wiki.
Yes you can have stats or other data saved between mission using banks. The only thing you can't do is link the maps together on battle.net, but it can be done playing the maps offline.
@redbean87: Go Or you could just use an integer and everytime someone clicks, +1. And when it's 8 or however how much players you got, then continue. Active player refers to a player that is filled with either a human or computer player.
Like this:
When a player clicks a dialog button, the game only registers that and does not save. You can save each player's click in a boolean variable and if all variables are true then continue.
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Try Set Global Time Scale.
Edit: Oh just realized this was in the data section. But I still think using this trigger function would be easier.
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You can also use the Add Behavior (Player) action, if there is no source unit.
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The wiki.sc2mapster.com link was used to redirect to the sc2mapster.com/wiki, I think. I got there from:
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A yearly exercise? Well that should give me enough time to come up with something.
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@Jendos88: Go Try using these <<>> instead of these [ ].
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Yes you can have stats or other data saved between mission using banks. The only thing you can't do is link the maps together on battle.net, but it can be done playing the maps offline.
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@redbean87: Go You can change the PlayerAmount to a non-constant and when a player leaves, -1.
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@redbean87: Go Or you could just use an integer and everytime someone clicks, +1. And when it's 8 or however how much players you got, then continue. Active player refers to a player that is filled with either a human or computer player.
Like this:
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So since when has this been here? http://wiki.sc2mapster.com/ An actual proper wiki, it looks so much nicer.
Edit: Looking at the mainpage history, it looks like since 12th of march.
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A boolean is a variable type with 2 values: true or false.
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When a player clicks a dialog button, the game only registers that and does not save. You can save each player's click in a boolean variable and if all variables are true then continue.
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This changed, it now also calculates the cost of the morph itself. So it is:
[Cost of the morph] + [costs of target unit] - [costs of source unit]
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@Spoolofwhool: Go Bottom right? What are you referring to? I have the object selected on the timeline and in the file/object menu.
I've managed fix it by "Toggle Active Scene Only".
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I'm unable to rename object that are is a scene under document files, F2 or right click->rename doesn't do anything. I can rename the scene though.
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@Absolutez242: Go You realize that this post was made 15th of july last year? And his last login was 31th july.