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    posted a message on [Resolved] Adding players without a starting command center?

    @IceWendigo: Go

    I believe the melee initialization trigger contains multiple actions. One of them is related to setting up the opponent's melee AI, another creates the initial town halls and workers. I assume the best idea for you would be to keep the AI action, but remove the town hall action and create those manually. :)

    Posted in: Miscellaneous Development
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    posted a message on Tinting a unit with a solid colour

    You can simply reduce the intensity of the tint. 255,0,0 would be a fully red marine (who only retains information from his red color channel). 255,128,128 would be a slighty red marine with half of the information from the Green and Blue channels still kept. 255,255,255 is a normal marine with all of his color information intact.

    That way you can regulate how strong the tint is.

    Posted in: Miscellaneous Development
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    posted a message on [Resolved] Adding players without a starting command center?

    You cannot use the standard melee initialization trigger. Instead you need to manually create a CC and workers for player 1 - that way the other three won't get anything.

    Posted in: Miscellaneous Development
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    posted a message on Possible to create persistant data for new games?

    In case there is no memory thing like that available, perhaps you could do it like the WarCraft 3 map "Dark Deeds" did:

    Develop some sort of encrypted code that players can type in at the beginning of the game, that contains all hero-related info and applies it into the game?

    Posted in: Miscellaneous Development
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    posted a message on Lasso: Dragging units along?

    Hello, dear mappers! I wonder if you could help a newbie out with some pointers.

    In my attempts to re-envision a certain classic StarCraft scenario map I require a mechanic which lets me put wandering neutral units on a leash to a player unit. Meaning, initially the critters wander aimlessly around the map, but players have to catch them with a lasso of sorts, which allows them to drag the critters along. Now the following questions arise:

    - How do I create a visible effect (like a rope/beam of sorts) that shackles the critter to the player unit?

    - How do I make the critter come along? I could probably make the critter automatically FOLLOW the player unit, but that wouldn't look like it's being forcefully dragged along by a lasso. Something that makes the zergling follow the player at a distance?

    I tried looking into the Infestor's Neural Parasite tentacle thing, but I doubt I can re-work that mechanic to look like a rope. Is there an easier way to create a beam between two units?

    Regarding the second issue I found the behavior "Critter Wander Leash", but I'm not sure from which point that leash originates. It might not be exactly what I am looking for. I'm used to faking dummy spells via Triggers in WarCraft 3, but it seems you can pretty much create all sorts of spells in the Data editor in SC2... no idea!

    Some help would be very appreciated. =) I don't have any particular issues with creating the terrain, but I'm absolutely confused by the gameplay aspect...

    What the map looks like so far: Zergling Round-up

    Posted in: Miscellaneous Development
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