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    posted a message on Validator - Target is >20% hp, allow ability use.

    Blah!

    Posted in: Data
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    posted a message on Validator - Target is >20% hp, allow ability use.

    I want to make it so that when your targets health is below 20% you will be allowed to use an ability. I made a validator that is compare, less than or equal to a fraction of 20. The ability works but at any time and the validator does nothing. (I've added the validator as a smart validator for the ability). Does it have something to do with restrictions (although I checked, maybe not good enough)? Or how can I make this work?

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    posted a message on [Actor] Firebat flames sometimes do not show up

    So you just duplicated the unit? Did you check off all boxes? Or can you remember what you did.

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    posted a message on [Actor] Firebat flames sometimes do not show up

    Did you change anything under firebat attack actor? Such as the firebat launch art or the firebat impact art? I am pretty sure that the firebat defaults with a launch art but try taking it off anyways. I made a custom firebat from scratch with its own attack actor and it worked. I did not fill anything in for the two arts. If I did, it would not fire. But make sure that under Launch Assets+ > Art has the model Firebat Attack Flame. If your sound is not working then look for Impact Map+ > 1st Row > Sound and put in Firebat_Attack Impact. I hope this helps.

    The other thing that I am wondering is if you have made a copy of the firebat attack. So the original one works but it also trys to launch the one that doesnt work.

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    posted a message on [Actor] Firebat flames sometimes do not show up

    Where you trying to make a critical hit appear as a different colour of flame or something like that?

    Posted in: Data
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