Okay, I have a dialog "modal" made and I cannot for the life of me enter text inside it, or atleast any way on the screen and position over it.
I need assistance in how to do either one or the other, preferably the first way.
This is the action trigger that will not show the text but shows the modal "box" for the text.
Action
Dialog - Create a Modal dialog of size (500, 650) at (0, 0) relative to Bottom Right of screen
Dialog - Show (Last created dialog) for (All players)
Dialog - Set (Last created dialog item) text to "The text I want to show in above modal" for (All players)
Dialog - Show (Last created dialog) for (All players)
Nothing, and this is not the only thing I've tried. I spent about 4 straight hours looking and trying different combos of dialog creating and enabling/showing... alas... nothing. T.T
Figured it out, and I can shave an entire trigger off your setup: If you change the Target Filter to "Neutral" instead of Ally, you can leave the vehicle player neutral and this will work as well, which doesn't require an "alliances" trigger to initialize.
@ShadowDancer93, you should find trigger conditions for "unit is killed" - use this condition and actions for "modify unit property" like this:
Event - Any unit is killed
Variable - k = Unit Kills (Cargo Unit in (Killing Unit) in slot 1)
Condition - Comparison (Unit has ability - Killing Unit has <YOUR DRIVER SEAT ABILITY HERE>)
Actions - Cycle k from 1 to 1000000000 Set Unit Property: Killing Unit, kills, 0 Set Unit Property: Cargo Unit in Killing Unit in slot 1, kills, k
the only reason i have that trigger was for my map, neutral works fine, but my map neutral was already being used for else things.
that ends up creating some weird imageless item that does nothing when pressed, then again im sure i'll have to make a trigger to use the ability, but I want to get the proper button setup first.
I have an issue when i walk by cliffs. The camera wants to raise above it, and in areas where you walk when your surrounded by walls it messes up the perspective, especially since i have a "cave" in my map.
lol get out of my head. In my map bunkers are going to act as a medic station for the heroes. A friend and I thought of this idea earlier today when we were brainstorming on my map.
Please test this for loopholes/malfunctioning etc. One thing I'm aware of (though it happens with your system too) is that allies can enter your bunker with no way of getting out, so depending on your intentions you'll need another trigger (or shared unit control) to solve that.
Edit: Actually I think your system allows the ally to "steal" your loaded bunker and you can't get out.
Well I thought ahead for that, for what I have is cargo space of only one. which prevents a teammate from jumping in.
If I make a 2nd+ seater or for bunkers, I'd probably add some kinda dialog on button on screen when you load in an allies vehicle and make a trigger to unload seat 2+.
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Okay, I have a dialog "modal" made and I cannot for the life of me enter text inside it, or atleast any way on the screen and position over it.
I need assistance in how to do either one or the other, preferably the first way.
This is the action trigger that will not show the text but shows the modal "box" for the text.
Action Dialog - Create a Modal dialog of size (500, 650) at (0, 0) relative to Bottom Right of screen Dialog - Show (Last created dialog) for (All players) Dialog - Set (Last created dialog item) text to "The text I want to show in above modal" for (All players) Dialog - Show (Last created dialog) for (All players)
Nothing, and this is not the only thing I've tried. I spent about 4 straight hours looking and trying different combos of dialog creating and enabling/showing... alas... nothing. T.T
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the only reason i have that trigger was for my map, neutral works fine, but my map neutral was already being used for else things.
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Its just that bnet doesn't support custom maps yet, so without triggers it wont work.
Since your pulling a fast one on bnet it thinks your loading a map but ends up loading another which makes everyone ffa pretty much.
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Where can you see these? the galaxy editor somewhere? no idea where the previewer is
Nvm found it
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So, I just spent 2 hours looking online for either a tutorial or a system someone already has, and I have came up with NOTHING at all. thats amazing.
Can anyone enlighten me how I can go about doing this?
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@Eldrazor: Go
that ends up creating some weird imageless item that does nothing when pressed, then again im sure i'll have to make a trigger to use the ability, but I want to get the proper button setup first.
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I need help setting up buttons/skills on the bottom center bar.
I'm using Modal Dialogs but IF you have a better looking way of doing this that would be nice to know.
I want to take the regular skill buttons and just put them on that bar.
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I have an issue when i walk by cliffs. The camera wants to raise above it, and in areas where you walk when your surrounded by walls it messes up the perspective, especially since i have a "cave" in my map.
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I got a camera to do what I want follow a unit, only problem is when i look straight or up it renders the whole map and slows down the game.
I need to lock Y axis on camera but still allow rotation, anyone have a solution?
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I'm having problems attaching a camera to follow a unit. Can anyone tell me the action trigger that does this?
Also can you lock the mouse from moving the camera up/down but still allow 360 rotation?
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Edit: Thanks vjeux! I saw you edited my post to get the video to show from here.
Let me know what you guys think, I would really like crits and comments on what I have so far gameplay and terrain.
A very brief display of what kind of game I want to do. Doesn't look like much in this list, but in my head I have alot of possibilities for this map.
Game - Overhead "diablo" type RPG(ish) gameplay - RTS game element.
Game Objectives - Eliminating opposing team. - Conquest-like game mode (capture points)
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@Zaphrous: Go
Its amazing how I managed to miss that.
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@Photoloss: Go
lol get out of my head. In my map bunkers are going to act as a medic station for the heroes. A friend and I thought of this idea earlier today when we were brainstorming on my map.
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Well I thought ahead for that, for what I have is cargo space of only one. which prevents a teammate from jumping in.
If I make a 2nd+ seater or for bunkers, I'd probably add some kinda dialog on button on screen when you load in an allies vehicle and make a trigger to unload seat 2+.
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Added a working multiplayer support.