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    posted a message on Models - "Unable to Create This Model"

    I changed the Stand event to use the animation "Dead Creep"... as the dead tree has no "stand" animation. And changed the Sound Emitter to the same as the base tree im using (In this case Tarsonis Tree)

    I do bad? :(

    -Debe

    Posted in: Data
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    posted a message on Models - "Unable to Create This Model"

    Hiya,

    Im trying to create the "dead creep" version of a tree model. Maybe there is a better way of doing it but i was attempting to just create a copy of a tree actor then a copy of a tree model, change the mode to one of the "dead" variations of a tree then link actor to model.

    But whatever i try to set the model to (as in the assets/soandso/soandso/model.m3) it tells me it cannot create the model and im left with the default white ball. I can see the model in the preview viewer but it refuses to work. I can create a copy of an exsisting model and that will work fine but it will just not allow me to use anything i attempt to select from the assets.

    I must be doing something wrong. Any help would be much appriciated.

    -Debe

    Posted in: Data
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    posted a message on Ark[Island Troll Tribes Remake] Terrain Feedback Thread

    Perfect! :>

    Posted in: Terrain
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    posted a message on Ark[Island Troll Tribes Remake] Terrain Feedback Thread

    It looks really nice hawkerhurricane! You've obviously spent a great deal of time making it look just right.

    I'd personally like to see some waterfalls and pools of water in there tho, just to break up the green a bit.

    -Debe

    Posted in: Terrain
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    posted a message on Campaign map feedback request

    Thanks Ktilkath :)

    I did find the errant volcanic tecture... weird, i suspect its something to do with having altered the textures. The map is based on the Typhoon tileset but with Zakhul'Das lighting. So that rock texture is probarbly a mix of an old texture and altered lighting altho... its still an oddity.

    I did consider the puddles but the problem with the waves effect is with a small pool it makes it look a bit hectic and without them you cant really see a small puddle like that. Im thinking of maybe slightly larger pools would give a nice effect tho.

    I do like the tendrily tree/plant, i think the map will get a little greener as the player continues onwards to give it some contrast. I'll see how that works out. I do tend to just play it by ear with my terrain i have a general scheme of where things are and how they link but then everything else is just as it comes... im so disorganised :p

    -Debe

    Posted in: Terrain
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    posted a message on Campaign map feedback request

    Thanks again Mozared :) Which is the lava texture? The Typhon Rocky Dirt?

    How about the Crystals? I added them in to give some light but I’m not sure about how they look. I’ve tried adding some Alien Plants which I “think” looks better but... well as you can tell I’m not sure.

    Any and all feedback as much appreciated :)

    (i’ve updated the map)

    -Debe

    Posted in: Terrain
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    posted a message on Campaign map feedback request

    Sorry, me again.

    My next map im aiming for a swampy, damp, oppressive, kind of theme. I've built up a corner of a map in the sort of doodads and textures i have in mind. Does it hit the mark? if not then i welcome suggestions.

    Brood 3

    Many thanks again!

    -Debe

    Posted in: Terrain
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    posted a message on Problems with Conditions
    • facepalm*

    Yup... now you say it its stupidly obvious. Thank you b0ne123 much appriciated :)

    -Debe

    Posted in: Triggers
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    posted a message on Problems with Conditions

    Hey guys,

    Im having problems with a list of conditions. In my map the player is required to pick up research items (The zerg ones) Now i have the actions and it works great. But my problem is the player can use Changelings to bypass all of the enemies and pick them up easily. So i want to make a condition that means a Changling cant pick the item up.

    I've tried the below but they can still merrily wander in and pick it up easily. Can anyone see what the problem im having is and point it out to me? I would really appriciate it.

    • Conditions
    • Or
    • Conditions
    • (Unit type of (Triggering unit)) == Research Item - Chrysalis Cocoon
    • (Unit type of (Triggering unit)) == Research Item - Devourer Tissue Sample
    • (Unit type of (Triggering unit)) == Research Item - Devourer Tissue Sample
    • And
    • Conditions
    • (Owner of (Triggering ability target unit)) == 1
    • (Unit type of (Triggering unit)) != Changeling (Zergling)
    • (Unit type of (Triggering unit)) != Changeling (Zergling with wings)
    • (Unit type of (Triggering unit)) != Changeling (Marine)
    • (Unit type of (Triggering unit)) != Changeling (Marine with shield)
    • (Unit type of (Triggering unit)) != Changeling

    Kind Regards Debe

    Posted in: Triggers
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    posted a message on Campaign map feedback request

    Thanks Mozared, that means alot coming from you :)

    I've taken alot of the ideas suggested on board. I found that using the rock texture on a low incrament could make tiles look buckled and creased as well as a little darker which i think looked really effective. Im still fiddling with it a bit but i've uploaded it all the same if anyone would like a look.

    I never got to use the grating texture i wanted to use as i could never find a large enough area which was a bit of a shame I want to do "something" to that center high-rise area as its never looked right to me but everything i try just ends up with me hating it and starting over. In hindsight that center area should have been larger, its too cramped to do anything very effective and still keep pathing free.

    Im still a little dissapointed with the Terran base in the top left corner. But the main problem is space. Anything moved causes pathing problems and bottlenecks. And the player really has no reason to go there so i can live with it i think.

    "Lessons learned" would be i needed a bigger map to start off with. :p

    -Debe

    Posted in: Terrain
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    posted a message on Campaign map feedback request

    Thanks ktilath :)

    I did worry about going ott with the debris. I'll tone that down a bit :p I had to put something in those holes... the fact you can blow a hole in a space platform and its 3 inches thick niggles me no end! But i think your less is more version looks better than my "Stuff everything down there... now more!... more more more" approach.

    I love the lighting and the idea of charashweather, thats definately doing in :>

    Glad you liked the rocks.. i was worried the rocky areas all looked a bit bland.

    -Debe

    Posted in: Terrain
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    posted a message on Campaign map feedback request

    Hi Guys,

    Im currently creating the second map for my campaign and its proven to be a bit tricker than i had anticipated. Its based on the infested orbita platform above Char after the events of WoL.

    As such im finding it hard to give it a look of an infested but totally wrecked space platform. Its not complete yet but... just wanted to get some feedback on what people thought so far and maybe offer some criticism.

    Many thanks in advance.

    http://dl.dropbox.com/u/10372708/BroodMap2-Ministration.SC2Map

    -Debe

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #36: I heard you like doodads...

    One of the things i love abot the WTE is the variation that comes up as everyone has amazing diffrent ideas. Thought i'd try a Zergy type one for kicks :)

    Zerg Building 1

    Zerg Building 2

    Zerg Building 3

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #31: Before & After

    Reaper,

    Why not take some ideas from doodads you can find. There are a number of good ones with both working and destroyed types. How about a mining area, some working cranes and so on before the battle. During the battle stray shots and battle damage leave the cranes crippled and wrecked. Some colonist huts before and after things like that.

    An empty plain before, after... wrecked vehicles and bodies strewn about the place with craters pitting the landscape. For some insperation have a look at modern battlefields to get an idea of what it might look like.

    Hope that helps a little and gets that ole imagination fireing :)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #29: Military Space Compound

    My attempt, a bit rushed im afraid.

    Docking Bay Docking Bay Docking Bay

    Posted in: Terrain
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