• 0

    posted a message on Making Free Abilities/Example Ability Thread

    This might be a simple request for somebody who makes spells for other people but i just can't do it. i know 2 other people who are interested in this one and i don't know if they cracked it already but its no harm in asking.

    Heroic Charge

    a zealot like charge that can be targeted at a ground location (or a unit). it will then charge towards that location untill the buff timer expires (3.5 seconds) subject to change but i could modify that easily. (yes i know this is similar to the ultralisk charge u made but i dont want to target a unit).

    so if the charge length is [-] [-] [-] [-] [-] andi target this [-] [-] [x] [-] [-] or this [-] [-] [-] [-] [-] [ ] [ ] [x]

    it should still charge the full 3.5 seconds

    i hope u can crack this problem i've been trying to for quite a while now (on and off 1-2 hours a day) but i cant find a way to do this.

    i will add more effect later so that it will stun the first target it runs into (therefore removing the buff) but i think i can handle that with search effects.

    ps.: u can copy things from the zealot if u'd like / want / need, im using the zealot as a base unit and have copied every actor (among other things) to the new custom unit.

    Posted in: Project Workplace
  • 0

    posted a message on Fringe, 6 Player Coop RPG

    sounds like somebody is capable of making a better map!!!.

    nah im just kidding if your expecting something like TBR RPG. Your in for a long wait dont expect too much from the maps that come out now people are still getting used to the editor. so lets these guys inspire others to make more complex maps by looking at how things are done in this one.

    keep up the great work guys, dont let the trolls get to you.

    Posted in: Project Workplace
  • 0

    posted a message on Tutorial Request

    Ive looked around the tutorial section but found nothing about the following. i might be wrong cause im reading the titles wrong. but if u have read a tutorial about the next item just pass it along please :]

    i want a tutorial explaining how to make "advanced ability's" not like; Click shit happens. but more like. select target -> something happens -> first hit after that something happens -> next 10 hits something else happens.

    Like a larget chain of events but not timed together but action driven.

    Posted in: Tutorials
  • 0

    posted a message on Validators and how they work?

    owk thanks for your reply. And i did modify the duration to 4.5 (gametime) seconds. I even changed it up to 10 seconds but it still stops halfway.

    has anyone made his/her own validators (of this type)?

    :Edit: i slowed my zealot down a bit and figured out that the stun + all the rest gets applied right away. zo the behaviour Zealot charging gets applied but expires / gets destroyed right away.

    so its not a validator issue... but im getting nowhere with this now :S im stuck 4 days now trying to make 1 abilty work... if someone can help me out here i could make others in a similar way and hopefully it will go by itself.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Validators and how they work?

    im srry read the top comment

    Posted in: Miscellaneous Development
  • 0

    posted a message on Validators and how they work?

    Owk i made a spell. that esentially consists of 2 parts.

    • 1st part is a persistent spell that triggers a zealot charge on "effect - initial" and when the charge stops this triggers the charge "effect - final" which triggers a "destroy persistent" effect that destroys the peristent.
    • this triggers the 2nd part: "destroy persistent" triggers the persistent "effect - final" which triggers a set effect.

    now this works fine i made a ability that starts the persistent effect. but now i want to change the range. but not just max range but add a minimum range so i look at the validator fields that are used.

    • Charge Minimum Trigger Distance Copy range = 0.2
    • Charge Max Distance (Unnamed) Copy range = 8
    • Charge Min Distance (unnamed) Copy range = 0.2

    The max works perfectly, but what seems to happen now is that the charge stops halfway (or mb even sooner) and it triggers the set effects when the charge stops. This is not what i want i want the zealot to impact the target and then fire the effects (cause one of them is a stun and its just silly its get stunned 1 second b4 impact). Just to be complete i added the validators to both the zelaot charge copy as the persistent effect. So can anyone explain what these validators do or what they should do. or give me some insight in to validators themselfs so i can make my own instead of trying to understand the copys.

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Data] Unit: Gain Energy While Attacking

    srry for necroposting but this is crazy to make a seperate topic. how can i make it gain a certain amount of energy on attack (similar to a WoW Warrior instead of a rogue)

    Posted in: Tutorials
  • 0

    posted a message on Abillity used as a right click?

    check your ability type. to do this go to your ability right click it and select "modify object" then check the field ability type. if its of type attack it will trigger on right click. i don't know what other type of ability u should use though. try something like effect - target.

    hope it helps

    Posted in: Miscellaneous Development
  • 0

    posted a message on target problems

    i have finaly made my charge work on a custom unit (the topic with the question about custom spells) and i made some extra effects such as a small damage effect, stun effect, and AOE taunt effect. they all seem to work on their own.

    but when i look at behaviour, the copy of "zealot - charging" i made. There are fields apply effect - initial, expired and final so i want to use the final field to apply all my other effects. So that they are being applied when my zealot has done its charge. But because the charge itself is a augment ability the target of the ability is the hero unit itself and therefore it applies the stun + taunt + damage effect on my hero instead of on my target unit.

    any suggestions? i messed about with the editors origin and outer targets but im not sure how they work and they dont seem to work all together.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Question about custom spells.

    @Roflincopter: Go

    • shamefull self-bumb due to 2 edits*
    Posted in: Miscellaneous Development
  • 0

    posted a message on Question about custom spells.

    I've read a tutorial about custom spells and i found a way to make one in a structirized way similar to object programming. so what do i want to do. I want to make a charge ability that stuns it initial target deals bonus damage to that target and taunts all nearby units in a radius. so next step what do i need.

    • (a button for the ability that has the set effect)
    • a container effect for all the effect i want simultaniously
    • a effect that taunts all those units in a region
    • a effect that selects all units from that region around the target
    • a effect that stuns the initial target
    • a effect that deals damage to the initial target
    • and a effect that charges to the target (the model for the hero is a zealot so i can copy & paste this right?)

    now working from this "almost" backwards mostly makes this easy, but i have a small time difference (undefined) between the start of the charge and the moment when all the other things are supposed to happen (you can start the charge halfway or at max range) so how can i solve this?

    i was thinking of applying 3 buffs that will trigger on first hit. but 1st i dont know if this is possible and 2nd it can cause some unwanted effects such as the stunning of creep not targeted by the charge. and so on.

    Ps.: yes i know this is a spell mostly copy pasted from WoW but its a nice spell and im not very creative :P.

    :EDIT:

    small update i managed to get all effects in to place and i noticed something within the persistent effect that u can apply effects initial, final or expire. u can read in the editor what they do so i tried the expired field to apply the set effect.

    but as i want to test it it wont cast so i set target to unit (target location field) and now i want to target a zergling and it says must target a unit.

    im kinda stuk here now and can't test the whole effect expire vs effect initial aspect.

    :EDIT2:

    yet another update. i made a spell that applys some of the set effects. the damage + stun work. but my unit is not charging towards them and the taunt needs further testing cause im unsure how big 2 range is and if its counted from the caster or the target.

    but the problem is my unit wont charge even though its just a shameless copy of a zealot with my custom ability. any suggestions or do you guys need more info about it.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.