Change this :
Player Group - For each player player in (All players) do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
player != 2
Then
Variable - Set Starting Position[player] = (Start location of player player)
Melee - Create (Race of player player) melee starting units for player player at Starting Position[player]
Melee - Set (Race of player player) melee starting resources for player player
Else
into:
Player Group - Pick each player in (All players) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Picked player) != 2
Then
Else
For my map I want to shorten the animation of the effect calldownMULE(create Pesistent),
is there any way i can do this without the sound being out of sync.
- Effect - Fear Target Offset (create persistent) : expire delay : 5 sec Flags : radom Offset initial delay 0.1 period count : 1 period effect : Fear Issue Order target Location : target Unit Target Location Offset end : Target point Target Location Offset start : caster unit
I think you need to change the bold. But I don't know in what
It would be cool if this Region Upgrading would be if you upgrade it grades up and it does this for all future controllers, would make the previous controller try to grab it back.
Can you do it with this are isnt it possible.
2 variables : OldOwner and NewOwner which are both integers.
<> - Test
Events
Timer - Every 5.0 seconds of Game Time
Local Variables
Conditions
Actions
Variable - Set OldOwner = NewOwner
Variable - Set NewOwner = (Owner of (Picked unit))
General - If (Conditions) then do (Actions) else do (Actions)
If
Not
Conditions
NewOwner == OldOwner
Then
------- Action-------
Else
I've followed the same tutorial as you mentioned but i do not have this problem.
I got a question do you have the shop placed as neutral?
because I did this, i hope this helps.
Edit: maybe you can send the map where it is in so I can take a look at it.
0
Is GAME OVER a variable,point,region or ....
0
Change this : Player Group - For each player player in (All players) do (Actions) Actions General - If (Conditions) then do (Actions) else do (Actions) If player != 2 Then Variable - Set Starting Position[player] = (Start location of player player) Melee - Create (Race of player player) melee starting units for player player at Starting Position[player] Melee - Set (Race of player player) melee starting resources for player player Else
into: Player Group - Pick each player in (All players) and do (Actions) Actions General - If (Conditions) then do (Actions) else do (Actions) If (Picked player) != 2 Then Else
with the other thing I can't help you.
0
Had the same problem with my map and fixed it a minute ago.
I had copied my turret which rendered it unable to turn. So take an already existing turret.
Hope this helped ya all
0
Damn u made me hungry showing that cake . :p
0
Hi guys,
For my map I want to shorten the animation of the effect calldownMULE(create Pesistent), is there any way i can do this without the sound being out of sync.
Map is found here : http://www.sc2mapster.com/maps/wwm-khazr/
THX in advance
0
- Effect - Fear Target Offset (create persistent) : expire delay : 5 sec Flags : radom Offset initial delay 0.1 period count : 1 period effect : Fear Issue Order target Location : target Unit Target Location Offset end : Target point Target Location Offset start : caster unit
I think you need to change the bold. But I don't know in what
0
You have got some good ideas there.
It would be cool if this Region Upgrading would be if you upgrade it grades up and it does this for all future controllers, would make the previous controller try to grab it back.
0
Can you do it with this are isnt it possible.
2 variables : OldOwner and NewOwner which are both integers.
<> - Test
Events
Timer - Every 5.0 seconds of Game Time
Local Variables
Conditions
Actions
Variable - Set OldOwner = NewOwner
Variable - Set NewOwner = (Owner of (Picked unit))
General - If (Conditions) then do (Actions) else do (Actions)
If
Not
Conditions
NewOwner == OldOwner
Then
------- Action-------
Else
0
Hi there,
Normally the items appear on the ground next to the shop. How did you make the shop? I've searched for a solution but couldnt find one.
Greetz Khazr
0
Hello,
I've followed the same tutorial as you mentioned but i do not have this problem. I got a question do you have the shop placed as neutral? because I did this, i hope this helps.
Edit: maybe you can send the map where it is in so I can take a look at it.